Author Topic: Hearthstone  (Read 176595 times)

Offline New Raven BR

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Re: Hearthstone
« Reply #675 on: February 17, 2015, 09:33:09 AM »
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reminds me of MTG
The cost similar is akin to MTG, as is the objective, but there are a number of things that make them different, such as not being able to play cards on your opponent's turn, only having 2 types of cards, etc.
aww no instants?  :(

For real.  I know they work in the physical card game, but it so kills the fun waiting on that stupid timer after every move in the video game version of magic.

Thankfully, no.
I wouldn't know, I don't play magic online
Your biggest competition is YOURSELF

Lamborghini_diablo

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Re: Hearthstone
« Reply #676 on: February 17, 2015, 01:02:49 PM »
+1
So, I finally dusted a couple cards and built a Handlock deck (just need one more mountain giant, and eventually a Jaraxxus). This type of deck is so much fun to play.

Lamborghini_diablo

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Re: Hearthstone
« Reply #677 on: February 17, 2015, 01:41:21 PM »
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Not at all.

They use cards that gain bonuses or decrease in cost based on the number of cards in your hand and your current health, allowing you to play a lot of really strong minions early in the game.

LukeChips

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Re: Hearthstone
« Reply #678 on: February 17, 2015, 01:57:29 PM »
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Not at all.

They use cards that gain bonuses or decrease in cost based on the number of cards in your hand and your current health, allowing you to play a lot of really strong minions early in the game.
Is that a thing in redemption?

Lamborghini_diablo

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Re: Hearthstone
« Reply #679 on: February 17, 2015, 01:59:46 PM »
+1
No, because redemption doesn't have a cost system.

LukeChips

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Re: Hearthstone
« Reply #680 on: February 17, 2015, 02:05:00 PM »
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No, because redemption doesn't have a cost system.
Ok, that's what I thought.

browarod

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Re: Hearthstone
« Reply #681 on: February 17, 2015, 10:00:18 PM »
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reminds me of MTG
The cost similar is akin to MTG, as is the objective, but there are a number of things that make them different, such as not being able to play cards on your opponent's turn, only having 2 types of cards, etc.
There are actually 3 types of cards: minions, spells, and weapons. ;)

Warrior_Monk

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Re: Hearthstone
« Reply #682 on: February 17, 2015, 10:35:23 PM »
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reminds me of MTG
The cost similar is akin to MTG, as is the objective, but there are a number of things that make them different, such as not being able to play cards on your opponent's turn, only having 2 types of cards, etc.
There are actually 3 types of cards: minions, spells, and weapons. ;)
I like to pretend Oil Rogue is not a real thing.

Chris

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Re: Hearthstone
« Reply #683 on: February 17, 2015, 11:57:48 PM »
+6
So, I finally dusted a couple cards and built a Handlock deck (just need one more mountain giant, and eventually a Jaraxxus). This type of deck is so much fun to play.
That's the same as hand control right?

If you don't play the game, it's counterproductive to participate in discussion you can't really contribute to because you don't fully understand what's being talked about.

Offline Alex_Olijar

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Re: Hearthstone
« Reply #684 on: February 18, 2015, 03:44:10 PM »
+1
I play the game and I barely know what they are talking about

browarod

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Re: Hearthstone
« Reply #685 on: February 24, 2015, 09:53:58 AM »
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So I bought some packs yesterday, pulled an Alexstrasza and a Grommash (as well as a Beast and a Tinkmaster Overspark, but I already had him) but MOST IMPORTANTLY I had enough dust from DE'ing extras to finally craft the Antonidas for my Mech Mage deck.

Here's the current list. Anyone have any suggestions? I haven't tried it out since I made a couple changes to add in Antonidas.

Warrior_Monk

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Re: Hearthstone
« Reply #686 on: February 24, 2015, 11:12:49 AM »
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Looks really standard. My personal list is a bit weird.

-2 Mad Scientist
-2 Mirror Entity
-1 Mech Yeti

 +1 Polymorph
+2 Azure Drake
 +1 Black Knight
 +1 Pyroblast

I used to play -2 Cogmaster -2 Drake +2 Mech Yeti +1 Arcane Intellect +1 Flamecannon actually (just after the undertaker nerf), but I don't think the meta is suited for that midrangey of a mech deck any more.

I would like to see one of the above elements in here instead of Mech Yeti. The secret play is fine, I personally don't like it, but I know a lot who do. Polymorph and Black Knight can create huge tempo swings by eliminating things like Druid of the Claw and Ancient of Lore, but is also nice against Annoyotron, Houndmaster'd Beasts, and Sludgebelcher.  Occasionally I'll use the taunt spare part to kill anything I want with it.  Once I killed a fully divine shielded Al'Akir. Obviously it messes with the curve though. Polymorph is the much safer option here but doesn't provide you a body. It is however countered by Loatheb, but it does get around Deathrattles like Savanna Highmane. I often just use it on Dr. Boom, and have considered a BGH instead, but having a second out to nullifying taunts can be really really important around the turn 5-7 range.  It's better than BK when you have lots of minions on board, but BK is better at suddenly shifting tempo.  Polymorph is also a spell, which does mess with the feel of the deck.
I play the Azure Drakes because sometimes you do need card draw. You could play an Arcane Intellect in here, but I didn't really like it while I had it. Often you're just digging for one or two last finishing cards. If he sticks, he can do a lot of damage, but that is rare. For the most part, a 4/4 with card draw is really good. Again though, it throws off your curve just a touch.
And then there's Pyroblast. Ooooohhhh man, Pyroblast. I got Pyroblasted once or twice when I was playing midrange hunter. When I switched to mech mage, I repeatedly found myself either winning or being juuuust short of a win. Often times they would Ancient of Lore or Ancient Healbot up to 15 HP before I could double fireball to finish them off, leaving me to just pray I draw my last Frostbolt or something.  Pyroblast wins games.  It throws off your curve, and it stinks when you draw it early, but I feel like 1 in every 8 losses can be avoided by a Pyroblast.  My deck is a bit more suited to making it to turn 10 though.

Yeah, I tech against Druid a lot.   When I built my list it was at the top of the charts.  Oil Rogue was a bit more frustrating to deal with, but hunter is going to be a coin flip no matter how you look at it. Mirror Entity can prevent them from dropping a sick minion, but you aren't going to get too much value against those two.  That's why I dropped it.  Plus all the Kezan Mystics running around now.  But it's really good against another mech mage, and against Druid.
« Last Edit: February 24, 2015, 12:29:14 PM by browarod »

browarod

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Re: Hearthstone
« Reply #687 on: February 24, 2015, 12:27:56 PM »
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Unfortunately I don't have a Black Knight, and I don't think I have any Pyroblasts either. I could swap out Yeti for a Poly, though. Or do you think a Drake would be better there? Not sure what composition to do based on your suggestions since I don't have the Big Two, haha.

I could take out 2x Mad Scientist and 1x Mirror Entity for 2x Drake and Poly, though then the Yeti would still be there.

Warrior_Monk

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Re: Hearthstone
« Reply #688 on: February 24, 2015, 01:22:22 PM »
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Unfortunately I don't have a Black Knight, and I don't think I have any Pyroblasts either. I could swap out Yeti for a Poly, though. Or do you think a Drake would be better there? Not sure what composition to do based on your suggestions since I don't have the Big Two, haha.

I could take out 2x Mad Scientist and 1x Mirror Entity for 2x Drake and Poly, though then the Yeti would still be there.
I would leave the secrets in. It's much more standard than mine, I was just explaining the reasoning behind it all. Dropping a yeti for a Poly is doable. I like at least something to get rid of huge threats.

Chris

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Re: Hearthstone
« Reply #689 on: February 24, 2015, 03:42:55 PM »
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Mad Scientist and Mirror Entity are on the way out. Too many people teching with Kenzan Mystic.

browarod

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Re: Hearthstone
« Reply #690 on: February 24, 2015, 04:28:08 PM »
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Do you have suggestions for what to sub in?

Lamborghini_diablo

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Re: Hearthstone
« Reply #691 on: February 25, 2015, 11:32:37 AM »
+1
Nooooo, leave the polymorphs out!

                                      ~ Signed, handlock players.

Offline jbeers285

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Re: Hearthstone
« Reply #692 on: February 25, 2015, 05:04:49 PM »
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So I've been tinkering with hearthstone again and thought about building a Druid deck built around forcing my opponent to deck and then take damage from fatigue.

2 naturalize
2 zombie chow
2 wrath
2 annoy o tron
1 blood Mage thainos
2 iron beak owls
1 youthful brew master
2 coldlight oracle
2 dancing swords
2 grove tenders
2 bite
2 swipe
2 keeper of the grove
1 star fall
1 antique heal bot
2 Druid of the claw
1 sludge belcher
1 dr boom
1 cenarius

What else should go in?  Is this viable? What should I drop/add? 

The deck isn't worried about dealing damage to the hero. Fatigue can handle that.

« Last Edit: February 25, 2015, 05:24:42 PM by jbeers285 »
JMM is a modern day prophet

Chris

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Re: Hearthstone
« Reply #693 on: February 25, 2015, 08:40:00 PM »
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I played around with a Mill Mage at the beginning of the season and didn't really get anywhere with it. They were good for about a day a few weeks ago, then everyone learned how to play against them and they're back to obscurity now. The issue with Fatigue decks in general is that you're allowing your opponent to cycle through all of their deck, which gives them plenty of options to break through and win. Fatigue decks are extremely vulnerable to bad draws, particularly against aggro decks (which dominate the meta right now). They also completely fold to Control Warrior and Oil Rogue, both of which are extremely popular right now. Fatigue decks can be a lot of fun to play with (though they're extremely boring to play against), but I won't attempt to ladder with them ever again. If you really want to try it, you need to drop the Bites for Deathlords and get Loatheb, another Sludge Belcher, and Sylvannas into your deck. Realistically, you probably just want to outright switch to Mage, since they have much better options for a Fatigue deck (e.g. Ice Block, Echo of Medivh, Duplicate, all of the AoE removal).

Offline Alex_Olijar

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Re: Hearthstone
« Reply #694 on: February 25, 2015, 09:00:26 PM »
+3
I just went on an 8 win arena run. I'm good now right?

Offline jbeers285

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Re: Hearthstone
« Reply #695 on: February 25, 2015, 10:57:41 PM »
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So I just pulled a gold al'akir the wind lord.  I rarely play with shaman should I just get the 1600 dust?
JMM is a modern day prophet

Lamborghini_diablo

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Re: Hearthstone
« Reply #696 on: February 26, 2015, 09:49:28 AM »
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http://www.reddit.com/r/hearthstone/comments/2qo7rn/after_a_thousand_games_of_mill_druid/

Read this if you want to try mill druid. There's so much more to it than just "make your opponent burn cards."

browarod

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Re: Hearthstone
« Reply #697 on: February 26, 2015, 01:52:30 PM »
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So I was trying to build that mill druid deck Lambo linked to and I DE'd my Beast so I could craft Tree of Life. I then go buy some packs from the store with gold I had, open the first pack, out pops a new Beast. This game apparently really wants me to have one, haha.
« Last Edit: February 26, 2015, 01:57:43 PM by browarod »

Offline Alex_Olijar

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Re: Hearthstone
« Reply #698 on: February 26, 2015, 02:13:56 PM »
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I just opened a Tree of Life, and it made me quite angry.

Lamborghini_diablo

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Re: Hearthstone
« Reply #699 on: February 26, 2015, 02:36:31 PM »
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I just opened a Tree of Life, and it made me quite angry.

That card is a game winner if you time it correctly. The opponent has thrown just about everything they have at you, you're almost dead.... nope. back to 30 hp.

 


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