New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
1. I think I'll be adding a pharaoh's prison x2? If I add this should I remove storehouse? Should I add the Egypt site? I really had not planned on using potiphar for anything more then to hold a weapon, numbers and he counts towards genesis Egyptians, should I add a copy or 2 p his wife?
2. I was under the thought that egyptian wisemen, jambres and jannes are all considered magicians which is why I maxed on charms.
4. If I drop one New Cov for chariots is that enough or do I need more?
5. Do most type-2 max out on holy grails or is 1 or 2 enough? If I add the grails am I getting to artifacts happy?
The deck seems very concentrated on power which is good. Im not sure how I feel about Magician's Snakes and I think that what needs to be considered is how this deck will match up against the current metagame.Can it contend with standalone defenses? Thadd and James the lesser are good
What are your weaknesses on offense? needs blue tassels
Quote from: RTSmaniac on July 13, 2012, 10:40:03 AMThe deck seems very concentrated on power which is good. Im not sure how I feel about Magician's Snakes and I think that what needs to be considered is how this deck will match up against the current metagame.Can it contend with standalone defenses? Thadd and James the lesser are goodSay what? This is T2, what standalones do you speak of? The meta is Assyrian/Magicians, and it can definitely help against that, though he could use a Crown of Thorns to seal it (ASA).Quote from: RTSmaniac on July 13, 2012, 10:40:03 AMWhat are your weaknesses on offense? needs blue tasselsBlue Tassels only prevents capture. It can do nothing to CBP or CBN capture, and it actually stops him from using TAS. Plus it can't return anyone that gets captured. What you actually need is Covenant of Palestine...as I've said many times. There are literally 0 cards in the game better at dealing with capture of heroes than CoP. It has the prevent of capture and returns captured heroes to territory since that's what you actually need.
Blue tassels protects from capture. The prevent only applies to unholy writ.
Protect > PreventStandalones in today's meta:Goliath (P)KoTUzzahGomerAmmy SlaveSabbath Breaker
DominantsBurialCMFalling AwayMayhemDoNFortsKingdoms of the WorldAssyrian CampPhilly OutpostCursesRain Becomes DustCov. w/ Death x2Captured Ark x2Evil CharactersAssyrian Siege Army x4Assyrian Survivor x3Assyrian Archer x3Philly Armorbearer x3GoliathEnhancementsConfusion x2Forgotten History x3DoU x4Land Dispute x2--------------------------------------------------http://www.cactusgamedesign.com/message_boards/type-2-deck-advice/uzzah-29258/-------------------------------------------------
Say what? This is T2, what standalones do you speak of? The meta is Assyrian/Magicians...
I recommend replacing your Charioteers with Horsemen.Charioteers can't stop CBP or CBN, and most offenses you'll be fighting will be using one or the other.
My T2 and all the T2's in my area would walk all over a defense that spread out and character driven.Goliath < my CBN banding KoT < my CBN/P enhancementsUzzah < to my Abby or CWDAmmy < because captured characters fuel BabsSabbith < my draw 6 plush inish or CWD again.
I think you need 2 Phillip's and only one Bart, not the opposite as you have.
I don't think you need a Storehouse. I would max out on Failed Objective's. I think the addition of Magicians is weaker. I know Magic Charms are great, but adding EC's that are not, and do not flow as well in your deck, does not justify the Charms. Stick to 3 Unholy Writs', that'll be enough.
Try to make the deck 100.