Author Topic: Teal-Green/Magicians-Orange  (Read 9377 times)

Offline Red Dragon Thorn

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Re: Teal/Magicians-Orange
« Reply #25 on: November 09, 2009, 03:34:02 PM »
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My objective is always the same - To win in such a way that my opponent can do very little about it. CBN style offences, Pre-block ignore, play first combo's etc.
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browarod

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Re: Teal/Magicians-Orange
« Reply #26 on: November 09, 2009, 03:56:02 PM »
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My objective is always the same - To win in such a way that my opponent can do very little about it. CBN style offences, Pre-block ignore, play first combo's etc.
So I know TGT is good for pre-block ignore, but what are the best brigades for CBN and "play first" offenses?

Offline Red Dragon Thorn

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Re: Teal/Magicians-Orange
« Reply #27 on: November 09, 2009, 04:03:40 PM »
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Three years ago I played a play first deck. Basic idea was to create situations where I didn't care what my opponent blocked with - it was a large banding offence with ET to play a slew of enhancements including Abe's Servant, Protection of Angels and AoC. (It was ok back in that meta game before FooF, ROA, and TexP) I doubt it would be very good now.
Two years ago I was playing a simple splash offence attempting to make all my cards CBN. I had the two big CBN characters (Josh and Mike) plus some purple. Battle winners were AoCp, Zeal, Trumpet blast, Stirking Herod, and then I had a small captain chain also.
Last year I ran a simple Zeb pre-block ignore deck you can see a detailed synopsis on it here - http://www.cactusgamedesign.com/message_boards/index.php?topic=17458.0
I wont tell you what I'm running this year ;)
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Offline Gabe

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Re: Teal/Magicians-Orange
« Reply #28 on: November 09, 2009, 04:17:24 PM »
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Almost any advice you get from RDT is going to be very good.  You might want to think about this one a little more though.

I think you need a FBTN character to pull in with Jehoiada's Strength...
...Silver splases well with teal because of its FBTN power.

J's Strength only bands to O.T. humans, not angels.  If the purpose of adding FBTN is to have a way to abuse J's Strength you'll want to choose Ira, Ben or Moses.
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Offline Red Dragon Thorn

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Re: Teal/Magicians-Orange
« Reply #29 on: November 09, 2009, 04:18:58 PM »
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Did I say that... Shame on your faulty logic ;) I personally wouldn't even play J's Strength.
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Offline Sean

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Re: Teal/Magicians-Orange
« Reply #30 on: November 09, 2009, 04:30:14 PM »
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I think Book of the Covenant may be something you should consider.  It will allow you to have both of your covenants active at the same time. 

Another idea to consider is making this a green/teal deck by using Zecheriah, Jeremiah, and Haggai instead of Ezra, Melchidezek, and Ahimaaz.  You would then add Hidden Treasures and one or two green Enhancements and take out Jehoidia's Strength, The Silver Trumpets, and one other card of your choosing.  Provisions would be great as the green Enhancement since it would make the deck a little bit faster and also give you a battle that will most likely be easy for you to win.  Some other great green Enhancements to choose from would be Two Bears, Plague of Frogs, and Benaiah Snatches a Spear.
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browarod

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Re: Teal/Magicians-Orange
« Reply #31 on: November 09, 2009, 05:02:22 PM »
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I think Book of the Covenant may be something you should consider.  It will allow you to have both of your covenants active at the same time. 

Another idea to consider is making this a green/teal deck by using Zecheriah, Jeremiah, and Haggai instead of Ezra, Melchidezek, and Ahimaaz.  You would then add Hidden Treasures and one or two green Enhancements and take out Jehoidia's Strength, The Silver Trumpets, and one other card of your choosing.  Provisions would be great as the green Enhancement since it would make the deck a little bit faster and also give you a battle that will most likely be easy for you to win.  Some other great green Enhancements to choose from would be Two Bears, Plague of Frogs, and Benaiah Snatches a Spear.
This is the best idea I've seen so far for this deck.

I've added the heroes and enhancements you mentioned, as well as Book of the Covenant. I couldn't seem to squish it into 56 cards, so I bumped it up to 63. How does it look now?

Also, if you know how I can get it back down to 56 that would be great.

Offline Sean

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Re: Teal/Magicians-Orange
« Reply #32 on: November 09, 2009, 05:10:12 PM »
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Make sure you are using the dual color versions of Jeremiah and Zechariah.

Harvest Time has no business in a 63 card deck.  I would take it out in favor of Lampstand of the Sanctuary.

You also really need to find a way to fit in Spiritual Warfare.  I neglected to mention it before but it goes really well with Jeremiah/Haggai and Hidden Treasures.  I like Plague of Frogs but Spiritual Warfare is definitely better.

I would also recommend the "discarder" Lost Soul so that you have a little bit more help versus placed Evil Enhancements.
« Last Edit: November 09, 2009, 05:13:06 PM by Sean »
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browarod

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Re: Teal/Magicians-Orange
« Reply #33 on: November 09, 2009, 05:14:44 PM »
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-Harvest Time
-Pentecost
+Spiritual Warfare
+Lampstand of the Sanctuary

Also rearranged the heroes to better headings.

Is it okay to leave it at 63, or should I try to squeeze it to 56?
« Last Edit: November 09, 2009, 07:55:25 PM by browarod »

Offline Sean

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Re: Teal/Magicians-Orange
« Reply #34 on: November 09, 2009, 05:15:38 PM »
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I think it would be better at 56.
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browarod

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Re: Teal-Green/Magicians-Orange
« Reply #35 on: November 09, 2009, 05:23:53 PM »
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I think it would be better at 56.
Any suggestions for what to cut out?

Here's my cut list so far:
-Lost Soul (1st round)
-Mayhem
-Provisions (nice, but Feast of Trumpets and/or Pentecost are better, imho)
-Scapegoat

Offline Sean

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Re: Teal-Green/Magicians-Orange
« Reply #36 on: November 09, 2009, 05:30:17 PM »
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Scapegoat is a must keep IMO, best negate in the game and it helps against placed cards.  I'd also toss Plague of Frogs rather than Provisions.  By keeping Provisions you give yourself a +2 in drawing and usually a battle won. 

I'll let some of the others help you get it down to 56 because what I would suggest goes against the grain.
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browarod

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Re: Teal-Green/Magicians-Orange
« Reply #37 on: November 09, 2009, 05:32:27 PM »
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Alright, thanks for the comments so far! I really appreciate it ^_^

So, taken out so far:
-Plague of Frogs
-1st Round (LS)
-Mayhem

Just need 4 more to remove.

Offline acree3

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Re: Teal-Green/Magicians-Orange
« Reply #38 on: November 09, 2009, 05:33:12 PM »
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Keep mayhem it is a great card to get your cards out faster if you get a bad draw. Plus it can hurt speed
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browarod

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Re: Teal-Green/Magicians-Orange
« Reply #39 on: November 09, 2009, 05:35:32 PM »
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Keep mayhem it is a great card to get your cards out faster if you get a bad draw. Plus it can hurt speed
If I keep Mayhem I'll have to take out 5 cards rather than 4. Also, I'm trying to keep this as much to cards I own (so Lampstand, BotC, Mayhem, and others will be a problem) since I want this to be an IRL deck, not just a deck on RTS. However, I will add it back in and see what other comments I get.

I guess I could take out Jordan Interrupted since all it does is interrupt and next enhancement, no drawing or anything. Still need 4 more to take out, though.

Offline acree3

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Re: Teal-Green/Magicians-Orange
« Reply #40 on: November 09, 2009, 05:38:19 PM »
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I would take out the five to keep mayhem. Its a must have!!!!
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browarod

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Re: Teal-Green/Magicians-Orange
« Reply #41 on: November 09, 2009, 05:40:34 PM »
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I would take out the five to keep mayhem. Its a must have!!!!
Lol, if you say so ;)

Offline Sean

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Re: Teal-Green/Magicians-Orange
« Reply #42 on: November 09, 2009, 06:11:55 PM »
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I disagree that Mayhem is a must have, especially when you're going to want to leave Lampstand active for a majority of the time.
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browarod

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Re: Teal-Green/Magicians-Orange
« Reply #43 on: November 09, 2009, 07:16:04 PM »
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I disagree that Mayhem is a must have, especially when you're going to want to leave Lampstand active for a majority of the time.
Ooh, you're right. I forgot about that.

-Mayhem

Meh, I'm thinking of taking out Trembling Demon since I have no way of recurring him so he'd be useful only once. Though, I suppose, once is as much as you need anyone to be effective for them to be in a deck :P

Still need to get rid of 3.

Offline Sean

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Re: Teal-Green/Magicians-Orange
« Reply #44 on: November 09, 2009, 07:37:00 PM »
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Warning: Against the grain advice below.  Thread lightly.

Spoiler (hover to show)
May you prosper greatly!
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browarod

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Re: Teal-Green/Magicians-Orange
« Reply #45 on: November 09, 2009, 07:39:45 PM »
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Warning: Against the grain advice below.  Thread lightly.

Spoiler (hover to show)
*gasp* What an interesting idea! I may just have to try it out. Thanks! ^_^

Do you mean the LS with this effect: "When you draw this card, you may discard an evil card from your territory to make an opponent discard a good card from hand or territory." ?
« Last Edit: November 09, 2009, 07:41:58 PM by browarod »

Offline RTSmaniac

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Re: Teal-Green/Magicians-Orange
« Reply #46 on: November 09, 2009, 08:04:20 PM »
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until i block with philistine priest...one of my favorite plays

This is the way Lackey gave it to me. All hail the power of Lackey!

browarod

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Re: Teal-Green/Magicians-Orange
« Reply #47 on: November 09, 2009, 08:13:37 PM »
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until i block with philistine priest...one of my favorite plays

img
Do you have a better suggestion for what 3 cards to take out of the deck?

Offline RTSmaniac

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Re: Teal-Green/Magicians-Orange
« Reply #48 on: November 09, 2009, 08:23:23 PM »
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Cards in Deck: 50(+0)
Lost Souls: 7
  Female-only
  2 liner  Revealer
  Discarder
  N.T.-only
  Wanderer
  Shuffler

Lamb: 5
  SoG
  NJ
  Angel
  Grapes of Wrath
  GoYS
Reaper: 5
  Martyr
  Destruction
  Falling Away
  Mayhem
  Burial

Fortresses: 1
  Zerubbabel's Temple
  
Artifacts: 4
  Magic Charms
  Hidden Treasures
  Lampstand of the Sanctuary
  HoH

Covenants: 1  
  Covenant with Phinehas

Teal Heroes: 5
  Priests of Christ
  Phinehas, son of Eleazar
  Joshua the High Priest
  Joiada, Son of Eliashib

Green Heroes: 1
  Haggai
 
Multicolor Heroes: 2
  Zechariah [Teal/Green]
  Jeremiah [Teal/Green] (TexP)

Teal Hero Enhancements: 5
  Zeal for the Lord
  Trumpet Blast
  Burning Incense

Green Hero Enhancements: 3
  Provisions
  Benaiah Snatches a Spear
  Spiritual Warfare

Multicolor Hero Enhancements: 1
  Feast of Trumpets
 
Orange Evil Characters: 4
  Wandering Spirit (TexP)
  Trembling Demon
  Deceiving spirit
  Evil Spawn

Multicolor Evil Characters: 2
  Damsel with Spirit of Divination [Pale Green/Orange] (TexP)
  Astrologers [Pale Green/Crimson] (TexP)

Pale Green Evil Enhancements: 2
  Divination (TexP)
    Confusion

Orange Evil Enhancements: 3
  Two Possessed by Demons
  Sinning Hand
  Worshiping Demons

Nebbucadnezzar
Desecrate the Temple
Wages of Sin

The Gates of Hell

Amekalite Slave
Uzzah

take out 2 somewhere and still needs ls generator  
« Last Edit: November 09, 2009, 09:00:48 PM by RTSmaniac »
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Offline acree3

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Re: Teal-Green/Magicians-Orange
« Reply #49 on: November 09, 2009, 08:25:31 PM »
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I guess sean is right. I forgot lampstand prevents it. But if you get it before lampstand you can stand a chance at getting it.
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