Author Topic: Teal-Green/Magicians-Orange  (Read 9375 times)

browarod

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Teal-Green/Magicians-Orange
« on: November 06, 2009, 09:14:49 PM »
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Need help with this deck. General suggestions would be great as well as how to get it down to 56.

NOTE: This is NOT a speed deck, so please do not make suggestions to gear it towards that, unless it won't work otherwise.

Cards in Deck: 56(+0)
Lost Souls: 7
  Female-only
  Color guard
  Revealer
  Discarder
  N.T.-only
  Wanderer
  Shuffler

Lamb: 4
  SoG
  NJ
  Angel
  Grapes of Wrath

Reaper: 1
  Martyr

Fortresses: 1
  Zerubbabel's Temple

Sites: 1
  Pergamum (Purple)
 
Artifacts: 4
  Magic Charms
  Hidden Treasures
  Book of the Covenant
  Lampstand of the Sanctuary

Covenants: 2
  Covenant with Levi
  Covenant with Phinehas

Teal Heroes: 6
  Priests of Christ
  Eli the Priest
  Joshua the High Priest
  Joiakim, Son of Joshua
  Eliashib the High Priest
  Phinehas, son of Eleazar

Green Heroes: 1
  Haggai
 
Multicolor Heroes: 2
  Zechariah [Teal/Green]
  Jeremiah [Teal/Green] (TexP)

Teal Hero Enhancements: 5
  Zeal for the Lord
  Trumpet Blast
  Filling Zerubbabel's Temple
  Burning Incense
  Scapegoat

Green Hero Enhancements: 3
  Provisions
  Benaiah Snatches a Spear
  Spiritual Warfare

Multicolor Hero Enhancements: 1
  Feast of Trumpets
 
Pale Green Evil Characters: 2
  Enchanter (TexP)
  User of Curious Arts (TexP)

Orange Evil Characters: 5
  Deceiving Spirit
  Wandering Spirit (TexP)
  Seizing Spirit
  Trembling Demon
  Prince of this World

Multicolor Evil Characters: 2
  Damsel with Spirit of Divination [Pale Green/Orange] (TexP)
  Astrologers [Pale Green/Crimson] (TexP)

Pale Green Evil Enhancements: 5
  Divination (TexP)
  Disobedience
  Forgotten History
  Achan's Sin
  Death of Unrighteous

Orange Evil Enhancements: 4
  Deafening Spirit
  Two Possessed by Demons
  Sinning Hand
  Following Demons
« Last Edit: November 09, 2009, 10:49:44 PM by browarod »

Offline Sean

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Re: Teal/Magicians-Orange
« Reply #1 on: November 06, 2009, 11:19:23 PM »
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You don't need Harvest Time, Following Demons, Captured by Assyria, or Holy unto the Lord.
May you prosper greatly!
Daniel 4:1b

browarod

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Re: Teal/Magicians-Orange
« Reply #2 on: November 06, 2009, 11:23:08 PM »
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You don't need Harvest Time, Following Demons, Captured by Assyria, or Holy unto the Lord.
Any specific reason for those, or any of the other cards that you'd replace with different ones?

Offline Sean

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Re: Teal/Magicians-Orange
« Reply #3 on: November 07, 2009, 08:51:10 AM »
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That was just to get down to a legal deck.
May you prosper greatly!
Daniel 4:1b

browarod

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Re: Teal/Magicians-Orange
« Reply #4 on: November 07, 2009, 11:35:59 AM »
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Okay, I removed those four cards as well as switched out 1 of the sites and 1 of the lost souls.

Now that it's legal I'd love comments on the deck as a whole and any suggestions for substitutions or improvements.

browarod

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Re: Teal/Magicians-Orange
« Reply #5 on: November 07, 2009, 12:20:04 PM »
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UPDATE:

Specific question: Is it worth replacing Pentecost with Feast of Trumpets to draw AND possibly set up a combo with Wandering Spirit and Astrologers rather than just draw?

Offline Red Dragon Thorn

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Re: Teal/Magicians-Orange
« Reply #6 on: November 07, 2009, 01:47:06 PM »
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I think you should cut it to 50, add in pentecost and first fruits..... oh wait ;) But in all honesty as fond as I am of Teal, 4 battle winners is simply not enough in todays metagame. I think you need a FBTN character to pull in with Jehoiada's Strength, and as fond as I am of Scapegoat I don't see its purpose when you have 3 other interupts in the deck, I think you'll have troubles getting through any solidly built defense. Look at doing multiple colors - Silver splases well with teal because of its FBTN power.
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browarod

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Re: Teal/Magicians-Orange
« Reply #7 on: November 07, 2009, 03:32:20 PM »
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Are there specific Silver Heroes and Enhancements that you would suggest I add in? I'm guessing CotH since you mentioned FBTN.

Also, how's the defense?

Offline 3-Liner And Bags Of Chips

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Re: Teal/Magicians-Orange
« Reply #8 on: November 07, 2009, 03:57:24 PM »
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IMO i believe covenant of noah is a staple expecially with the new territory enhancements out now. I like this card because it can stop cards like death of unricheousness. XD Great stuff. And i think that you should add gathering of angels. It'll let you band to a teal and cbn since it is a gained ability too.
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browarod

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Re: Teal/Magicians-Orange
« Reply #9 on: November 07, 2009, 04:00:26 PM »
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Alright, I threw those 2 in.

This deck concerns me now. I really like the defense, I'm just not so sure about the offense anymore =/

Offline 3-Liner And Bags Of Chips

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Re: Teal/Magicians-Orange
« Reply #10 on: November 07, 2009, 04:02:31 PM »
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the only thing left to do is to try it. see how it works
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browarod

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Re: Teal/Magicians-Orange
« Reply #11 on: November 07, 2009, 04:04:32 PM »
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the only thing left to do is to try it. see how it works
Honestly, though, I've never heard of having 3 characters and only 1 enhancement of a brigade (not counting stand-alones like PotW/EN/etc). My gut tells me I should have more silver enhancements so that it's not a requirement to band, or in case Michael and Gabriel run into trouble if I send them out solo.

I just am terrible at deck building, so this is hard.

Offline Red Dragon Thorn

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Re: Teal-Silver/Magicians-Orange
« Reply #12 on: November 07, 2009, 04:42:30 PM »
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I would leave Phineas - He's a great character - Cut Joiada - you don't have anything worthwhile for him to search for - If you do decide on silver in the end - go with Striking Herod (A great interupt+kill) I would also consider Something to take care of demons - I like three nails..... But otherwise Victory is a good option too.
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browarod

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Re: Teal-Silver/Magicians-Orange
« Reply #13 on: November 07, 2009, 04:51:28 PM »
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I switched Joiada for Phinehas and added Striking Herod. Wouldn't Three Nails just end up hurting myself, though, since half my defense is demons?

Offline Red Dragon Thorn

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Re: Teal-Silver/Magicians-Orange
« Reply #14 on: November 07, 2009, 05:12:30 PM »
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Yeah, I didn't notice that, Was focusing more on the offence. Don't put in Nails ;)
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browarod

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Re: Teal-Silver/Magicians-Orange
« Reply #15 on: November 07, 2009, 05:17:48 PM »
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Yeah, I didn't notice that, Was focusing more on the offence. Don't put in Nails ;)
Thought so ;)

Also, I switched out Z's Temple and put Cov w/ Phinehas back in since Z's Temple only would protect one of my heroes in the new list whereas CwP protects 3.

Edit: I also put Victory in (and am thinking of putting Lampstand in, but I'm not sure) so now I have an extra card (possibly two) again and I'm not sure what to take out.

Edit2: Nevermind about Cov w/ Phinehas, I put Alter of Incense in instead since that protects at least 5 of my heroes.
« Last Edit: November 07, 2009, 05:26:46 PM by browarod »

Offline Red Dragon Thorn

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Re: Teal-Silver/Magicians-Orange
« Reply #16 on: November 07, 2009, 05:35:54 PM »
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COve with Phin protects from CM though - Alter of incense doesn't.
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browarod

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Re: Teal-Silver/Magicians-Orange
« Reply #17 on: November 07, 2009, 05:37:20 PM »
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COve with Phin protects from CM though - Alter of incense doesn't.
True. So is it better to have 5 somewhat protected or 3 very protected?

Offline Red Dragon Thorn

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Re: Teal-Silver/Magicians-Orange
« Reply #18 on: November 07, 2009, 05:40:12 PM »
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3 very protected.
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browarod

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Re: Teal-Silver/Magicians-Orange
« Reply #19 on: November 07, 2009, 05:44:07 PM »
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3 very protected.
Switched back to Phinehas.

Any other suggestions? I still need to take out one card to be legal. Also, I'm not sure how I feel about the offense as a whole now.

Ugh, and I still need to choose between Pentecost and Feast of Trumpets.
« Last Edit: November 07, 2009, 05:47:28 PM by browarod »

browarod

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Re: Teal/Magicians-Orange
« Reply #20 on: November 08, 2009, 12:28:35 AM »
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Ugh, I decided I wanted to try it the way I originally had it planned, so I switched it back to just a Teal-only offense.

Comments are still welcome, but I'm going to keep it just Teal until after I've had a chance to playtest it.

*goes to bed*

Tracer Burnout

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Re: Teal/Magicians-Orange
« Reply #21 on: November 09, 2009, 02:05:54 PM »
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I'm a little new in the game but it seems to me as though your defense is off as far as enhancement:character ratio.  You seem to have more enhancements than characters in one brigade (pale grren I think) and more characters with less enhancements (orange I think).  I know that you have some multicolor characters thrown in but it still seems as though there is no support for your characters.  I guess I'm afraid that you will get orange characters in hand with no enhancements or vice versa with pale green.  Like I said, I'm new so take it as you will

browarod

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Re: Teal/Magicians-Orange
« Reply #22 on: November 09, 2009, 02:37:36 PM »
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Pale Green Evil Characters: 3
Orange Evil Characters: 5
Pale Green/Orange Evil Characters: 1
Pale Green Evil Enhancements: 6
Orange Evil Enhancements: 3

I guess I can see what you mean. I might take out Slave Trade and put the orange capture enhancement back in. Would that balance it more?

Also, one of the Pale Green guys can use Orange, and at least one of the Orange guys can use Pale Green. So, in reality, I have like 6 that can use PG and 6 that can use Orange, some in the same card ;)

Thanks for the thoughts about the defense. How does the offense look to you? Do you agree with everyone else that I should splash in some Silver? If so, do you know how I can do it without breaking the Teal half (that happened when I tried putting Silver in earlier)?
« Last Edit: November 09, 2009, 02:40:37 PM by browarod »

Tracer Burnout

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Re: Teal/Magicians-Orange
« Reply #23 on: November 09, 2009, 03:19:22 PM »
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Pale Green Evil Characters: 3
Orange Evil Characters: 5
Pale Green/Orange Evil Characters: 1
Pale Green Evil Enhancements: 6
Orange Evil Enhancements: 3

I guess I can see what you mean. I might take out Slave Trade and put the orange capture enhancement back in. Would that balance it more?

Also, one of the Pale Green guys can use Orange, and at least one of the Orange guys can use Pale Green. So, in reality, I have like 6 that can use PG and 6 that can use Orange, some in the same card ;)

Thanks for the thoughts about the defense. How does the offense look to you? Do you agree with everyone else that I should splash in some Silver? If so, do you know how I can do it without breaking the Teal half (that happened when I tried putting Silver in earlier)?

First, Thanks for taking what I said into consideration.  Second, I like the idea of balance with these colors...it's interesting because I am actually in the process of building the exact same deck.  I started like two weeks ago thinking about the idea.  I think you might be off to a better start than me though because I only have 4 GC and am concentrating almost completely on defense.  I'm not sure about the adding of silver cause I don't understand the purpose for it, but here's what I would ask myself.  These are a couple questions Gabe has drilled into my head when trying to build a deck and after winning the tournament this past weekend I would say he was right.  (I did not win with this deck but a different). 

1.) What is the goal of my deck? 

2.)  Is it balanced?  ie. same number of enhancements as characters? 
        Also in relation while some enhancements might be fun to play....are they battle winners?  I CANNOT win despite the fun, unless I win the battle!!!
3.) How do I get it down to 56 cards and still maintain the integrity of my goal?

So I think if you ask yourself these questions, work your deck around them, and then practice,practice,practice then you will understand how the deck works, what might need adjustment, and if it's meeting your goal. 

That said, good luck and when you finish I would love to see a copy so I could compare to mine. 

browarod

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Re: Teal/Magicians-Orange
« Reply #24 on: November 09, 2009, 03:26:33 PM »
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The idea for silver was to add a FBTN character in and also provide a few more battle winning enhancements (such as Striking Herod and Victory).

As to your other suggestions:
1) You mean other than to win? Lol. I'm guessing you mean like what strategy do I want to use to win (like capture defense, FBTN or banding offense, Genesis, Assyrians, etc), right? My defense is Magicians with Orange thrown in because it seemed to meld well. My offense is Priests (I wanted to make use of the PoC I managed to acquire recently). I guess I may have to pick some other strategy and work Priests and Magicians in around that rather than starting with the Identifiers and working out.

2)In the case of this specific deck's defense, I think I would then have to take out Divination as it isn't a battle-winner (it just could help set up combos with some of my evil character effects). As for offense, that would exclude Scapegoat (unless it's FBTN or something) and Jordan Interrupted (it doesn't win the battle by itself).

3)That was my problem earlier and also with trying to add Silver in.
« Last Edit: November 09, 2009, 03:28:42 PM by browarod »

 


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