Author Topic: T1-MP Genesis/Crimson  (Read 2552 times)

Offline Korunks

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T1-MP Genesis/Crimson
« on: December 16, 2009, 09:42:19 PM »
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Okay guys, I need some Advice on this deck, so far it has only been mediocre.  I am hoping to "jazz" it up.  Here it is:


Lost Souls:
Wanderer
Shuffler
Generic
Female only
Retreater
punisher
Anti-angel

Dominants:

Burial
Christian Martyr
Falling Away
Destruction of Nehushtan
Mayhem
Guardian of your souls
Angel of the LORD
Son of God
New Jerusalem

Fortress:
Wall of Protection
The Darkness

Artifacts:
Gifts of the Magi
Stone Pillar at Bethel
Chariots of Fire

Crimson EE's:
Imitating Evil
Isaac Deceived
Great Image
Deceit of Sapphira
Dream
Sarah's Jealousy
Midianite Attack
Coliseum Lions

Crimson EC's:
Leviathan
Ananias
Sapphira
King Shallum
Red Dragon
Gomer(W)
Judas Iscariot

Blue Hero's:
Reuben
Jacob
Judah
Simeon
Levi
Benjamin
Zebulun
Leah

Blue HE's:
Jacob Buries the Foreign Gods
Reubens Torn Clothes
Buying Grain
Numerous as the Stars
Well Reopened
Journey to Egypt
Answer to Prayer
Obedience of Noah

White Hero's:
Enoch
Joseph

White HE's:
Love at first sight

Multi Color:
Coat of many color's
Blue Hero's:
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Offline 3-Liner And Bags Of Chips

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Re: T1-MP Genesis/Crimson
« Reply #1 on: December 17, 2009, 11:16:48 AM »
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I would put Asher in to help with recursion since this is a multi-player deck. I think that would help a little bit. Other than that it looks stable imo
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browarod

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Re: T1-MP Genesis/Crimson
« Reply #2 on: December 17, 2009, 11:30:27 AM »
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Abe's Servant to Ur is a good card in combo with the Simeon/Levi band.

I would also agree with 3-liner about adding Asher. He makes Bethel better ;)

Offline Minister Polarius

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Re: T1-MP Genesis/Crimson
« Reply #3 on: December 17, 2009, 11:32:23 AM »
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Out:
Defense
Originality

In:
Speed

Now you have a good multiplayer deck.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Red Dragon Thorn

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Re: T1-MP Genesis/Crimson
« Reply #4 on: December 17, 2009, 11:38:24 AM »
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Out:
Defense
Originality

In:
Speed

Now you have a good multiplayer deck.

Wyn
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Offline Korunks

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Re: T1-MP Genesis/Crimson
« Reply #5 on: December 17, 2009, 12:42:26 PM »
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Quote
Out:
Defense
Originality

In:
Speed

Humor aside, does blue even have any speed?  And how much would you recommend reducing my defense by?
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Warrior_Monk

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Re: T1-MP Genesis/Crimson
« Reply #6 on: December 17, 2009, 01:13:28 PM »
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Quote
Out:
Defense
Originality

In:
Speed

Humor aside, does blue even have any speed?  And how much would you recommend reducing my defense by?
he's not being humorous. he's serious. this deck won't work in Multi. besides, who plays Multi anyway? Blue has Book of Hozai and Book of Jasher, but that's definitely not enough. also, you'll NEVER get inish with Joseph and Enoch.

reduce it about by ten...

Offline Korunks

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Re: T1-MP Genesis/Crimson
« Reply #7 on: December 17, 2009, 04:05:09 PM »
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I am pretty sure he was joking when he said remove the originality.  I know it needs to shrink, but what should I take out, or sub?  I am gonna swap Reuben for Asher, Who else should I exchange, and what do you guys think would work best on Defense?
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Offline Professoralstad

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Re: T1-MP Genesis/Crimson
« Reply #8 on: December 17, 2009, 04:12:22 PM »
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I am pretty sure he was joking when he said remove the originality.  I know it needs to shrink, but what should I take out, or sub?  I am gonna swap Reuben for Asher, Who else should I exchange, and what do you guys think would work best on Defense?

Actually, I am pretty sure he wasn't joking. Most serious players agree that T1-MP is dominated by speed decks, which have become rather formulaic. Original ideas will get owned by a standard Speed deck in T1-MP. It's just a fact of life.
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Offline Korunks

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Re: T1-MP Genesis/Crimson
« Reply #9 on: December 17, 2009, 04:58:36 PM »
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Ok so maybe I saw humor where none was intended, can we please get back to some deck advice?  I would like to try my hand at a genesis MP deck, but if really is that infeasible, I will scrap it.
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Offline Red Dragon Thorn

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Re: T1-MP Genesis/Crimson
« Reply #10 on: December 17, 2009, 05:06:06 PM »
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I don't think a pure Genesis deck can cut it - If you want to break the mold I suggest you splash in a second color - I'm thinking purple. Here's what I've got so far:

Blue Heroes: 8
   Asher
   Benjamin
   Claudia
   Jacob
   Judah
   Leah
   Levi
   Simeon

Purple Heroes: 2
   Ethiopian Treasurer
   King David

Multi-Color Hero Enhancements: 1
   Coat of Many Colors

Blue Hero Enhancements: 7
   Abraham's Servant to Ur
   Answer to Prayer
   Book of Hozai
   Book of Jashar
   Jacob Buries the Foreign gods
   Journey to Egypt
   Reuben's Torn Clothes

Purple Hero Enhancements: 2
   Authority of Christ
   Reach of Desperation
            Unified Kingdom

Still have the strong Gen theme, with speed, searching and the play first of Cluadia ET, I waffled on King David, but decided you needed a second Purple hero. I just decided to include Unified Kingdom too, you can play if off ET after drawing to bring in Jacob to play RTC or use it to pull in an opponents banding chain.
« Last Edit: December 17, 2009, 05:08:59 PM by Red Dragon Thorn »
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Re: T1-MP Genesis/Crimson
« Reply #11 on: December 17, 2009, 05:43:47 PM »
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no Prosperity?

Offline Red Dragon Thorn

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Re: T1-MP Genesis/Crimson
« Reply #12 on: December 17, 2009, 05:52:19 PM »
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I thougt about it, but it doesn't continue the play next chain, additionally I wanted to keep it around the same number of cards as the origional offence.
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Re: T1-MP Genesis/Crimson
« Reply #13 on: December 17, 2009, 05:59:24 PM »
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Coat is also questionable. it's really not needed

Offline Red Dragon Thorn

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Re: T1-MP Genesis/Crimson
« Reply #14 on: December 17, 2009, 08:53:49 PM »
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Benjamin+Coat+AocP is one of the most devestating and unexpected combo's around. Also he only has 2 Purple heroes with which to play 3 purple enhancements, I felt it was useful. He could also include Melchizedek (A purple or purple/teal) Genesis hero to then play Coat+Blue Gen enhancements.
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Offline cooldudejsw

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Re: T1-MP Genesis/Crimson
« Reply #15 on: December 17, 2009, 09:12:33 PM »
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I use genisis and babylonians and babylonians work great in T1 MP but genisis dosen't. just for fun i love playing garden tomb/aocp deck for multi player...can play aocp 6 times without duplicates! try purple and white for multi. make sure you put faithful servant in :)
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Offline Korunks

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Re: T1-MP Genesis/Crimson
« Reply #16 on: December 17, 2009, 09:20:49 PM »
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Tahnks for all the advice guys, I will be posting an update soon.

Quote
make sure you put faithful servant in Smiley


that card is a little to expensive for me to acquire, seeing as I can't find it for under $50 and to me no single card is worth that much.
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Offline cooldudejsw

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Re: T1-MP Genesis/Crimson
« Reply #17 on: December 17, 2009, 09:24:29 PM »
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i traded about 6 UC-R cards for it at nationals. i didn't know it was that hard to get :(
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Offline Red Dragon Thorn

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Re: T1-MP Genesis/Crimson
« Reply #18 on: December 17, 2009, 09:29:26 PM »
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Ah, yes but the question is who did you trade with, you can find people who will trade crazy in your favor (Roy, Bill etc)
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Offline Minister Polarius

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Re: T1-MP Genesis/Crimson
« Reply #19 on: December 18, 2009, 03:46:21 PM »
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I was half-kidding, to clarify.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

 


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