Author Topic: T1 Job/Magicians-Demons deck for your amusement  (Read 1508 times)

Offline DDiceRC

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T1 Job/Magicians-Demons deck for your amusement
« on: October 21, 2011, 07:55:09 PM »
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So I took two concepts that intrigued me although I had no idea whatsoever what to do with them and made this deck. It took a while to get it down to 56, and after I did I'm not really happy with it, so I figured I would post it here for (1) some hearty laughs and (2) some badly needed help. I think the defense is not well focused, and surprisingly think I may have too many offensive cards for the concept. (I got nervous and hedged a little.) I'm also not sure about the sites, but they're both useful. I'm also not sure Hopper is needed, since this won't be a fast deck anyway.
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Cards in deck: 56
Lost Souls: 8
   Lost Soul (*/4)
   Lost Soul (can't be prevented)
   Lost Soul (female only)
   Lost Soul (hopper)
   Lost Soul (N.T. only)
   Lost Soul (revealer)
   Lost Soul (Shut Door)
   Lost Souls (2-line)

Lamb Dominants: 4
   Angel of the Lord
   Grapes of Wrath
   New Jerusalem
   Son of God

Grim Reaper Dominants: 4
   Burial
   Christian Martyr
   Destruction of Nehushtan
   Mayhem

Fortresses: 2
   Dust and Ashes
   Kingdoms of the World

White Sites: 1
   Golgotha

Blue Sites: 1
   Hormah

Artifacts: 2
   Chariot of Fire
   Magic Charms

Curses: 2
   Captured Ark (Crimson)
   Confusion of Mind (Pale Green)

Blue Heroes: 2
   Job
   Zebulun


Blue Hero Enhancements: 6
   Abraham's Descendant
   Book of Jashar
   Job Overcomes
   Job's Faith
   Jubilee
   Sign of the Rainbow

Silver Heroes: 3
   Angel at Shur
   Angel of Warning
   Seraphim

Silver Hero Enhancements: 2
   Protection of Jerusalem
   Striking Herod

Crimson Evil Characters: 1
   Red Dragon

Crimson Evil Enhancements: 1
   Deceit of Sapphira

Orange Evil Characters: 2
   King of Tyrus
   Prince of This World

Orange Evil Enhancements: 2
   Corrupted
   Destructive Sin

Pale Green Evil Characters: 3
   Elymas the Sorcerer
   User of Curious Arts
   Women as Snares

Pale Green Evil Enhancements: 4
   Achan's Sin
   Confusion
   Death of Unrighteous
   Divination

Multi-Color Evil Characters: 4
   Astrologers (Crimson/Pale Green)
   Chaldeans (Crimson/Pale Green)
   Damsel with Spirit of Divination (Orange/Pale Green)
   King Manasseh (Brown/Pale Green)

Multi-Color Evil Enhancements: 2
   Invoking Terror (Crimson/Pale Green)
Magicians' Snakes (Gold/Pale Green)

NOTE: I plan to use this deck at our next local, to surprise some of the younger and newer players and show them what kind of strange deck concepts can work in Redemption. Iy doesn't have to be great, but I want it to be effective enough to get them to think.
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"If we are out of our mind, it is for the sake of God..." (2 Cor. 5:13a)

Offline Red Wing

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Re: T1 Job/Magicians-Demons deck for your amusement
« Reply #1 on: October 21, 2011, 08:06:13 PM »
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looks pretty good. i'd swap Chariots for Davie's Harp. you probably dont need book of Jashar or hopper. Protection of Jerusalem doesnt protect Dust and Ashes so I'd take that out. I'd put in Striking Herod, Protection of Angels, and Gabriel (warriors) or Book of Hozai.
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Offline The M

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Re: T1 Job/Magicians-Demons deck for your amusement
« Reply #2 on: October 21, 2011, 09:35:39 PM »
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I would find some way to fit a Jacob or Joseph in there. Those guys can really pack a punch.
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Offline DDiceRC

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Re: T1 Job/Magicians-Demons deck for your amusement
« Reply #3 on: October 21, 2011, 10:08:16 PM »
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looks pretty good. i'd swap Chariots for Davie's Harp. you probably dont need book of Jashar or hopper. Protection of Jerusalem doesnt protect Dust and Ashes so I'd take that out. I'd put in Striking Herod, Protection of Angels, and Gabriel (warriors) or Book of Hozai.

I considered David's Harp, and am still going back and forth on it.

Striking Herod is in there already.

Why doesn't Protection of Jerusalem protect D&A? I'm using the FooF version, which protects OT fortresses, and D&A is an OT fortress.

I thought about adding a "big" angel originally, so I'll look at that again.
Redemption Curmudgeon
"If we are out of our mind, it is for the sake of God..." (2 Cor. 5:13a)

Offline CJSports

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Re: T1 Job/Magicians-Demons deck for your amusement
« Reply #4 on: October 21, 2011, 10:16:40 PM »
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I don't think PoJ protects out of play cards so the default is in play.
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Offline Red Wing

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Re: T1 Job/Magicians-Demons deck for your amusement
« Reply #5 on: October 21, 2011, 10:29:18 PM »
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I don't think PoJ protects out of play cards so the default is in play.

http://www.cactusgamedesign.com/message_boards/ruling-questions/does-protection-of-jerusalem-protect-forts-in-set-aside-area/

That's Correct according to this thread.
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Offline DDiceRC

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Re: T1 Job/Magicians-Demons deck for your amusement
« Reply #6 on: October 21, 2011, 10:34:43 PM »
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Thanks for the link. I didn't know about the default.
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"If we are out of our mind, it is for the sake of God..." (2 Cor. 5:13a)

Offline Red Wing

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Re: T1 Job/Magicians-Demons deck for your amusement
« Reply #7 on: October 22, 2011, 02:29:19 PM »
+1
Thanks for the link. I didn't know about the default.

No problem. Also, Belshazzar's Banquet is better than Deceit of Saphira because it is essentially CBI. Forgotten History is probably one of the best Pale Green battle winners, so I'd take out Corrupted for that. I'd also take Golgotha because you only have 3 NT ECs. Red Dragon can go since you already have PotW for immunity. I'd put in Wandering Spirit and Sinning Hand. Balaam is better than Elymas IMO, so maybe a play a few games and see who works best. 
« Last Edit: October 22, 2011, 02:42:19 PM by Red Wing »
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