Author Topic: Propherods - T1-2P Updated 7/24/11  (Read 3349 times)

browarod

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Propherods - T1-2P Updated 7/24/11
« on: July 21, 2011, 06:02:59 PM »
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Just looking for some last minute advice before taking this deck to nationals.

The only issue I've really faced with this is if I don't draw characters (or if the ones I have get discarded/shuffled) then I'm screwed. I'm thinking of adding the covenant/curse that search for characters, but I don't know what to take out to put either/both in. I'd also like to find room for Harvest Time if possible. Notes on individual cards in italics.

Cards in Deck: 56
Lost Souls: 7
  Shut Door
  1st round
  Female-only
  Deck discard
  Beggar
  Wanderer
  Revealer

Sites: 4
  Golgotha
  CP
  Herod's Dungeon
  Ends of the Earth (never really need in my playgroup)

Dominants: 8
  Grapes
  AotL
  GoYS
  SoG
  NJ
  CM
  DoN
  FA

Fortresses: 2
  Herod's Temple
  Obadiah's Caves

Artifacts: 5
  Lampstand
  Chariot of Fire
  Unholy Writ
  Hidden Treasures
  Gifts

Heroes: 8
  Hur
  Simeon
  John the Baptist
  Anna
  Habakkuk
  Micah
  Seraph
  Gabriel (Di)

Good Enhancements: 8
  Search
  Baptism of Jesus
  Two Bears
  Provisions
  Plague of Frogs
  Birth Foretold
  Striking Herod
  Gabriel meets Zecharias

Evil Characters: 7
  Herodias
  Salome
  Herod Philip II
  Herod the Great
  Archelaus
  Herod Agrippa II
  KoT (gold)

Evil Enhancements: 7
  Beheaded
  Escape to Egypt
  Swift Horses
  Wonders Forgotten
  Moses kills Egyptian
  Imprisoned
  Herod's Treachery
« Last Edit: July 27, 2011, 10:34:20 PM by browarod »

Offline Minister Polarius

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Re: Propherods - T1-2P
« Reply #1 on: July 21, 2011, 08:19:03 PM »
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Deck Discard LS is always good because it makes your opponent +1 closer to drawing a soul to rescue. Instead of hand discard and site doubler, I'd use Site Guard and Female Only. I'd also use First Round or Pigs instead of Shuffler since you plan on having souls in sites and lack 2-line.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

browarod

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Re: Propherods - T1-2P
« Reply #2 on: July 21, 2011, 08:34:38 PM »
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I don't have the shuffler, I have the one from Disciples that shuffles a NT LS when it's rescued, sorry for the confusion.

TheHobbit13

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Re: Propherods - T1-2P
« Reply #3 on: July 21, 2011, 08:38:20 PM »
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It would be good to fit in Burial and Doubler. The doubler is just to good of a block to not put in and can really punish people for droping the big two early.

Offline Alex_Olijar

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Re: Propherods - T1-2P
« Reply #4 on: July 21, 2011, 08:40:42 PM »
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I don't have the shuffler, I have the one from Disciples that shuffles a NT LS when it's rescued, sorry for the confusion.

That's either the shut door or the beggar. Look at the art to tell, I can't remember offhand.

Offline Red

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Re: Propherods - T1-2P
« Reply #5 on: July 21, 2011, 10:00:26 PM »
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beggar.
Ironman 2016 and 2018 Winner.
3rd T1-2P 2018, 3rd T2-2P 2019
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browarod

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Re: Propherods - T1-2P
« Reply #6 on: July 22, 2011, 12:47:18 AM »
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Not that it really matters this much, I fixed the decklist. Can we move to suggestions now? lol

I can definitely put the 2-liner in, though in the case of Burial I left it out since I usually have Lampstand up all the time (also why I don't use Mayhem in here anymore) and getting rid of 1 Lost Soul wouldn't really have helped me other than maybe once as long as I've been using this deck.

I'll look into doing the LS swap that Pol suggested as well.

browarod

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Re: Propherods - T1-2P Updated 7/24/11
« Reply #7 on: July 24, 2011, 10:10:47 PM »
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UPDATE bump.

Swapped the Lost Souls a little as well as exchanged an evil enhancement for a good one. Still not sure about the Souls since I have 2 sites, no 2/3-liner, no shuffler, etc.

Offline Captain Falcon

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Re: Propherods - T1-2P Updated 7/24/11
« Reply #8 on: July 25, 2011, 12:43:49 PM »
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It doesn't seem to me like you have enough heroes. If anything, I would make the hero to enhancement ratio 8:8 instead of 7:9
Ya ever eat, dirt?

browarod

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Re: Propherods - T1-2P Updated 7/24/11
« Reply #9 on: July 25, 2011, 05:27:00 PM »
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Do you have a suggestion for who to add? The only other hero I've thought about for this deck is Nathan, so I guess I could think about adding him back in, though not sure what to take out.

TheHobbit13

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Re: Propherods - T1-2P Updated 7/24/11
« Reply #10 on: July 25, 2011, 10:59:44 PM »
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I would add two hero. Habakkuk and TSA. TSA is just an all around good hero and with striking herod he is really good. Habakkuk is a nice because it can get around chump blocks like uzzah, kill nasty ECs (Goliath, Garrison, and Nergal come to mind), and it can get around KOTW so you can use provisions. You can take out Spiritual 4square and Gabrial meets zach.


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Re: Propherods - T1-2P Updated 7/24/11
« Reply #11 on: July 26, 2011, 02:20:42 AM »
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I would add two hero. Habakkuk and TSA. TSA is just an all around good hero and with striking herod he is really good. Habakkuk is a nice because it can get around chump blocks like uzzah, kill nasty ECs (Goliath, Garrison, and Nergal come to mind), and it can get around KOTW so you can use provisions. You can take out Spiritual 4square and Gabrial meets zach.



The federal commission of TH3 UNF0RG1V4BL3 approves of this post.  Haha did you take my spiritual "4square" thing?
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browarod

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Re: Propherods - T1-2P Updated 7/24/11
« Reply #12 on: July 26, 2011, 02:24:42 AM »
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I can't believe two of you now have suggested taking out a card that lets me pre-block ignore all human evil characters. Am I missing something?

Offline Minister Polarius

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Re: Propherods - T1-2P Updated 7/24/11
« Reply #13 on: July 26, 2011, 04:35:39 AM »
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GoGo.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

browarod

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Re: Propherods - T1-2P Updated 7/24/11
« Reply #14 on: July 26, 2011, 05:44:30 AM »
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I know it isn't exactly a standard meta, but at my playgroup I'm the only one that runs Golgotha (that I know of). Unless it's running rampant out there in every other playgroup (and, thus, at Nats) I don't think it's worth taking SW out.

Offline RTSmaniac

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Re: Propherods - T1-2P Updated 7/24/11
« Reply #15 on: July 26, 2011, 09:20:23 AM »
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I forsee GoGo's everywhere...
This is the way Lackey gave it to me. All hail the power of Lackey!

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Re: Propherods - T1-2P Updated 7/24/11
« Reply #16 on: July 26, 2011, 04:57:12 PM »
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GoGo's?
Ya ever eat, dirt?

Offline Professoralstad

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Re: Propherods - T1-2P Updated 7/24/11
« Reply #17 on: July 26, 2011, 05:00:49 PM »
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Press 1 for more options.

Offline Captain Falcon

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Re: Propherods - T1-2P Updated 7/24/11
« Reply #18 on: July 26, 2011, 05:13:45 PM »
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ohhh ok.. yeah i can see GoGo's at nats as well.
Ya ever eat, dirt?

browarod

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Re: Propherods - T1-2P Updated 7/24/11
« Reply #19 on: July 27, 2011, 10:26:56 PM »
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I would add two hero. Habakkuk and TSA. TSA is just an all around good hero and with striking herod he is really good.
TSA negates Striking Herod....or do you mean just for the 7/0?

EDIT: For better or worse, I've swapped Spiritual Warfare out for Habakkuk.
« Last Edit: July 27, 2011, 10:35:10 PM by browarod »

TheHobbit13

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Re: Propherods - T1-2P Updated 7/24/11
« Reply #20 on: July 27, 2011, 10:36:55 PM »
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Yeah, a 17/8 btn hero will mutual almost anything.

browarod

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Re: Propherods - T1-2P Updated 7/24/11
« Reply #21 on: July 27, 2011, 10:44:19 PM »
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I only have the Kings one, is that sufficient or is the Warriors one necessary? I know the Warriors one is better for this situation, I just dunno how likely I am to get one before Nats.

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Re: Propherods - T1-2P Updated 7/24/11
« Reply #22 on: July 28, 2011, 02:32:25 AM »
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The Warriors one is better. The Kings one falls to any horses, any WC bander (mostly Archers), and the suicide Kings (and emperor, whatever).
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

browarod

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Re: Propherods - T1-2P Updated 7/24/11
« Reply #23 on: July 28, 2011, 03:35:26 AM »
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Side question: Is Ends of the Earth something I should keep, or will I not really have to deal with site access? In the playgroup I attend I don't think I've ever had to put EotE in battle for site access a single time since I started using this deck (2 or 3 tourneys ago).

Offline RTSmaniac

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Re: Propherods - T1-2P Updated 7/24/11
« Reply #24 on: July 28, 2011, 10:42:48 AM »
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EotE will be needed at NATS
This is the way Lackey gave it to me. All hail the power of Lackey!

 


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