Author Topic: Judging Philaanites  (Read 3435 times)

Offline yirgogo

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Judging Philaanites
« on: April 30, 2015, 05:26:44 PM »
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I was at the latest Minnesota game night, and I had my deck looked at by a couple people, and they advised me to change some cards, namely my partial red offence to a partial green offence.

Doms: 7
Son of God
New Jerusalem
Angel of the Lord
Grapes of Wrath
Falling Away
Vain Philosophy
Christian Martyr

Lost Souls: 8
Hopper
Wanderer
FBTN
2-Liner
NT Only
Female Only
Can't Be Prevented
Fool

Fortresses: 1
Philistine Outpost

Arts:2
Unholy Writ
Covenant With Death

Sites: 1
Canaan

Heroes: 10
Angel Under the Oak
Angel with the Secret Name
Samuel
Ehud
David (Green Kings)
Jephthah
Gideon
Aaron (Disciples)
Moses
Jair

Good Enhancements: 6
Wheel Within a Wheel
Samuel's Edict
Ambush the City
Ehud's Dagger
Provisions
Deborah's Directive
Eli's Sound Advice

Evil Characters: 8
Foreign Wives
Lot's Wife
Siscera
Gibeonite Delegates
Abimilech
Goliath
Philistine Garrison
Philistine Armorbearer

Evil Enhancements: 7
Bringing Fear
Ishbibenob's Spear
Land Dispute
Stone of Thebez
Fortify Site
Gibeonite Trickery
Joseph in Prison


Just looking for other opinions before States and Regionals this year.
« Last Edit: May 05, 2015, 02:12:48 PM by yirgogo »
"All we have to decide is what to do with the time that is given us." Lord of the Rings, JRR Tolkien

Offline Josh

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Re: Judging Philaanites
« Reply #1 on: May 04, 2015, 12:42:41 PM »
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I'd cut Judge's Seat too.  Your offense will hit hard with drawing, CBN characters, and CBN enhancements - not sure how much value you will get from Judge's Seat, as your opponent can choose another card from territory or hand to discard instead. 

Land Dispute could go too. 

To get you back up to 50:  I recommend some soul-generation.  Gideon's Call, Mayhem, and Amalekites Slave are great, although you have a higher number of enhancements in this deck, making Mayhem less valuable.  With Mayhem, you'd have to cut another Dominant too, but it's still a game-changing card that I usually try to fit in my decks.  Soul-gen can also get around sites, and you have no site access other than WWW.

Also, Abandonment would be a great addition to your defense.  Stone + Gib Trick + Abandonment = CBN battlewinners for almost any rescue.  Plus, if you add Amalekites Slave, he can play Abandonment in a pinch.
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Offline yirgogo

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Re: Judging Philaanites
« Reply #2 on: May 04, 2015, 04:20:39 PM »
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If I take out Judges Seat, should I take out Jair also? Possibly for another hero like Aaron?

Also, would the new Dragonraid be a good add in this deck?

Land dispute is the only reliable way this deck can get rid of Naz, which has saved me so many times, it's one of the most used enhancements.

Edit: Changed Judges Seat and Jair for Abandonment and Aaron.
« Last Edit: May 04, 2015, 04:26:08 PM by yirgogo »
"All we have to decide is what to do with the time that is given us." Lord of the Rings, JRR Tolkien

Offline Red Wing

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Re: Judging Philaanites
« Reply #3 on: May 04, 2015, 04:31:10 PM »
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Now that you have Aaron, Eli's sound Advice would probably be worth using.
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Offline Redoubter

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Re: Judging Philaanites
« Reply #4 on: May 04, 2015, 04:32:13 PM »
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If I take out Judges Seat, should I take out Jair also? Possibly for another hero like Aaron?

Also, would the new Dragonraid be a good add in this deck?

Land dispute is the only reliable way this deck can get rid of Naz, which has saved me so many times, it's one of the mo st used enhancements.

Edit: Changed Judges Seat and Jair for Abandonment and Aaron.

Jair is one of the better heroes for a judges offense IMO, since AutO+Jair is a CBI D4 and small numbers for initiative, though I suppose I do get more use out of him in T2 than T1.  I probably would leave him for the additional draw, but I could see cutting him in T1.

The new Dragon Raid is a great add to any deck that uses humans to rescue.  Negating souls and adding site access is great, and you have no other options for site access if you get hit by a site-lock (besides AutO with WWW, but no support there).

Now that you have Aaron, Eli's sound Advice would probably be worth using.

ESA and U+T are two fantastic cards no matter what type you are playing, and ESA is great to play off of Moses as well.

TheHobbit13

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Re: Judging Philaanites
« Reply #5 on: May 04, 2015, 04:46:04 PM »
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Land Dispute could go too. 



Land dispute is a staple this deck because he needs to take Nazereth asap.
« Last Edit: May 04, 2015, 04:48:34 PM by TheHobbit »

Offline yirgogo

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Re: Judging Philaanites
« Reply #6 on: May 04, 2015, 04:49:32 PM »
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I took out Abandonment, and added Eli's Sound Advice.

What is U+T? Urim and thumim? Isn't Aaron the only character that could use it?
Then should I add Eli the Priest instead?

And would you reccomend taking out the Hopper lost soul for dragonraid, since I already have the FBTN Lost soul, and the hopper could land in my land of bondage anyways?
"All we have to decide is what to do with the time that is given us." Lord of the Rings, JRR Tolkien

Offline Redoubter

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Re: Judging Philaanites
« Reply #7 on: May 04, 2015, 04:57:27 PM »
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Even having just 1 to use it is fine usually, for U+T, but it is really strong.

If you really want FBTN soul, then you may want to think about Hopper, sure.  That always hurts.  But it's not an auto-cut.

Offline yirgogo

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Re: Judging Philaanites
« Reply #8 on: May 04, 2015, 05:11:20 PM »
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Is Urim and Thumim a tabernacle artifact? It doesn't have any identifier, but it's same section of Exodus where they are talking about how they should build and treat the tabernacle.

I was wondering what Redemption considers a tabernacle artifact, since it was worn by the high priest.

If it is, then I would make room for Eli the Priest since he could search for it and use it.
"All we have to decide is what to do with the time that is given us." Lord of the Rings, JRR Tolkien

Offline Redoubter

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Re: Judging Philaanites
« Reply #9 on: May 04, 2015, 05:26:16 PM »
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U+T is not a Tabernacle nor Temple artifact, for reference.

Quote from: The REG
NOTE: Several items may be periodically found in the Tabernacle, but are not considered part of this
category (e.g., Priestly Breastplate (CL), Priestly Breastplate (CU), or Priestly Breastplate (Pi),
Priestly Crown (E), Urim and Thummim (Pi)).

Offline Josh

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Re: Judging Philaanites
« Reply #10 on: May 04, 2015, 08:39:47 PM »
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Land Dispute could go too. 

Land dispute is a staple this deck because he needs to take Nazereth asap.

Shipwreck can hit Naz more permanently, plus isn't limited to needing one of the 3 Philistines in play, plus can always hit fortresses instead.  And it isn't shut down by CP either.  You could attack with AWSN to negate CP and then snipe Naz with Shipwreck.  I know Lampy stops Shipwreck, but CWD basically stops Land Dispute (and CWD is in this deck).

If Naz is so detrimental to this deck, then I'd keep LD and replace a dominant with Shipwreck.  And if you want to go with just one Naz counter, I think Shipwreck is better.  Or...  You could drop Philistine Outpost, and therefore lessen the need for Land Dispute and drop Land Dispute too, and add 2 cards.  Just some ideas.

As for the ESA/U&T discussion, I love both cards.  But I'd have at least 2 Tabernacle priests before I'd add them.  Even with 2 in a fast deck, it's hard to line them up sometimes.

And as for dropping Jair...  Find a way to make him stay.  D4 + inish is too good  :)
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Offline yirgogo

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Re: Judging Philaanites
« Reply #11 on: May 04, 2015, 10:20:11 PM »
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Land Dispute could go too. 

Land dispute is a staple this deck because he needs to take Nazereth asap.

Shipwreck can hit Naz more permanently, plus isn't limited to needing one of the 3 Philistines in play, plus can always hit fortresses instead.  And it isn't shut down by CP either.  You could attack with AWSN to negate CP and then snipe Naz with Shipwreck.  I know Lampy stops Shipwreck, but CWD basically stops Land Dispute (and CWD is in this deck).
Currently, I don't have a shipwrecked, or that would be in a dominant spot  :(


As for the ESA/U&T discussion, I love both cards.  But I'd have at least 2 Tabernacle priests before I'd add them.  Even with 2 in a fast deck, it's hard to line them up sometimes.

And as for dropping Jair...  Find a way to make him stay.  D4 + inish is too good  :)

I find I don't use Jair all that often because of the numerous other possibilities in this deck, since he is shut down by Covenant w/ Death, and to use him with draw 4, would have to be with AutO.

Very little I feel that Jair's D2 is one of my less good of the many options in my deck. I find that I am either taking advantage of giving them Canaanites and forcing them to block with Ehud, or Aaron/Moses Band, or Ambush the City, or a Provisioned Samuel, or AWTSN to Jepthah, or AutO to Gideon.

I feel Jair is only worth it if I have Judges seat in there also, because of those factors.
"All we have to decide is what to do with the time that is given us." Lord of the Rings, JRR Tolkien

Offline Redoubter

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Re: Judging Philaanites
« Reply #12 on: May 04, 2015, 11:18:43 PM »
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First, I get what you're saying about CwD, but it really does need to go in this deck.  It shuts down Ehud, Aaron+Moses, Jair, and Jepthah.  Only AwSN makes them work even remotely, and that's very unreliable.

Second, I'm going to give you a couple plays Jair is best at based on what you said:
1. He is the best at using AtC in your deck.  You can AutO-Jair for a D4 and then almost always have initiative to play AtC and begin the real battle, and the draw won't be negated.
2. AwSN-Jair gives you initiative to now play a CBN Directive to a CBN Jepthah that kills whoever blocked.  Always a solid play.
3. A provisioned Jair is a D4-auto-rescue when you have Directive or Edict and force them to block with a brigade they have no support for.
4. A provisioned Jair is a D4-auto-rescue when you have Dagger and choose Abimelech to block.

TheHobbit13

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Re: Judging Philaanites
« Reply #13 on: May 05, 2015, 12:36:35 AM »
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CWD is not really a big deal because you control your own artifacts and can always deactivate it with you. For that reason I rarely ever worry about clashing artifacts.

Offline Redoubter

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Re: Judging Philaanites
« Reply #14 on: May 05, 2015, 07:44:39 AM »
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CWD is not really a big deal because you control your own artifacts and can always deactivate it with you. For that reason I rarely ever worry about clashing artifacts.

You can control your own artifacts, but you still have to activate it before battle.  This does not synergize with either the offense nor defense, shuts down most of the offensive options, and does not help the deck more than hurt it.  It should go when it's doing more harm than good.

Offline yirgogo

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Re: Judging Philaanites
« Reply #15 on: May 05, 2015, 02:27:22 PM »
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I realized I had miscounted my deck, and it had 49 cards, so I added in Jair, to make it Legal.

CWD is not really a big deal because you control your own artifacts and can always deactivate it with you. For that reason I rarely ever worry about clashing artifacts.

You can control your own artifacts, but you still have to activate it before battle.  This does not synergize with either the offense nor defense, shuts down most of the offensive options, and does not help the deck more than hurt it.  It should go when it's doing more harm than good.
However, Covenant with Death I don't feel hurts my deck all that much. I only have 3 Evil characters that are negated by it, 1 of which I normally use to give my opponent. It also only affects half my heroes, and only 2 if I use AwSN to exchange. I think it is a solid keep though.
If I have to unactivate it for a turn, most of the time that lets me play my Territory enhancements for a turn, and I can then on offence use a couple of the combos you were talking about, and on Defence, I can use combos with Lots Wife, Abimilech, or Philli-Garrison. Combos such as Lot's Wife banding to Goliath, and Abimelech, then Gibeonite trickery to take out my opponant's evil card.

Just 2 differnat playing styles I guess  :scratch:
"All we have to decide is what to do with the time that is given us." Lord of the Rings, JRR Tolkien

 


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