This is the form of my traditional TGT multiplayer deck that I used at Nats this year. I had some last minute suggestions from Master Q and a few others (that led to adding the Deacon portion of the clay, cutting out about half the artifacts, and some other small changes) and having played the deck I now know some things I want to change, though not necessarily what to change them to.
While Nicanor created an interesting and fun infinite loop with an opponent's Gifts of the Magi one game, he wasn't incredibly useful (especially since he worked against Priest of Zeus) and Stephen grabbed a Falling Away once (iirc) but I never needed CBN enhancements (and when I did I always wanted to go in with Peter instead). I also found myself not really needing/wanting to use Fishers of Men, though that may have been because souls were plentiful in all my games.
Thoughts for subs/changes/anything would be welcome and helpful!
Cards in deck: 50
Lost Souls: 8
  1st round protect
  NT only
  Shut Door
  Exchanger
  Revealer
  Female only
  Resurrection
  Hopper
Dominants: 7
  AotL
  Grapes
  GoYS
  NJ
  SoG
  CM
  FA
Fortresses: 2
  TGT
  Herod's Temple
Artifacts: 4
  4DC
  Gifts
  Holy Grail
  Lampstand
Heroes: 11
  John (I)
  Matthew
  Philip
  Bart
  Thomas (purple)
  James, son of Al
  Thaddeus
  Peter (purple)
  Cornelius (TEC)
  Peter (clay)
  Reassuring Angels
Hero Enhancements: 10
  AoCP
  MLaMG
  Reach
  Pentecost
  Self Control
  Preaching in the Synagogue
  Elymas Struck Blind
  Deception Exposed
  Peter's Sermon
  Generous Giving
Evil Characters: 7
  Messenger of Satan (TEC)
  Emperor Tiberius (J)
  Priest of Zeus
  Uzzah
  Gomer (TP)
  Am Slave
  Foreign Wives
Evil Enhancements: 1
  Scattered