Cactus Game Design Message Boards
		Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: browarod on August 11, 2015, 11:10:11 PM
		
			
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				This is the form of my traditional TGT multiplayer deck that I used at Nats this year. I had some last minute suggestions from Master Q and a few others (that led to adding the Deacon portion of the clay, cutting out about half the artifacts, and some other small changes) and having played the deck I now know some things I want to change, though not necessarily what to change them to.
 
 While Nicanor created an interesting and fun infinite loop with an opponent's Gifts of the Magi one game, he wasn't incredibly useful (especially since he worked against Priest of Zeus) and Stephen grabbed a Falling Away once (iirc) but I never needed CBN enhancements (and when I did I always wanted to go in with Peter instead). I also found myself not really needing/wanting to use Fishers of Men, though that may have been because souls were plentiful in all my games.
 
 Thoughts for subs/changes/anything would be welcome and helpful!
 
 Cards in deck: 50
 Lost Souls: 8
 1st round protect
 NT only
 Shut Door
 Exchanger
 Revealer
 Female only
 Resurrection
 
 Hopper
 
 Dominants: 7
 AotL
 Grapes
 GoYS
 NJ
 SoG
 CM
 FA
 
 Fortresses: 2
 TGT
 Herod's Temple
 
 Artifacts: 4
 4DC
 Gifts
 Holy Grail
 Lampstand
 
 Heroes: 11
 John (I)
 Matthew
 Philip
 Bart
 Thomas (purple)
 James, son of Al
 Thaddeus
 Peter (purple)
 Cornelius (TEC)
 Peter (clay)
 Reassuring Angels
 
 Hero Enhancements: 10
 AoCP
 MLaMG
 Reach
 Pentecost
 Self Control
 Preaching in the Synagogue
 Elymas Struck Blind
 Deception Exposed
 Peter's Sermon
 Generous Giving
 
 Evil Characters: 7
 Messenger of Satan (TEC)
 Emperor Tiberius (J)
 Priest of Zeus
 Uzzah
 Gomer (TP)
 Am Slave
 Foreign Wives
 
 Evil Enhancements: 1
 Scattered
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				Thomas would make a great sub for Stephen since he can play the Clay winners if you get him with Reassuring.
 
 James Son of Alphaeus and Thad should probably go in for Rhoda and Nicanor.
 
 Self-Control might be a sneaky good play for MP.
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				I'm thinking with the new ignore rules and only Peter and John that TGT is not so good I'd go with Nazereth instead then swap out TaS with Silly Women if you went that route 
			
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				I'm thinking with the new ignore rules and only Peter and John that TGT is not so good I'd go with Nazereth instead then swap out TaS with Silly Women if you went that route
 
 
 Naz doesn't play nice with Reassuring Angels.
 
 I definitely think Fishers could be cut.
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				I like the idea of trying Self Control so I cut Fishers to add that in.
 
 I've never really been a fan of Thaddeus, he just hasn't worked consistently for me, but if the thinking is that he (with adding his bro and Thomas) are the best choice for the Deacon/Rhoda slots then I'll try it out.
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				I didn't do a ton of T1 MP this year so I'm not sure what defenses are commonly used, but if you look at the defense that you yourself are using, Thaddeus pretty much dominates that kind of defense. 
			
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				IIRC at Nats I saw some Philistines, some Pharisees, and some other splash defenses like mine. I'll try the extra disciples for now until I can do some testing in actual games.
 
 I'm also open to changing the defense if someone has a better suggestion. I don't remember if my evil characters ever actually successfully blocked anyone, they mostly are in there to either allow me to draw or to mess with my opponent.