Author Topic: Guardians Red/Teal  (Read 1861 times)

Offline RTSmaniac

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Guardians Red/Teal
« on: September 16, 2009, 11:59:25 AM »
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Guardians Red/Teal

Cards in deck 56: 
      Lost Souls 7:
Lost Soul (RoA tin #19)
Lost Soul (Withdraw)
Lost Soul (Wanderer)
Lost Soul (Female only)
Lost Soul (N.T. Only)
Lost Soul (RoA tin #11)
Lost Soul (Kings Shuffler)

      Dominants 7:
Son of God
New Jerusalem
Angel of the Lord
Guardian of Your Souls
Burial
Christian Martyr
Falling Away

      Artifacts 6:
Ram's Horn
Household Idols
Chariot of Fire
Altar of Incense
Blue Tassels
Urim and Thummin

     Fortresses: 1
Kingdoms of the World

     Multi-Color Sites 2:
Dragon Raid
New Jerusalem

    Multi-Color Enhancements 1:
Passover and Unleavened Bread

    Teal Heroes 4:
Ahimaaz
Phinehas Son of Eleazar
Joshua the High Priest
Abiathar

    Teal Enhancements 4:
Trumpet Blast
Jordan Interrupted
Burning Incense
Zeal for the Lord

   Red Heroes 3:
Spy
Jephthah
Asahel (Texp)

   Red Enhancements 4:
Freedom!
Holy Ground
A Soldier’s Prayer
David’s Mighty Men

    Crimson Evil Characters 4:
Leviathan
Seven Sons of Sceva
Judas Iscariot (Priests)
Red Dragon

    Crimson Enhancements 4:
Demonic Deception
Coliseum Lions
Midianite Attack
Deceit of Sapphira

   Orange Evil Characters 4:
King of Tyrus
Prince of this World
Fallen Angel
Deceiving Spirit

    Orange Enhancements 5:
Sinning Hand
Two Possessed by Demons
Corrupted
Deafening Spirit
Worshipping Demons

i wanted to repost this- good job justin, solid build i think
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline The Guardian

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Re: Guardians Red/Teal
« Reply #1 on: September 16, 2009, 12:06:46 PM »
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I've actually played a couple games (going 1-1) with it and made two changes.

One, I took out Holy Ground for Storehouse because I can't afford to discard my battle winners.

Two, I took out Deafening Spirit for Destructive Sin to help against The Garden Tomb since it's bi-colored. Unfortunately, I never drew Destructive Sin against Caleb and I was forced to put down 4 ECs who promptly got ET/AoC-ed...yeah that game didn't go so well.
Fortress Alstad
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Offline RTSmaniac

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Re: Guardians Red/Teal
« Reply #2 on: September 16, 2009, 12:47:41 PM »
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maybe take out prince for trembling demon and HHI for HoH? change crimson to brown for CbN battlewinners with uzzah and image of jealosy as well? and gomer zeddy dungeon and of course hamans plot with a peter for everyone elses TGT
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline The Guardian

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Re: Guardians Red/Teal
« Reply #3 on: September 16, 2009, 12:52:09 PM »
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If I drop crimson tho, I lose the Seven Sons to recur my KoT or PotW. Red Dragon is also very strong early in the game (before they draw interrupts or AotL) and very strong late in the game (when they've already used their interrupts and AotL). I might give it a few more games to see how it works or just go to one color for defense (Orange with 7 Sons or Crimson with KoT/Deceiving Spirit).
Fortress Alstad
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12tipton3

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Re: Guardians Red/Teal
« Reply #4 on: September 16, 2009, 03:44:45 PM »
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Considering you used my deck idea, i'm flattered!

Offline The Guardian

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Re: Guardians Red/Teal
« Reply #5 on: September 16, 2009, 07:24:56 PM »
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 :) I wanted to see how well Teal and Red worked together because they both have some very powerful battle winners when used in the right situations. Red definitely benefits from Urim and Thummin because I can look at their hand and know if I should recur Freedom! or David's Mighty Men with A Soldier's Prayer, or if I need to use Ram's Horn (depending on if they have a negate).

I might change the defense to one color however, as I have had much better success with that in the past.
Fortress Alstad
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Warrior_Monk

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Re: Guardians Red/Teal
« Reply #6 on: September 18, 2009, 09:54:42 AM »
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:) I wanted to see how well Teal and Red worked together because they both have some very powerful battle winners when used in the right situations. Red definitely benefits from Urim and Thummin because I can look at their hand and know if I should recur Freedom! or David's Mighty Men with A Soldier's Prayer, or if I need to use Ram's Horn (depending on if they have a negate).

I might change the defense to one color however, as I have had much better success with that in the past.
go with Crimson. Orange won't get you anywhere in MN... ;)

actually, I think orange is strong enough to be viable now. I plan on giving it a try...

Offline Professoralstad

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Re: Guardians Red/Teal
« Reply #7 on: September 18, 2009, 12:19:41 PM »
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actually, I think orange is strong enough to be viable now. I plan on giving it a try...

Heresy! Burn him!
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Warrior_Monk

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Re: Guardians Red/Teal
« Reply #8 on: September 19, 2009, 08:59:06 AM »
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actually, I think orange is strong enough to be viable now. I plan on giving it a try...

Heresy! Burn him!
says the one who had a silver/orange deck when the "orange is worthless in MN" conversations were happening. and you fought for... the orange side.  :maul:

 


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