Author Topic: A standard Silver Offense  (Read 1455 times)

Offline Egyptian

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A standard Silver Offense
« on: December 08, 2008, 11:47:01 AM »
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I've been working on a (mostly) NT Silver offense for a while now. There is also a little blue splashed in.

Here's what I've come up with so far.

~Heroes
Michael (NT)
Captain of the Host
Strong Angel (Warriors)
Angel at Jerusalem (WC)
Gabriel
Arianna
Swift
Ira (Warriors)

~Enhancements
Victory
Fire, Smoke and Sulfur
Striking Herod
Three Angels
Journey to Egypt
Flaming Sword
Gathering of Angels
Swift Beings
Army of the Lord
Angel's Sword
Brass Serpent

Offense Artifacts
Three Nails
Chariots of Fire

Site access: Ends of the Earth, Dragon Raid


This is just a standard silver offense, nothing fancy (e.g. it's not a grinder deck, no Chamber of Angels, etc.)

How do I know if I'm playing the best enhancements?

Some brainstorming questions:

I like spiritual warfare but then some argue that it's better to have a discarder in there instead of an ignore. (Hence, FSS or Striking Herod, but do I need both?)

Is Army of the Lord better than Three Angels? Why or why not?

Is Swift the best "extra" angel to have, or should I play Kira, or Eli or some other angel (Destroyer is pretty nice but he is OT and doesn't benefit from Ends of the Earth.. but how important is that)?

Do I need Victory if I have Three Nails?

How useful is Seventh Trumpet (the one that converts to a white brigade)? (For example, it would seem good to have different kinds of battle winners - one band, one discard, one ignore, one convert, etc. instead of too many cards relying on one method)

How do you deal with Leviathan (since most silver enhancements target humans or demons, but not "evil characters".

Anything else I'm overlooking?

The deck is working pretty well and I like playing it, I just want to make sure I'm playing the best enhancements and heroes I can.
I also thought about adding a FOOF Jacob and Pleading for the City.

I'm not very good at weighing precisely which cards are better than others. I get the idea that you want as many battle winners in there as you can (but then four of the enhancements don't win any battles at all - at least not directly), but for example how do you tell which is objectively better:

1. Interrupt the battle and discard a male human evil character
2. Discard a human evil character

I tend to think that 1. is better simply because it is an interrupt and their are many more male ECs than female ECs but then they block with a female EC and then the interrupt card is pointless.

I've been tweaking this for some time now but just not sure how to know when I've got the best "tweak."

Thoughts? Any help/advice would be appreciated, especially any examples of notable Silver offense decks played in tourneys, etc.
« Last Edit: December 08, 2008, 12:33:19 PM by Egyptian »
Those who are merciful to the cruel will, in the end, be cruel to them that deserve mercy. -Midrash

michael/michaelssword

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Re: A standard Silver Offense
« Reply #1 on: December 08, 2008, 01:28:56 PM »
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This ofeense was great but I changed over to Teal...powerhouses are my thing
Cards in deck: 50
Lost Souls: 7
   Lost Soul (*/4)
   Lost Soul (anti-burial)
   Lost Soul (Female Only)
   Lost Soul (shuffler)
   Lost Soul (Speed Bump)
   Lost Soul (Wanderer)
   Lost Souls (2-line)

Lamb Dominants: 4
   Angel of the Lord
   Guardian Of Your Souls
   New Jerusalem
   Son of God

Fortresses: 1
   
   Chamber of Angels

Multi-Color Sites: 2
   Dragon Raid
   The Ends of the Earth

Silver Heroes: 7
   Angel at Jerusalem
   Angel at Shur
   Angel of the Harvest
   Captain of the Host
   Gabriel
   Michael
   Strong Angel, The

Gold Heroes: 1
   Zaccheus

Silver Hero Enhancements: 11
   Angel's Sword
   Army of the Lord
   Fire, Smoke, and Sulfur
   First Seal, The
   Flaming Sword
   Help from Heaven
   Might of Angels
   Striking Herod
   Swift Beings
   Three Angels
   Victory


Offline Egyptian

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Re: A standard Silver Offense
« Reply #2 on: December 08, 2008, 02:29:01 PM »
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Looks interesting. I like Help from Heaven. Didn't know about the cards Might of Angels and The First Seal.

My only question is why Angel of the Harvest? I understand the relatively low numbers (8/4) but the ability - "If it is a good card, add it to opponent's hand instead and you may draw a card." I can easily see myself accidentally giving my opponent a New Jerusalem to go with his Son of God...what a disaster that would be. Unless you're just using it to band to Captain or Strong Angel (and any NT angel can be used for that purpose)? But then I noticed you don't have gathering of Angels in here.....
Those who are merciful to the cruel will, in the end, be cruel to them that deserve mercy. -Midrash

Offline The Guardian

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Re: A standard Silver Offense
« Reply #3 on: December 08, 2008, 02:33:59 PM »
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Army of the Lord is useful against 12 Fingered Giant otherwise 3 Angels is better in almost every other situation. Also, if you're doing a splash of Blue, I think Jacob is a better choice than Ira. 2 FBTN Heroes should be plenty.
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