Author Topic: Why are angels hard?  (Read 7111 times)

Offline Minion of Jesus

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Why are angels hard?
« on: March 28, 2012, 11:54:59 AM »
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Are angels hard as a standalone because they have few battle winners or because of lack of good characters? Angels are almost exclusively a support brigade. The closest you can get to a standalone is all angels and Job and his amazing Dust and Ashes and Job's faith. Why is it this way? It's kind of odd.
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Offline Red Wing

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Re: Why are angels hard?
« Reply #1 on: March 28, 2012, 12:00:41 PM »
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Are angels hard as a standalone because they have few battle winners or because of lack of good characters? Angels are almost exclusively a support brigade. The closest you can get to a standalone is all angels and Job and his amazing Dust and Ashes and Job's faith. Why is it this way? It's kind of odd.
Cactus has intentionally made Silver a support brigade–and they're very good at it. But they don't have the enhancements to do very well alone. Striking Herod is a good battle winner, but it's not Cannot be negated. The Strong Angel Michael & Captain of the Host are all good, but they mono-Angels don't have a lot more to offer.
« Last Edit: March 28, 2012, 12:03:07 PM by Red Wing »
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Offline adotson85

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Re: Why are angels hard?
« Reply #2 on: March 28, 2012, 12:03:21 PM »
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Are angels hard as a standalone because they have few battle winners or because of lack of good characters? Angels are almost exclusively a support brigade. The closest you can get to a standalone is all angels and Job and his amazing Dust and Ashes and Job's faith. Why is it this way? It's kind of odd.

Angels have great character abilities, but silver enhacements are lacking to say the least. Silver has very few battle winners and lack initiative most of the time due to the fact that most of the heros have high numbers on offense and defense. The closest to stand-alone with angels that I can think of would be an Isaiah offense.
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Offline Minion of Jesus

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Re: Why are angels hard?
« Reply #3 on: March 28, 2012, 12:11:44 PM »
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Yeah, Michael doesn't have enough initiative and Captain gets killed by the numerous "cannot be negated" cards out there. 
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Offline stefferweffer

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Re: Why are angels hard?
« Reply #4 on: March 28, 2012, 12:18:57 PM »
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I disagree.  Against anything but these "meta" offenses (i.e. Speed), I feel an all angels deck can compete (and I have felt this for a long time).  They are weak against suicide defenses as well, but then again they have two great FBTN heroes (made even bigger with weapons on them).  They have 4 or more characters now that have access to all sites.  Michael + Angels's Sword equals first enhancement which cannot be negated.  Strong Angel and Captain get lost souls all by themselves.  Gabriel and Angel of the Harvest wreck the opp's deck.  They can search for enhancements, search for sites and fortresses, and even search for Son of God.  They can be brought back from discard easier than any other brigade.  They are immune to unholy writ and many other cards that target "humans".  They have access to the first round protect lost soul immediately.  As long as an EE is not CBN, they have some great interrupts and negates.  They have some of the best weapons in the game.

I wasn't sure what you meant by "hard", so I wasn't sure how to respond.  In fact now that dominants are more limited, strictly angels is probably more competitive than ever (although all my angel decks have Jacob in them too).

Just another (minority) opinion.

Offline Red Wing

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Re: Why are angels hard?
« Reply #5 on: March 28, 2012, 12:25:51 PM »
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Also, one of Angel's biggest deficiency's is lack of speed. They have Birth Foretold and Wheel within a Wheel for searching, but that's pretty much it.
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Offline adotson85

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Re: Why are angels hard?
« Reply #6 on: March 28, 2012, 12:33:23 PM »
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Angels are the fastest offense in the game:

Chamber+Gates of Hell= Profit

Not saying it doesn't have its drawbacks though.
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Offline Red Wing

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Re: Why are angels hard?
« Reply #7 on: March 28, 2012, 12:37:51 PM »
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Angels are the fastest offense in the game:

Chamber+Gates of Hell= Profit

Not saying it doesn't have its drawbacks though.
Gates of Hell=Most fun card card in the game to see your opponent use. Ever. Once, my opponent discarded his Dust & Ashes when he was playing a Job deck with GoH.
« Last Edit: March 28, 2012, 12:40:42 PM by Red Wing »
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Offline stefferweffer

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Re: Why are angels hard?
« Reply #8 on: March 28, 2012, 02:37:37 PM »
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Also, one of Angel's biggest deficiency's is lack of speed. They have Birth Foretold and Wheel within a Wheel for searching, but that's pretty much it.
Angel of Warning and Attending Angel let you search for much more.  But if you are only looking for dominants, then you are correct.

Offline CJSports

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Re: Why are angels hard?
« Reply #9 on: March 28, 2012, 06:58:02 PM »
+1
Honestly if Angels had some kind of drawing power they would have a chance at 2nd tier.
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Chronic Apathy

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Re: Why are angels hard?
« Reply #10 on: March 28, 2012, 07:14:44 PM »
+1
I disagree.  Against anything but these "meta" offenses (i.e. Speed), I feel an all angels deck can compete (and I have felt this for a long time).  They are weak against suicide defenses as well, but then again they have two great FBTN heroes (made even bigger with weapons on them).  They have 4 or more characters now that have access to all sites.  Michael + Angels's Sword equals first enhancement which cannot be negated.  Strong Angel and Captain get lost souls all by themselves.  Gabriel and Angel of the Harvest wreck the opp's deck.  They can search for enhancements, search for sites and fortresses, and even search for Son of God.  They can be brought back from discard easier than any other brigade.  They are immune to unholy writ and many other cards that target "humans".  They have access to the first round protect lost soul immediately.  As long as an EE is not CBN, they have some great interrupts and negates.  They have some of the best weapons in the game.

I wasn't sure what you meant by "hard", so I wasn't sure how to respond.  In fact now that dominants are more limited, strictly angels is probably more competitive than ever (although all my angel decks have Jacob in them too).

Just another (minority) opinion.

The main problem with standalone angels is that Sam does virtually everything they can do and much more. Michael + Angel's Sword means a play-first with CBN enhancements, but Sam or Gideon with Samuel's Edict does the same thing, as does any red hero with Bravery of David (provided David is in play - not hard in a Sam deck), without having to have three separate cards (Michael, Sword, and an enhancement to play) to do it. Plus, both Samuel's Edict and Bravery of David are better enhancements than virtually everything silver has to offer in terms of battle winners. They have two great FBTN heroes, but so does Sam (Ira and Benny), and both of those heroes can easily be banded to by a lot of heroes that are found in a lot of Sam decks to begin with. Sam decks utilize so many brigades that site access isn't really ever an issue. They don't have much in the way of deck destruction, but that's mostly fluff to begin with, and I'd rather have Confusion over Gabriel any day. I simply feel like Sam utilizes (or can utilize) all of the strengths silver has without having any of its weaknesses, which forces me to come to the conclusion that angels work best as a support brigade, and that using angels as a standalone offense is something done on principal or for the novelty of it and nothing more.

Offline BubbleBoy

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Re: Why are angels hard?
« Reply #11 on: March 28, 2012, 10:00:26 PM »
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Angels do have moderate speed. First of all, AUTO doesn't need to exchange - he can just draw 2 CBN and be done, which is significant, and has no requirements. Wheel Within a Wheel and Birth Foretold have been mentioned; those are both good searches, and Birth Foretold searching for SoG is arguably better than a D3. Attending Angel can get an enhancement you need, Angel of Warning a fortress. Angels also have probably the two best FbtN heroes in the game, and even Gabriel, who, drawn early and kept alive, can take apart your opponent's offense OR defense even before he gets it set up.

What Angels most lack is definitely good battle-winners (or at least CBN ones) and initiative, and that's a big problem, even using Michael + Angel's Sword. Also, moderate speed and pretty good but negatable characters is not enough to win against the speed demons of today. That's why people don't generally use them.
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Offline ChristianSoldier

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Re: Why are angels hard?
« Reply #12 on: March 28, 2012, 10:09:35 PM »
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Silver can also kill problem characters with The Destroyer.

Silver can do anything and everything you need them to do, they just aren't as fast as other brigades.

There biggest advantage though is that they aren't human, which gets around Unholy Writ, Magic Charms, Balaam's Disobedience, many capture enhancements, Stone of Thebez, Invoking Terror.

I'm not sure about T1, but I think they are competitive in T2, although they might be best paired with a defense that can draw.
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Offline Wings of Music

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Re: Why are angels hard?
« Reply #13 on: March 28, 2012, 11:53:50 PM »
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I think the problem with mono-silver is more along the line of what Chronic said, that other decks do what Angels do better.

Angels have good FBTN - Sam has FBTNB (which is better than just FBTN)

Angels have good search - Genesis has great search

Angels have Mike for CBN enhancements - Pretty much everyone else has CBN enhancements without needing a character. 

Those are just a few examples but I think it demonstrates pretty well what the problem with silver is.  It's just not strong enough on its own.
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Offline CJSports

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Re: Why are angels hard?
« Reply #14 on: March 29, 2012, 08:29:56 PM »
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Angels do have moderate speed. First of all, AUTO doesn't need to exchange - he can just draw 2 CBN and be done, which is significant, and has no requirements. Wheel Within a Wheel and Birth Foretold have been mentioned; those are both good searches, and Birth Foretold searching for SoG is arguably better than a D3. Attending Angel can get an enhancement you need, Angel of Warning a fortress. Angels also have probably the two best FbtN heroes in the game, and even Gabriel, who, drawn early and kept alive, can take apart your opponent's offense OR defense even before he gets it set up.

What Angels most lack is definitely good battle-winners (or at least CBN ones) and initiative, and that's a big problem, even using Michael + Angel's Sword. Also, moderate speed and pretty good but negatable characters is not enough to win against the speed demons of today. That's why people don't generally use them.

No. Angels don't even have moderate speed, period. Moderate speed is like straight teal. Speed is Sam decks.
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Offline BubbleBoy

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Re: Why are angels hard?
« Reply #15 on: March 29, 2012, 08:38:15 PM »
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No. Angels don't even have moderate speed, period. Moderate speed is like straight teal. Speed is Sam decks.
You don't disagree with my opinion of angels' speed, you disagree with my definition of "moderate."
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Chronic Apathy

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Re: Why are angels hard?
« Reply #16 on: March 29, 2012, 08:54:09 PM »
+1
No. Angels don't even have moderate speed, period. Moderate speed is like straight teal. Speed is Sam decks.
You don't disagree with my opinion of angels' speed, you disagree with my definition of "moderate."

Which is the same thing as disagreeing with silver's speed, which I also happen to disagree with. One character that can D2 and a handful of search cards doesn't equal speed in the slightest, especially since that, except for Wheel Within a Wheel and Birth Foretold, you can only use one search (or draw) ability per turn. So, at the most, getting two cards per turn (assuming nobody kills Oak, who's a huge target in an angels deck [Chamber aside]) is simply not speed, or even "moderate" speed. A straight teal deck can manage more than that while making more effective rescue attempts just by having the feasts.

Offline stefferweffer

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Re: Why are angels hard?
« Reply #17 on: March 29, 2012, 10:43:53 PM »
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Why would Oak be a bigger target in an Angels deck than Michael, COTH, TSA and Gabriel?

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Re: Why are angels hard?
« Reply #18 on: March 29, 2012, 11:03:27 PM »
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Why would Oak be a bigger target in an Angels deck than Michael, COTH, TSA and Gabriel?

Gabriel is a non-issue to me, since I don't think his ability is really that good. Yes, he can remove a good enhancement from my deck, but I don't really play any decks that can't live without any given enhancement. Most people who use Gabriel tend to go for battle winners anyway, which, if I'm playing a Sam deck, I'd prefer them to take out as opposed to Wheel Within a Wheel or Foreign Sword. Michael simply takes too long to set up, and almost all of my defense is auto-blocks or otherwise abilities that Michael has no effect on anyway. I don't think Oak is a bigger target than CotH or TSA (though I'd be tempted to keep the former around if I was using a Genesis deck), but he's a big target all the same, since he's the biggest speed angel in the game.

Offline Minister Polarius

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Re: Why are angels hard?
« Reply #19 on: March 30, 2012, 06:06:30 AM »
+1
Silver is a jack of all trades and master of none. They have FbtN, a couple fair battle-winners, a CBN character, a play-first weapon, a TC tutor for both SoG and one of their own, some drawing, some territory destruction, some deck sniping, some recursion, but they don't really have a focused point in any one area.
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Offline BubbleBoy

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Re: Why are angels hard?
« Reply #20 on: March 30, 2012, 04:24:01 PM »
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So, at the most, getting two cards per turn ... is simply not speed, or even "moderate" speed.
First of all, you can get more than that if you play Wheel or Birth Foretold before battle and/or you band in searching angels during battle (possible with a number of silver enhancements). Also, there is no way on earth that you can say that drawing 2 extra cards per turn is not speed at all. I remember when I used to use red decks that had literally no drawing cards in them. That's what I define as "not speed," and anything more than that is at least moderate speed. (You can call it "very very very little speed" if that's more comfortable for you, but some ≠ none.)
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Offline CJSports

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Re: Why are angels hard?
« Reply #21 on: March 30, 2012, 05:50:06 PM »
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Drawing does not equal Speed. Full speed is where you focus you're deck on getting everything out as quick as possible. Speed is where a second focus is getting cards out. I.E. Teal. Anything less than that I consider to be bonus drawing whenever you get the chance such as Hur Gifts. Your not gonna get it every game but when you do, it's a very nice bonus.

Right now your saying that Jogging=Sprinting. When you jog you are trying to reach ur destination but at a slow tempo. Sprinting is where you are trying to get to your goal as fast as possible. If Jogging=Sprinting then either I'm insane or something has gone seriously wrong with our Jamaican Sprinters.

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Offline BubbleBoy

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Re: Why are angels hard?
« Reply #22 on: March 30, 2012, 07:06:47 PM »
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Then I guess it is our definition of speed that differs. Either way, Angels do have ways to get cards out of their deck, including specific useful cards. I call that speed, albeit moderate speed. Call it what you will.
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Offline ChristianSoldier

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Re: Why are angels hard?
« Reply #23 on: March 31, 2012, 01:36:21 AM »
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I think we should differentiate between Speed (a deck type or build) and draw/search power, individual cards that help you get what you need.

Silver will not make a speed deck, however it has draw and search power.
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Offline BubbleBoy

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Re: Why are angels hard?
« Reply #24 on: March 31, 2012, 08:12:13 AM »
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I think we should differentiate between Speed (a deck type or build) and draw/search power, individual cards that help you get what you need.
I do differentiate between speed (cards that get stuff out of your deck) and speed decks (decks dedicated to speed). I still don't think that saying "angels do have moderate speed" is synonymous with saying "angels make a speed deck".

But to reiterate my opinion in verbiage that is hopefully more acceptable to people: I do NOT think that angels can make a speed deck. They DO have SOME good drawing and search cards, and are not completely incompetent, but they are not fast enough to defeat a true speed deck most games.
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