Are angels hard as a standalone because they have few battle winners or because of lack of good characters? Angels are almost exclusively a support brigade. The closest you can get to a standalone is all angels and Job and his amazing Dust and Ashes and Job's faith. Why is it this way? It's kind of odd.Cactus has intentionally made Silver a support brigade–and they're very good at it. But they don't have the enhancements to do very well alone. Striking Herod is a good battle winner, but it's not Cannot be negated. The Strong Angel Michael & Captain of the Host are all good, but they mono-Angels don't have a lot more to offer.
Are angels hard as a standalone because they have few battle winners or because of lack of good characters? Angels are almost exclusively a support brigade. The closest you can get to a standalone is all angels and Job and his amazing Dust and Ashes and Job's faith. Why is it this way? It's kind of odd.
Angels are the fastest offense in the game:Gates of Hell=Most fun card card in the game to see your opponent use. Ever. Once, my opponent discarded his Dust & Ashes when he was playing a Job deck with GoH.
Chamber+Gates of Hell= Profit
Not saying it doesn't have its drawbacks though.
Also, one of Angel's biggest deficiency's is lack of speed. They have Birth Foretold and Wheel within a Wheel for searching, but that's pretty much it.Angel of Warning and Attending Angel let you search for much more. But if you are only looking for dominants, then you are correct.
I disagree. Against anything but these "meta" offenses (i.e. Speed), I feel an all angels deck can compete (and I have felt this for a long time). They are weak against suicide defenses as well, but then again they have two great FBTN heroes (made even bigger with weapons on them). They have 4 or more characters now that have access to all sites. Michael + Angels's Sword equals first enhancement which cannot be negated. Strong Angel and Captain get lost souls all by themselves. Gabriel and Angel of the Harvest wreck the opp's deck. They can search for enhancements, search for sites and fortresses, and even search for Son of God. They can be brought back from discard easier than any other brigade. They are immune to unholy writ and many other cards that target "humans". They have access to the first round protect lost soul immediately. As long as an EE is not CBN, they have some great interrupts and negates. They have some of the best weapons in the game.
I wasn't sure what you meant by "hard", so I wasn't sure how to respond. In fact now that dominants are more limited, strictly angels is probably more competitive than ever (although all my angel decks have Jacob in them too).
Just another (minority) opinion.
Angels do have moderate speed. First of all, AUTO doesn't need to exchange - he can just draw 2 CBN and be done, which is significant, and has no requirements. Wheel Within a Wheel and Birth Foretold have been mentioned; those are both good searches, and Birth Foretold searching for SoG is arguably better than a D3. Attending Angel can get an enhancement you need, Angel of Warning a fortress. Angels also have probably the two best FbtN heroes in the game, and even Gabriel, who, drawn early and kept alive, can take apart your opponent's offense OR defense even before he gets it set up.
What Angels most lack is definitely good battle-winners (or at least CBN ones) and initiative, and that's a big problem, even using Michael + Angel's Sword. Also, moderate speed and pretty good but negatable characters is not enough to win against the speed demons of today. That's why people don't generally use them.
No. Angels don't even have moderate speed, period. Moderate speed is like straight teal. Speed is Sam decks.You don't disagree with my opinion of angels' speed, you disagree with my definition of "moderate."
No. Angels don't even have moderate speed, period. Moderate speed is like straight teal. Speed is Sam decks.You don't disagree with my opinion of angels' speed, you disagree with my definition of "moderate."
Why would Oak be a bigger target in an Angels deck than Michael, COTH, TSA and Gabriel?
So, at the most, getting two cards per turn ... is simply not speed, or even "moderate" speed.First of all, you can get more than that if you play Wheel or Birth Foretold before battle and/or you band in searching angels during battle (possible with a number of silver enhancements). Also, there is no way on earth that you can say that drawing 2 extra cards per turn is not speed at all. I remember when I used to use red decks that had literally no drawing cards in them. That's what I define as "not speed," and anything more than that is at least moderate speed. (You can call it "very very very little speed" if that's more comfortable for you, but some ≠ none.)
I think we should differentiate between Speed (a deck type or build) and draw/search power, individual cards that help you get what you need.I do differentiate between speed (cards that get stuff out of your deck) and speed decks (decks dedicated to speed). I still don't think that saying "angels do have moderate speed" is synonymous with saying "angels make a speed deck".
It's not fair. Demons can be a standalone and angels can't. Very odd.Angels can certainly stand alone: they just aren't very good. Demons can definitely stand alone: they aren't really that great either (mono orange, is).