Author Topic: High places  (Read 2250 times)

Offline xCaLeBx

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High places
« on: October 09, 2009, 08:31:02 PM »
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is there a card you would place in territory that would protect all forts in territory from discard i.e. High Places + capture abuse
"Someone died in the bathroom, didn't they." -Dwight
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Offline thestrongangel

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Re: High places
« Reply #1 on: October 09, 2009, 08:53:57 PM »
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Not that I am aware of.  However, something to consider here, High Places discards itself if you capture a character using its effects, but it does not negate itself.  Setting up a multiple capture preperation phase is not a bad idea, just keep in mind that you have to do it all at once.
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Offline Sean

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Re: High places
« Reply #2 on: October 09, 2009, 09:13:18 PM »
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Protection of Jerusalem can protect one Fortress.
May you prosper greatly!
Daniel 4:1b

Offline thestrongangel

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Re: High places
« Reply #3 on: October 09, 2009, 09:17:59 PM »
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Protection of Jerusalem can protect one Fortress.

Sadly enough, this does work.  Although why angels would protect places of false worship, I have no idea.
The most profound thing I have learned in gaming, if you are not losing, your opponent isn't winning

Offline xCaLeBx

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Re: High places
« Reply #4 on: October 09, 2009, 09:56:38 PM »
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hehehehhehehehehehe new deck idea!
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Offline Minister Polarius

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Re: High places
« Reply #5 on: October 10, 2009, 11:35:37 AM »
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Protection of Jerusalem can protect one Fortress.

Sadly enough, this does work.  Although why angels would protect places of false worship, I have no idea.
Makes sense to me. Angels have been doing all kinds of shady stuff since Genesis 6.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

 


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