Author Topic: First Turn Mayhem - An Experiment  (Read 1302 times)

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
First Turn Mayhem - An Experiment
« on: August 18, 2011, 10:50:56 PM »
+1
I propose an experiment to try and determine just how strong first turn mayhem (called FTM from here on) really is.

Both players use the exact same deck. Lets try to do this with multiple styles of decks, but both players must use the same deck to ensure that theres no natural deck advantage.

Now, you continue to reset in RTS until one player, and only one player, has Mayhem on the d8. Play the game from there. Do this 5-10 times and see how often the FTM player wins.

Is anyone up for testing this?

lp670sv

  • Guest
  • Trade Count: (0)
Re: First Turn Mayhem - An Experiment
« Reply #1 on: August 18, 2011, 10:56:13 PM »
0
This tactic doesn't account for player skill or the randomness of drawing your best cards regardless of FTM. If you want to really test it you have to stack both decks and have the same player play both sides

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: First Turn Mayhem - An Experiment
« Reply #2 on: August 18, 2011, 10:57:30 PM »
0
Thats why I'd like a mix of players and deck styles, and each pair of players goes at it 5-10 times.

Also, i'll add in that players should alternate who gets the FTM.

The more data the better.

Offline I am Knot a Blonde!

  • Trade Count: (+12)
  • Sr. Member
  • ****
  • Posts: 609
  • You are now breathing manually.
    • -
    • Southeast Region
    • www.google.com
Re: First Turn Mayhem - An Experiment
« Reply #3 on: August 18, 2011, 11:16:46 PM »
0
I would be more than happy to be a guinea pig as long as i get my name put in the credits ;)

Offline Professoralstad

  • Tournament Host, Redemption Elder
  • Trade Count: (+47)
  • Hero Member
  • *****
  • Posts: 10841
  • Everything is Awesome!
    • -
    • North Central Region
Re: First Turn Mayhem - An Experiment
« Reply #4 on: August 19, 2011, 09:30:42 AM »
0
You wouldn't even have to reset, just shuffle your opening hand, search for Mayhem, and draw 7, if the non mayhem player gets it opening hand, have him shuffle it and d1.
Press 1 for more options.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal