Sites are placed in a site pile which is in territory and can be used to gain access into an opponents occupied site. Sites cannot be placed from hand into battle.
Occupied sites are placed in the Land of Bondage and cannot be used to gain access to opponents sites.
Site Access
Last Updated: 10/10/2012
Released: 7/26/2011
General Description
A site access ability causes a Hero to have access to a site that it would not normally have.
How to Play
If an ability gives access to one or more sites, the defender selects which site will be accessed. However, a site holding a Lost
Soul that the character cannot access may not be selected.
Site access abilities are dynamic in that particular sites that are accessible can change over the course of the battle. An“access
to all sites” ability dynamically includes unoccupied sites that become occupied after the beginning of battle. An “access to any
site” ability loses access to a site initially chosen when it ceases to hold a Lost Soul.
A site access ability is ongoing. Site access abilities target the Heroes that gain access.
Clarifications
Because site access abilities are dynamic and only one Lost Soul can be rescued in each battle, there is no functional
difference between gaining access to “any” (one) site and gaining access to “all” (all) sites.
The Field of Play diagram seems to show a pile of territories sites face down and one face-up on top (like artifacts). Is this the proper way to understand territories sites (that only one can be "active" in play, whatever that means, besides those containing a LS)?
Sites are all active and face up.
Also, the rulebook mentions a Hero bringing a site with them into battle. How does this work (i.e. do I just say "I declare this rescue attempt and place this territory site with my Hero" and then put a territory site into the Field of Battle from anywhere, or only from my pile, or only an "active" one, if they work that way) territory?