Author Topic: Just a thought for Rob  (Read 28879 times)

Offline Alex_Olijar

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Re: Just a thought for Rob
« Reply #75 on: July 13, 2009, 12:22:05 AM »
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4. It owuld force people to play defense knowing they woudl have to defend from the very beginning  :o

Or that if they get their SoG NJ super fast and have two stall blocks (Uzzah, TD), they will win.

Lamborghini_diablo

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Re: Just a thought for Rob
« Reply #76 on: July 13, 2009, 12:23:12 AM »
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I did, and I agree with him.

A consistant stream of Lost Souls eliminates a LOT of luck from the game, which is what card games are KNOWN for. Luck is not a problem, its a simple factor of a game like this. Should I complain if I can't win a slot machine due to luck? Should I tell the casino operators to make it payout every certian number of pulls? It's the same thing.

IMO, randomness is what makes the game FUN in the first place. You never know whats going to happen, and it makes it all the more a strategic game, because you have to anticipate what will happen.

Yes. But a controlled drawing mechanic is in no way in the spirit of randomness that has correctly dominated card games. You of all people should not be arguing for this. All a consistant flow of lost souls does is shorten games while removing the random element of chance (providence) from the game in such a way that whoever draws SoG, NJ and can block 1-2 times first will win.

Agreed. All of these ideas will truely turn Redemption into a 3-turn race to the finish. I would quit if that happened.

4. It owuld force people to play defense knowing they woudl have to defend from the very beginning  :o

Problems arise if you have an EC drought. Should we just sort every card into piles and take ALL luck out of the game? No.

Offline Alex_Olijar

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Re: Just a thought for Rob
« Reply #77 on: July 13, 2009, 12:25:08 AM »
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Problems arise if you have an EC drought. Should we just sort every card into piles and take ALL luck out of the game? No.
If we pile everything, I'm drawing all my dominants piles first, then my Fortress (which is just TGT) and my heroes (all the TGT heroes) next.

« Last Edit: July 13, 2009, 12:39:37 AM by Janissary »

Offline Prof Underwood

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Re: Just a thought for Rob
« Reply #78 on: July 13, 2009, 12:35:02 AM »
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All a consistant flow of lost souls does is shorten games while removing the random element of chance (providence) from the game in such a way that whoever draws SoG, NJ and can block 1-2 times first will win.
I don't understand this at all.  If I only draw 1 LS (from my LS stack) for every 6 cards, then my defense can hold up.  Even if you get the one on the opening draw, then I'll get 2 more draw 3's before my next one comes up.  That gives me time for my defense to set up.  By then, I'll probably have a site to put the LS in, or a defensive art to help out, etc.  I think having a slow, steady influx of LSs would actually make the game LESS of a race to SoG/NJ.

Offline JDS

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Re: Just a thought for Rob
« Reply #79 on: July 13, 2009, 12:35:56 AM »
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I think we should do away with Lost Souls all together, and then everyone could just battle challenge endlessly. Winners can be determined - if at all - by a panel of judges, like in boxing or American Idol.

Offline Red Dragon Thorn

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Re: Just a thought for Rob
« Reply #80 on: July 13, 2009, 12:37:50 AM »
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I think we should do away with Lost Souls all together, and then everyone could just battle challenge endlessly. Winners can be determined - if at all - by a panel of judges, like in boxing or American Idol.

This is sounds akin to what Type NW does, where you have a set time limit, then play that entire time and the winner is the one with the most lost souls at the end. This means that having a bad opening draw and giving a few up early is not so detrimental if you can bounce back.
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Lamborghini_diablo

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Re: Just a thought for Rob
« Reply #81 on: July 13, 2009, 12:40:09 AM »
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or American Idol.

[simon] That match was ABSOLUTELY AWEFUL. Worst performance of the night!

Offline JDS

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Re: Just a thought for Rob
« Reply #82 on: July 13, 2009, 12:41:34 AM »
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Dude, you need to go back and read this whole thread. What happens in the closet stays in the closet.

Offline Alex_Olijar

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Re: Just a thought for Rob
« Reply #83 on: July 13, 2009, 12:47:32 AM »
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Let's face it, the majority of complaints come from people known to play speed or known to want to try to cause parity and fairness within the game structure.

 To those players of speed, I feel your complaints are completely unjustified. Speed as a strategy is inherently trying to shorten the game. Just because you failed because of elements out of your control does not mean we should change the rules. It means you should either accept, adapt, or change.

To those who like to made the game have more parity and fairness, your motives are good, but your applications are not. Your making the essential element of every single card game that has ever succeed go away. That's a horrible way to make the game fair. Sure, maybe it'd be fairer, but at the cost of ruining the essense of it to an unthinkable point.

All a consistant flow of lost souls does is shorten games while removing the random element of chance (providence) from the game in such a way that whoever draws SoG, NJ and can block 1-2 times first will win.
I don't understand this at all.  If I only draw 1 LS (from my LS stack) for every 6 cards, then my defense can hold up.  Even if you get the one on the opening draw, then I'll get 2 more draw 3's before my next one comes up.  That gives me time for my defense to set up.  By then, I'll probably have a site to put the LS in, or a defensive art to help out, etc.  I think having a slow, steady influx of LSs would actually make the game LESS of a race to SoG/NJ.

We both start with one soul on the table. We draw. I get a few heros,including a purple one and my Uzzah and an artifact. I get to go first. I RA with a hero. My opponent didn't get an EC, so I get a soul. He RAs. I use Uzzah. Next draw I get my Pentecost, Hur, and Reach to go with the purple hero I got first turn. I set aside my hero with Pentecost. My opponent RA's again. They win, I have no EC. 1-1. Next Turn, I draw 6, and a soul is added. I get a KoT and an ET in my draw. I RA with my ET and use Reach. I get SoG, and a soul goes to the table. It's the hopper, so this is now a RA. My opponent still got hoses by his first 11 cards; no EC. I get a soul. Next Turn he draws and one of his souls goes out. He RAs. I block with my KoT and the BTNs ability works to get me the win. I draw. I get NJ and AoC. I RA with ET. He blocks with a character that gives me initative. I win the soul. My opponent draws. He still can't fight my big FBTN KoT. He waits for his counters. I draw 3, setting a soul to come in. I play SoG and NJ and win 5-1. GG.


See what I mean? Same problems. It's the luck of the draw for a reason.
« Last Edit: July 13, 2009, 12:51:07 AM by Janissary »

SerpentSlayer

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Re: Just a thought for Rob
« Reply #84 on: July 13, 2009, 01:05:38 AM »
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To those players of speed, I feel your complaints are completely unjustified. Speed as a strategy is inherently trying to shorten the game. Just because you failed because of elements out of your control does not mean we should change the rules. It means you should either accept, adapt, or change.

It's funny you said this as I'm one of "those" players. I didn't start this thread on my behalf for the most part, but for the very talented players (these players play type 2 as well as type 1 and are very balanced players not really defensive, not really offensive) I know that have suffered from this issue.

Offline Red Dragon Thorn

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Re: Just a thought for Rob
« Reply #85 on: July 13, 2009, 01:08:30 AM »
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To those players of speed, I feel your complaints are completely unjustified. Speed as a strategy is inherently trying to shorten the game. Just because you failed because of elements out of your control does not mean we should change the rules. It means you should either accept, adapt, or change.

It's funny you said this as I'm one of "those" players. I didn't start this thread on my behalf for the most part, but for the very talented players (these players play type 2 as well as type 1 and are very balanced players not really defensive, not really offensive) I know that have suffered from this issue.

Yes, but the funny part is that most of the time these type of threads are started by those who play speed or sudo-speed the very talented players that you talk about (For the most part) understand that bad draws are part of the game and learn to accept it when it happens, also in Type 2 bad draws are minimized by the fact that you play to 7 and that O, D are balanced (at least IMO they are)


Now if they all want to post and yell at me thats cool, From what I've seen most of the complaining doesn't come from them.
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Offline Alex_Olijar

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Re: Just a thought for Rob
« Reply #86 on: July 13, 2009, 01:09:17 AM »
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If these very talented players have a problem with it, I haven't seen a voice from anyone but people who chronically play speed. I don't seen Tim Maly or Gabe Isbell commenting about how RLK beat them because of soul drawing. They either accept it, or it doesn't happen because they find away to get around soul drawing incapabilities.

Offline sk

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Re: Just a thought for Rob
« Reply #87 on: July 13, 2009, 03:36:50 AM »
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Wouldn't it be simpler to just teach people how to shuffle?  90% of the games I've played where my opponents' souls didn't show were people that just kinda cut their deck once or twice, as opposed to a decent, honest shuffle.

Hey Daniel, I know how to fix your problem.

Step 1: Put down your Type-1 deck.
Step 2: Pick up Type-2 deck.
Step 3: Never again play Type-1.

That (and the fact that there are only ever been 2 other consistent T2 players in CA) is the reason that I switched to T2.  I like the whole "chance to make a comeback after a bad draw" thing.
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Offline The Guardian

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Re: Just a thought for Rob
« Reply #88 on: July 13, 2009, 03:51:38 AM »
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Would that include teaching RTS to shuffle better?  :D
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Offline sk

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Re: Just a thought for Rob
« Reply #89 on: July 13, 2009, 03:56:12 AM »
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I think it was Kirk that used to reset the game a couple times before playing for that exact reason.
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Lamborghini_diablo

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Re: Just a thought for Rob
« Reply #90 on: July 13, 2009, 09:43:17 AM »
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I think it was Kirk that used to reset the game a couple times before playing for that exact reason.

No, its Prof who does that trick.

Offline Gabe

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Re: Just a thought for Rob
« Reply #91 on: July 13, 2009, 09:44:14 AM »
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Wow, this thread got big really quick.  Although I appreciate Daniel's concern, it does come from the perspective of "speed" player.  And even though I gravitate towards that style myself I think adding more Lost Souls would be a bad idea as it would give fast decks an even larger advantage.  The "randomness" of the draw is not determining who wins Nationals.  All you have to do it look at the top three placers from recent years in almost any category.  If you've ever played any of them you know that they are quality players capable of rising to the top.

I've played against people who don't draw souls until they're over half way through their deck.  Even so I think the current system of 7 LS per 56 doesn't need to be changed.  Sure, on occasion a game is decided by one player getting a "really bad draw" (no ECs, all their LS, etc).  That excuse is way over used though.  The problem usually comes down to poor deck design or less than optimal plays by the person who experienced the "bad draw".

There are plenty of ways to generate a Lost Soul to rescue if you're opponent isn't drawing any.  And we'll see even more getting play next year.  One in particular that I really love will also punish a person who plays little to no defense.

No matter how you change it, this is a CCG.  If you don't like the randomness of drawing cards from a deck, then you're probably playing the wrong kind of game.
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Offline NWJosh

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Re: Just a thought for Rob
« Reply #92 on: July 13, 2009, 10:16:49 AM »
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My personal opinion is to leave things as they are and here are a few reasons why.

1. Increasing the lost soul requirements in decks.  I don't like this because as others have stated it takes away spots in decks for cards taht are fun to play with. No player gets excited about adding a lost soul to their deck but adding a card that can be helpful in a battle is kind of nice.

2. Doing a lost soul stack next to the deck.  At first glance this doesn't seem to bad for most players but I am a pale green defensive player and I love using Death of the Unrighteous.  This idea would make that card alot weaker.  I play DoU in hopes of going a turn or two without drawing a lost soul but if there was a stack that I had to draw a lost soul every turn or two then it would be frustrating.

3. My third idea for people who really have a problem with the balance in the game is to play TYPE 2!!!!! Its great, I love it, been playing it for like 5 years now.  Ya there are games where my opponent doesn't draw a lost soul and it forces me to play better defense but in the end I don't think I've ever seen a lost soul drought so bad in T2 that it ended one players chance of scoring and winning.  Heck yesterday I played a game where my opponent drew almost all his lost souls in the first 6 turns and I only draw one about every 3 turns and he beat me so its far more balanced then T1.

4. Did I mention T2 is better then T1?

5. Type 2

6. Actually the less players in T2 the better chance I have of winning events and RNRS so EVERYONE PLAY TYPE 1  ;D ;)
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Offline STAMP

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Re: Just a thought for Rob
« Reply #93 on: July 13, 2009, 10:50:33 AM »
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I would like to see something along the lines of you have to win a battle challenge or side battle to bring a lost soul into play.  This would encourage more battles and larger decks and discourage speed decks.
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SerpentSlayer

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Re: Just a thought for Rob
« Reply #94 on: July 13, 2009, 11:17:32 AM »
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Hey that's a great idea!

Offline Alex_Olijar

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Re: Just a thought for Rob
« Reply #95 on: July 13, 2009, 11:27:31 AM »
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That's so OP'd. Searching through a deck, getting to see the contents just because you won a BC. And on top of that, you get to pick which soul comes out.

No way.

Offline Korunks

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Re: Just a thought for Rob
« Reply #96 on: July 13, 2009, 11:59:05 AM »
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I would like the game to be kept the way it is.  I have no problem losing to bad draw for me, or a drought to my opponent.  I understand that this is a card game and random happens.  I instead teach my players about good shuffling so that lost soul clots happen less frequently.  I have not seen one option in this entire discussion that would enhance the "fun" aspect of the game, or would actually make the game more "fair". Just wanted to put my  :2cents: in.
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Offline STAMP

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Re: Just a thought for Rob
« Reply #97 on: July 13, 2009, 01:31:45 PM »
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That's so OP'd. Searching through a deck, getting to see the contents just because you won a BC. And on top of that, you get to pick which soul comes out.

No way.

I didn't imply that.  But then again I didn't imply how it would work at all.   :D

I think this idea would work the best: lost souls would be shuffled into a separate face down pile placed in the LoB.  When an opponent wins a battle challenge or side battle against you, the top lost soul is drawn and placed face up in the LoB.  Cards with SA's that search for LS would allow the player to search the lost soul pile and select one, shuffled on return.

The more I think about it, the more I like it.  Maybe a wrinkle to add to Type NW...
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Offline EmJayBee83

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Re: Just a thought for Rob
« Reply #98 on: July 13, 2009, 01:38:29 PM »
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STAMP, I really like this idea...alot, but I'm not sure it is practical.

How much do you think they would need to extend the time limit per T1 game to allow for a minimum of eight successful battles--3 x (1 BC + 1 RA) for rescuing 3 + 2 BC for SoG/NJ?  This would be most excellent, however, for Type NW.

Lamborghini_diablo

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Re: Just a thought for Rob
« Reply #99 on: July 13, 2009, 01:39:11 PM »
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that would just double the game time, and pretty much force people to use offense heavy decks since they need to win twice as many battles. I don't really like that idea much either...


 


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