Author Topic: Gifts of the Magi  (Read 11089 times)

Offline Redoubter

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Re: Gifts of the Magi
« Reply #25 on: December 03, 2012, 01:06:11 AM »
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Chris, I haven't answered your question be I have no interested in debating hypothetical situations.

It is not necessarily hypothetical.  Let me give you an actual scenario, then, to discuss:

Rain Becomes Dust
All cards that an opponent draws because of a special ability used by that opponent are revealed instead. Place all revealed Lost Souls in opponent’s territory. Discard the rest.

This is not optional.  Should your opponent play Mayhem immediately following your draw (for the maximum hit to you, of course), they then have activated the mandatory SA on RBD, and you had zero control over it whatsoever.  And this does definitely happen, I Mayhem'd with RBD up twice on purpose at Nats for strategic purposes.  So does that mean that in this case, RBD must remain active for the remainder of turn?

Or as another example that may come up, if I play an artifact like Covenant with Phinehas to protect heroes in my territory from discard and an opponent throws out a CM on a protected hero first thing on my turn, does that stop me from activating a different artifact, or is that a different case?  If it does, then it is another example of a scenario fitting Chris's question.


As a side note, I find this rule to be consistent with the rules about artifact activation in general, which I find more important than consistency with other rules (like the return from set-aside bit) since they refer to the actual class of cards.  However, I do feel that it would be much better to have a dedicated Artifact Phase in the turn, immediately following (or during) upkeep, that would save a lot of these questions and result in absolute consistency without issues of 'top-down' vs 'bottom-up'.

Offline ChristianSoldier

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Re: Gifts of the Magi
« Reply #26 on: December 03, 2012, 01:56:43 AM »
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Or as another example that may come up, if I play an artifact like Covenant with Phinehas to protect heroes in my territory from discard and an opponent throws out a CM on a protected hero first thing on my turn, does that stop me from activating a different artifact, or is that a different case?  If it does, then it is another example of a scenario fitting Chris's question.

That would be a different case, since protection isn't triggered on cards targeting, protection is ongoing so it is always "active". But you Rain Becomes Dust is definitely a good example of a mandatory triggered ability.

The way I see the ruling is, once you have chosen to use an optional activated or triggered ability on an artifact you have in effect chosen to use that artifact as your active artifact in that location for the turn.

By optional activated ability I mean an ability like Holy Grail or Unholy Writ, which you can use whenever supposing that any conditions are being met, by optional triggered I mean any ability that you can choose to use at the moment a certain condition is met.

I also chose the wording "in that location" so it includes things in fortresses or on characters (although I'm not sure if it matters for anything)
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Offline RTSmaniac

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Re: Gifts of the Magi
« Reply #27 on: December 03, 2012, 02:24:53 AM »
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Is there a difference between activating an artifact and using an artifact?

Most artifacts state how and when they can be uses. Once per turn, once per game, upon activation, ect.

Because I use an artifacts ability, does that me I activate it? only when the cost of using the ability includes the activation of the artifact. For ex. I am Creator states upon activation the ability may be used. However this is not in all cases.

Therefore my line of thinking would include that I may use Gifts before I decide to use my artifact activation step in the Prep Phase.

Maybe we should have Bryon relook at this conclusion and see if he still feels the same way?
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Offline Gabe

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Re: Gifts of the Magi
« Reply #28 on: December 03, 2012, 03:11:14 AM »
-1
We already have two elders agreeing on this. I don't believe any further discussion is necessary.
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Offline Redoubter

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Re: Gifts of the Magi
« Reply #29 on: December 03, 2012, 06:10:43 PM »
+2
We already have two elders agreeing on this. I don't believe any further discussion is necessary.

Gabe, in my post I did point out that I also agree with the ruling based on the rules we currently have.  However, the question had been asked that, if there was a situation of a mandatory trigger, would the artifact have to remain active.  As no one had an example, it was (rightly) dismissed.  Now that we do have an example, can we just have a 'yea' or 'nay' ruling on that part?  Not a discussion, just a 'the current rule is...' so that when this thread is referenced in the future due to a similar situation all threads were resolved?

Again, I think it would be best to have a separate artifact phase, but that's changing the game up quite a bit.  And as the current rules read, I would say that Mayhem with RBD up would require RBD stay active, but we should have that ruled definitively (since it can, and will, be used by a conniving mind in the future and we should have a response).

Offline Red

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Re: Gifts of the Magi
« Reply #30 on: December 03, 2012, 08:00:51 PM »
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Here's the way artifacts should work. At begining of prep phase artifacts deactivate. Then you just do your prep phase in any order. However if this is the case CWD/Lampy/other things can be interacted with differently than the PTB most likely intend. The outcome of this ruleing effects quite alot.
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Offline Gabe

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Re: Gifts of the Magi
« Reply #31 on: December 03, 2012, 08:19:17 PM »
-1
...can we just have a 'yea' or 'nay' ruling on that part?  Not a discussion, just a 'the current rule is...'

It's rarely that simple.  ::)

ChristianSoldier did a fine job of explaining how it works.
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Offline Redoubter

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Re: Gifts of the Magi
« Reply #32 on: December 04, 2012, 01:20:26 AM »
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...can we just have a 'yea' or 'nay' ruling on that part?  Not a discussion, just a 'the current rule is...'

It's rarely that simple.  ::)

ChristianSoldier did a fine job of explaining how it works.

But...we could really use an actual ruling on this, since it does matter  ;)

And I reread what ChristianSoldier posted, and now I'm confused.  Because it seems like he's saying that the artifact does not count as activated if it does not have an optional ability that had triggered, which also seems to go against the established rules regarding artifacts remaining active for a turn in which they are activated.

Are you saying that the ruling would be that if RBD were up and an opponent used Mayhem, the owner of RBD could activate a different artifact?

Offline ChristianSoldier

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Re: Gifts of the Magi
« Reply #33 on: December 04, 2012, 01:30:23 AM »
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The way I see the ruling is, once you have chosen to use an optional activated or triggered ability on an artifact you have in effect chosen to use that artifact as your active artifact in that location for the turn.

This is in addition to normal activation stuff, so in the case of Gifts of the Magi if you use its optional trigger ability or in the case of Holy Grail, if you use the convert you have chosen to use the artifact, whereas if your opponent uses Mayhem while you have Rain Becomes Dust active (and have not done anything regarding artifact activation yet) you may later choose to deactivate it.

If an artifact was activated (as in flipped up) on your turn it is still activated and you've used up your activation for the turn whether or not it has an optional ability.

So to answer your question to make myself as clear as possible (although possibly somewhat verbose)

Are you saying that the ruling would be that if RBD were up and an opponent used Mayhem, the owner of RBD could activate a different artifact?

Assuming it was active from a previous turn yes you could activate a different one.
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Offline STAMP

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Re: Gifts of the Magi
« Reply #34 on: December 04, 2012, 12:25:19 PM »
+1
Egads!  Ever since the game went to 'phases', it is pure nonsense that characters return from set-aside in the prep phase after being triggered to return in the upkeep phase.  If they're not returned during upkeep phase, the next most logical time to return them is after discard phase base on terminology of 'turn'.

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Offline YourMathTeacher

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Re: Gifts of the Magi
« Reply #35 on: December 04, 2012, 12:43:34 PM »
+1
Egads!  Ever since the game went to 'phases', it is pure nonsense that characters return from set-aside in the prep phase after being triggered to return in the upkeep phase.  If they're not returned during upkeep phase, the next most logical time to return them is after discard phase base on terminology of 'turn'.

Don't make me bang my head again!

I'll be honest... I have always played/ruled that abilities that trigger from the return of Set-Asides take place in the Upkeep Phase. That just makes more sense to me. I didn't intend to break any rules.
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Offline Professoralstad

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Re: Gifts of the Magi
« Reply #36 on: December 04, 2012, 02:09:02 PM »
+1
Egads!  Ever since the game went to 'phases', it is pure nonsense that characters return from set-aside in the prep phase after being triggered to return in the upkeep phase.  If they're not returned during upkeep phase, the next most logical time to return them is after discard phase base on terminology of 'turn'.

Don't make me bang my head again!

I'll be honest... I have always played/ruled that abilities that trigger from the return of Set-Asides take place in the Upkeep Phase. That just makes more sense to me. I didn't intend to break any rules.

It is a common misconception that I didn't even know was wrong until a few years ago (and I've been playing since 98). I think the original logic was that the only thing that should happen during the Upkeep Phase is the addition of counters. However, we now have several cards that perform special abilities during Upkeep, so it seems as if that is no longer true. There are several reasons why it is beneficial to return your characters later in your prep phase, but probably the most common one is to use cards that can remove obstructions to your drawing before returning your Heroes from Pentecost or First Fruits for example. So maybe a change would be helpful against speed. Something to consider at least.
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Offline Redoubter

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Re: Gifts of the Magi
« Reply #37 on: December 04, 2012, 07:38:06 PM »
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The way I see the ruling is, once you have chosen to use an optional activated or triggered ability on an artifact you have in effect chosen to use that artifact as your active artifact in that location for the turn.

This is in addition to normal activation stuff, so in the case of Gifts of the Magi if you use its optional trigger ability or in the case of Holy Grail, if you use the convert you have chosen to use the artifact, whereas if your opponent uses Mayhem while you have Rain Becomes Dust active (and have not done anything regarding artifact activation yet) you may later choose to deactivate it.

If an artifact was activated (as in flipped up) on your turn it is still activated and you've used up your activation for the turn whether or not it has an optional ability.

So to answer your question to make myself as clear as possible (although possibly somewhat verbose)

Are you saying that the ruling would be that if RBD were up and an opponent used Mayhem, the owner of RBD could activate a different artifact?

Assuming it was active from a previous turn yes you could activate a different one.

Okay, hopefully you can see my point from all of that when I say that there is some inconsistency.  We are treating cards differently based on whether the benefits obtained were optional or mandatory.  The benefits/effects still occurred, regardless of the type of ability, and we don't have similar situations in other cards.  Based on the earlier discussions in this thread and the way the ruling was worded, as well as previous rulings, it would be consistent and sensible to have the artifacts remain active for the entire turn in the case I supplied.

Gabe has (I think?) stated his support for the idea that only optional artifacts would remain active, but does Prof U (who as Gabe mentioned was the second Elder to rule) share that?  His post does not address the possibility of mandatory artifact use, and I ask because it does appear that it would change the rulings we have.

Offline Prof Underwood

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Re: Gifts of the Magi
« Reply #38 on: December 05, 2012, 05:07:04 PM »
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does Prof U (who as Gabe mentioned was the second Elder to rule) share that?
I'm just not seeing how this really affects the game at this point.  The example of someone playing Mayhem while their opponent has RBD turned on doesn't make any sense, because only a moron with lack of sleep playing a tournament at 3:00 in the morning would do such a thing*.  So I'm having a hard time thinking of any time that your opponent would choose to give you a "mandatory benefit".  As long as it doesn't truly affect the game I prefer to leave the status quo ruling.  If someone can come up with a REALISTIC example of how this could affect the game, I would certainly be willing to revisit the ruling.

* - In case people don't get this, I did that at a tournament last summer :)

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Re: Gifts of the Magi
« Reply #39 on: December 05, 2012, 05:13:59 PM »
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Can your opponent use your Iron Pan's discard ability during prep phase?

Offline Prof Underwood

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Re: Gifts of the Magi
« Reply #40 on: December 05, 2012, 05:38:47 PM »
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Can your opponent use your Iron Pan's discard ability during prep phase?
I assume so, but again I don't think this is a problem.  If I'm about to discard a fortress to get rid of Iron Pan, I'm going to ask my opponent first if he's leaving it on for another turn.  No need to discard my fortress if he's going to turn it off anyway.

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Re: Gifts of the Magi
« Reply #41 on: December 05, 2012, 05:42:24 PM »
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If your opponent does, an optional SA on your artifact was activated during prep phase outside of your control; that's essentially the mandatory case we were discussing. Does that mean that artifact was chosen for you? That is a very feasible scenario that'll see a bit of use if it locks your opponent into an art.

Sometimes it's useful to get rid of a fort (ie: WOP vs Goliath). Sometimes you want to get rid of Iron Pan before your opponent discards all your forts. There are tons of reasons to discard a fort.
« Last Edit: December 05, 2012, 05:45:25 PM by Rawrlolsauce! »

Offline Gabe

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Re: Gifts of the Magi
« Reply #42 on: December 05, 2012, 05:49:20 PM »
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If your opponent does, an optional SA on your artifact was activated during prep phase outside of your control; that's essentially the mandatory case we were discussing. Does that mean that artifact was chosen for you? That is a very feasible scenario that'll see a bit of use if it locks your opponent into an art.

You answered your own question already. The Artifacts controller didn't use the ability (therefore choosing to have the Artifact active), the opponent used it.

Can we let this dead horse be already?
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Re: Gifts of the Magi
« Reply #43 on: December 05, 2012, 05:55:46 PM »
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So in the Mayhem/RBD scenario, who is using the RBD ability?

Can we let this dead horse be already?
Prof said he'd reconsider his opinion if someone provided a more realistic example than Mayhem/RBD. I don't think it's fair to say trying to do so is "beating a dead horse."

Offline Prof Underwood

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Re: Gifts of the Magi
« Reply #44 on: December 05, 2012, 06:59:04 PM »
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If your opponent does, an optional SA on your artifact was activated during prep phase outside of your control; that's essentially the mandatory case we were discussing.
I agree with Gabe that the current ruling is that players are free to do prep phase options in whatever order they choose.  I'd like to see it stay that way unless there is a good reason to change it.  This example of discarding Iron Pan is NOT a good example.  There is nothing wrong with making sure that your opponent plans to keep Iron Pan active before discarding your fortress.  It doesn't change anything.  So I'm still waiting for an example that would make me want to reconsider the current freedom that players have.

Prof said he'd reconsider his opinion if someone provided a more realistic example than Mayhem/RBD. I don't think it's fair to say trying to do so is "beating a dead horse."
Perhaps Gabe has already thought through all the artifact interaction scenarios and discovered that there aren't any REALISTIC situations where it is necessary to revisit this decision.  You are are welcome to keep suggesting them, but don't get mad at Gabe for feeling like it is a useless endeavor.

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Re: Gifts of the Magi
« Reply #45 on: December 05, 2012, 07:05:17 PM »
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We're towards the end of the game and I've been droughting my opponent. He has his offense, which doesn't rely on battlewinners, set up, and when I don't draw any souls, he decides to play Mayhem despite me having RBD up, because he needs me to draw souls, and it's worth it to him. There's your realistic scenario.

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Re: Gifts of the Magi
« Reply #46 on: December 05, 2012, 07:12:24 PM »
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We're towards the end of the game and I've been droughting my opponent. He has his offense, which doesn't rely on battlewinners, set up, and when I don't draw any souls, he decides to play Mayhem despite me having RBD up, because he needs me to draw souls, and it's worth it to him. There's your realistic scenario.
FWIW, I did that once.

However, I think Gabe would simply say this:
The Artifacts controller didn't use the ability (therefore choosing to have the Artifact active), the opponent used it.

Which still seems like a silly and convoluted distinction. It'd be much simpler to simply say your artifact becomes deactive at the beginning of your turn, and you may activate a new (or the same) artifact immediately (before your opponent has the chance to play dominants). This would obviously change things quite a lot, primarily CWD, but it's probably for the better, IMO.

Offline Prof Underwood

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Re: Gifts of the Magi
« Reply #47 on: December 05, 2012, 07:15:56 PM »
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We're towards the end of the game and I've been droughting my opponent. He has his offense, which doesn't rely on battlewinners, set up, and when I don't draw any souls, he decides to play Mayhem despite me having RBD up, because he needs me to draw souls, and it's worth it to him. There's your realistic scenario.
This is also NOT a realistic situation.  If I am in that situation, I would again wait until my opponent decided whether to leave RBD turned on.  I'd rather not throw away 6 cards if he's going to turn it off, and there's no downside to waiting until whatever point in his prep phase he decides what his artifact will be for the turn.  In fact, I would hope that he would put down some more cards first so that he is shuffling less cards into his deck and increasing the chance of him drawing a LS when he draws 6.

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Re: Gifts of the Magi
« Reply #48 on: December 05, 2012, 07:18:38 PM »
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I would say "I haven't decided yet." And then proceed with my preparation phase. If you didn't play Mayhem, I'd push a character into battle and begin the battle phase.

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Re: Gifts of the Magi
« Reply #49 on: December 05, 2012, 07:21:26 PM »
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We're towards the end of the game and I've been droughting my opponent. He has his offense, which doesn't rely on battlewinners, set up, and when I don't draw any souls, he decides to play Mayhem despite me having RBD up, because he needs me to draw souls, and it's worth it to him. There's your realistic scenario.
This is also NOT a realistic situation.  If I am in that situation, I would again wait until my opponent decided whether to leave RBD turned on.  I'd rather not throw away 6 cards if he's going to turn it off, and there's no downside to waiting until whatever point in his prep phase he decides what his artifact will be for the turn.  In fact, I would hope that he would put down some more cards first so that he is shuffling less cards into his deck and increasing the chance of him drawing a LS when he draws 6.

People make mistakes, and that doesn't make this scenario any less realistic. You yourself have accidentally made the mistake of playing Mayhem with RBD up, at a regional tournament no less, so you can't just say it's not realistic and dismiss the argument, when it quite clearly is.

 


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