Author Topic: Elders, please explain  (Read 3664 times)

Offline Alex_Olijar

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Re: Elders, please explain
« Reply #25 on: August 18, 2011, 10:15:14 PM »
+1
I am just going to be frank and say I think the intro-prep phase is really dumb and will only slow the game down. I'm sorry Mayhem is so good, but that's just the way it is.

If a card is so powerful that we need to change the rule of the game, we should probably just ban the card.

Lamborghini_diablo

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Re: Elders, please explain
« Reply #26 on: August 18, 2011, 10:24:00 PM »
0
Or add the extra clause I proposed.

That would fix FTM completely, but still let it be strong.

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Re: Elders, please explain
« Reply #27 on: August 18, 2011, 11:02:11 PM »
0
« Last Edit: August 18, 2011, 11:11:09 PM by Lamborghini_diablo »

Offline STAMP

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Re: Elders, please explain
« Reply #28 on: August 19, 2011, 01:01:51 AM »
+1
I am just going to be frank and say I think the intro-prep phase is really dumb and will only slow the game down. I'm sorry Mayhem is so good, but that's just the way it is.

If a card is so powerful that we need to change the rule of the game, we should probably just ban the card.

But I'd really like to know what Alex thinks.  ;)
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Offline theselfevident

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Re: Elders, please explain
« Reply #29 on: August 19, 2011, 01:06:47 AM »
0
Why can't the rule just be that during the 1st round dominants can't be played? Problem solved.

Offline BubbleBoy

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Re: Elders, please explain
« Reply #30 on: August 19, 2011, 01:16:11 AM »
0
Why can't the rule just be that during the 1st round dominants can't be played? Problem solved.
Mayhem is the only thing to worry about. If you go that far, the first round might as well just be intro-prep.
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Offline theselfevident

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Re: Elders, please explain
« Reply #31 on: August 19, 2011, 01:19:10 AM »
0
Why can't the rule just be that during the 1st round dominants can't be played? Problem solved.
Mayhem is the only thing to worry about. If you go that far, the first round might as well just be intro-prep.

Isn't that what it used to be pretty much?

Offline Prof Underwood

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Re: Elders, please explain
« Reply #32 on: August 19, 2011, 10:11:17 AM »
0
The way we have been playing it in teams is that after deciding who will go first, the players each take an intro-prep phase in the order that they will get to take their first turn. So, the player who will go first does an intro-prep phase (doing anything that they could do in any other preparation phase), then when they are done the next player takes a preparation phase, etc. Once all of the players have taken their intro-prep phase then the first player starts their first turn. The ordering of the intro-prep phases helped define the effects of players using Captured Ark, etc.

Having the intro-prep be just like any other preparation phase keeps from needing a bunch of extra rules for intro-preps and would be highly desirable for getting this to work with newer players in my playgroup.

I'd really like to see this become part of T1-2p.
+1 Since there is no drawing, if a person played Mayhem the most card advantage they could get would be +7 (putting down 7 cards, playing Mayhem, drawing 6, while everyone else just draws 6).  That is similar to Hur+Gifts, and is not nearly as bad as our current situation.

I would also be willing to have a rule that dominants can't be played during "intro-prep", which would allow everyone to put down some cards, and make Mayhem even less drastic if played 1st turn.

Offline Gabe

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Re: Elders, please explain
« Reply #33 on: August 19, 2011, 10:21:17 AM »
0
I tried to FTM at Nationals during intro prep in Teams and it was ruled that Dominants can't be played during intro prep. That's the first I've ever heard of such a rule. I know I've seen GoYS played several times during intro prep and nobody complained... ::)
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Offline Professoralstad

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Re: Elders, please explain
« Reply #34 on: August 19, 2011, 10:23:40 AM »
0
I tried to FTM at Nationals during intro prep in Teams and it was ruled that Dominants can't be played during intro prep. That's the first I've ever heard of such a rule. I know I've seen GoYS played several times during intro prep and nobody complained... ::)

Maybe that's just how we play it here. I for one have always heard that dominants can't be played during the intro-prep. I think that should still be the case.
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Offline Prof Underwood

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Re: Elders, please explain
« Reply #35 on: August 19, 2011, 10:51:52 AM »
+2
Maybe that's just how we play it here. I for one have always heard that dominants can't be played during the intro-prep. I think that should still be the case.
Yep, that must just be the MN way of doing it, because I know they've been allowed in past TEAMS tournaments.  I suppose it'll have to be something that we make an official ruling on so that we can standardize it across regions.  Since we have some difference in opinion between elders, we should probably just do that on the other side and then come back with a unified answer.

Offline ChristianSoldier

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Re: Elders, please explain
« Reply #36 on: August 19, 2011, 02:44:15 PM »
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I don't think the Teams rules on the tournament guide says you can play dominants during the intro prep phase.
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Offline Professoralstad

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Re: Elders, please explain
« Reply #37 on: August 19, 2011, 02:47:47 PM »
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I don't think the Teams rules on the tournament guide says you can play dominants during the intro prep phase.

But does it say you can't? If not, then you can.
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Offline ChristianSoldier

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Re: Elders, please explain
« Reply #38 on: August 19, 2011, 02:55:08 PM »
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This is what it says:

The "intro-prep phase" is used, which allows all players to put down characters, warrior-class and territory-class enhancements, fortresses, sites (and put LSs in them), and artifacts out of their original draw-8 before the first turn.

It doesn't mention dominants at all (I'm not saying that means you can't, I'm just saying what it says)
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