Author Topic: Coliseum Special Initiative Toss CBN Cards  (Read 2890 times)

Offline Gabe

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Re: Coliseum Special Initiative Toss CBN Cards
« Reply #25 on: July 07, 2016, 01:51:34 PM »
+3
Quote
...all abilities are paused and suspended...

Let's say for a moment that we've applied a unique definition to "suspended" so that it doesn't affect ongoing abilities. How are we defining "paused"?

How does all of this jive with commandment #1?

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Offline kram1138

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Re: Coliseum Special Initiative Toss CBN Cards
« Reply #26 on: July 07, 2016, 01:53:07 PM »
0
Redemption definitions do not always use the dictionary for keywords (most card games are similar in this respect; what does "poisoned" mean to an inanimate card if we just use the dictionary?), and 'suspend' means something specific in Redemption: it refers to the completion of an ability (or battle, also used in Side Battle) being postponed while something else is occurring (such as during interrupt effects or as a result of SI for an ability, and during the side battle for Side Battle).  It is specifically referring to the completion of something, and doesn't interrupt (undo) anything in the current framework of Redemption.

Not according to the REG. It doesn't define what happens when an ability is suspended. I just says that abilities that are interrupted are undone and suspended then reactivated. Nothing about it only referring to the completion of the ability.
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Offline Redoubter

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Re: Coliseum Special Initiative Toss CBN Cards
« Reply #27 on: July 07, 2016, 01:58:49 PM »
+1
Let's say for a moment that we've applied a unique definition to "suspended" so that it doesn't affect ongoing abilities. How are we defining "paused"?

How does all of this jive with commandment #1?

We don't have a definition of "paused," this is correct; however, I don't see that being equal to "undo" else we could simply have used the word we have for that (interrupt).  So unless we were to define "pause" as "undo," I cannot see this causing anything already completed and/or ongoing to not remain so (as currently ruled).

Again, the wording can certainly use clarifications, and I don't know that this will ever change for SI (the need to keep tweaking it, it is special after all).  It just isn't breaking the game right now based on the current definition.

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Re: Coliseum Special Initiative Toss CBN Cards
« Reply #28 on: July 07, 2016, 05:39:14 PM »
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thank you very much for the elder's response and consideration here, very appreciated

Offline Gabe

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Re: Coliseum Special Initiative Toss CBN Cards
« Reply #29 on: July 12, 2016, 10:38:13 AM »
+2
Our consensus on this question is as follows:

During special initiative players are NOT allowed to play a card that would be tossed (therefore not actually interrupting or negating the card that caused SI). This is consistent with how players are not allowed to play an interrupt/negate that is being prevented.

Additionally, if a toss ability is negated (during SI or otherwise), all tossed cards return to their previous location (usually the holders hand).

We are working to update the entry for SI and Toss to make it more clear.
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Offline Josh

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Re: Coliseum Special Initiative Toss CBN Cards
« Reply #30 on: July 12, 2016, 01:04:25 PM »
0
Our consensus on this question is as follows:

During special initiative players are NOT allowed to play a card that would be tossed (therefore not actually interrupting or negating the card that caused SI). This is consistent with how players are not allowed to play an interrupt/negate that is being prevented.

Additionally, if a toss ability is negated (during SI or otherwise), all tossed cards return to their previous location (usually the holders hand).

We are working to update the entry for SI and Toss to make it more clear.

Thanks to the Elders for the clarification!

I guess this means Toss won't be defined as a Modifier as Polarius suggested.  I actually think his argument had a lot of merit.  Toss functions basically the same as the CBP, CBI, and CBN Modifiers.  They all "modify" how other cards are played:  CBP/I/N grant CBP/I/N to certain abilities before the targeted abilities activate, and Toss grants "discard this enhancement to decrease an opposing character X/X regardless of protection or immunity (X = strength of the discarded enhancement)" to an enhancement when played, before the targeted enhancement activates. 

This also means Toss is not a Play ability, which are inherently CBI.
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Offline Gabe

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Re: Coliseum Special Initiative Toss CBN Cards
« Reply #31 on: July 12, 2016, 01:24:37 PM »
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I guess this means Toss won't be defined as a Modifier as Polarius suggested.  I actually think his argument had a lot of merit.

Can you remind me again where that suggestion took place? I don't see it in this thread.
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Offline Josh

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Re: Coliseum Special Initiative Toss CBN Cards
« Reply #32 on: July 12, 2016, 01:30:37 PM »
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I guess this means Toss won't be defined as a Modifier as Polarius suggested.  I actually think his argument had a lot of merit.

Can you remind me again where that suggestion took place? I don't see it in this thread.

http://www.cactusgamedesign.com/message_boards/ruling-questions/how-toss-works/

I don't necessarily agree with all of his assertions in the thread, but the suggestion that Toss be classified as a Modifier is one I definitely support.
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Offline Gabe

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Re: Coliseum Special Initiative Toss CBN Cards
« Reply #33 on: July 12, 2016, 01:35:48 PM »
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Thank you for the link. We will consider that option as we discuss how to make the toss entry clearer in the REG.
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Offline Praeceps

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Re: Coliseum Special Initiative Toss CBN Cards
« Reply #34 on: July 12, 2016, 09:45:16 PM »
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It would make things easier and would mean you wouldn't have to debate using space on a toss card for the CBI portion vs. leaving it open to argument, speculation, and augury as to figuring out just what happens when the card does get interrupted and nuked or negated.
Just one more thing...

Offline Josh

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Re: Coliseum Special Initiative Toss CBN Cards
« Reply #35 on: July 13, 2016, 08:07:04 AM »
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It would make things easier and would mean you wouldn't have to debate using space on a toss card for the CBI portion vs. leaving it open to argument, speculation, and augury as to figuring out just what happens when the card does get interrupted and nuked or negated.

Well, Modifiers are not inherently CBN; only abilities that grant CBP/I/N to other abilities are inherently CBN.  Instead and Regardless are not CBN unless the whole ability is.

But since abilities that grant CBP/I/N were ruled to be inherently CBN for simplicity, Toss abilities could be ruled to be CBI as a default, I guess.  Is Casting Stones the only Toss card that isn't CBI already?
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Offline Gabe

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Re: Coliseum Special Initiative Toss CBN Cards
« Reply #36 on: July 13, 2016, 08:39:17 AM »
0
But since abilities that grant CBP/I/N were ruled to be inherently CBN for simplicity, Toss abilities could be ruled to be CBI as a default, I guess.  Is Casting Stones the only Toss card that isn't CBI already?

Coliseum, the card this thread is about. ::) :)
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Offline Josh

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Re: Coliseum Special Initiative Toss CBN Cards
« Reply #37 on: July 13, 2016, 09:36:17 AM »
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But since abilities that grant CBP/I/N were ruled to be inherently CBN for simplicity, Toss abilities could be ruled to be CBI as a default, I guess.  Is Casting Stones the only Toss card that isn't CBI already?

Coliseum, the card this thread is about. ::) :)

Because of Coliseum, I don't think Toss abilities should be inherently CBI or CBN.  Coliseum can work both ways, and there are a good number of GEs with 5+ strength that Coliseum would toss for CBI battlewinners.
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Offline The Guardian

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Re: Coliseum Special Initiative Toss CBN Cards
« Reply #38 on: July 13, 2016, 09:46:04 AM »
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+1 Even though it can get slightly messy, I think it's best to leave Coliseum as non-CBI.
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