Author Topic: Banding Multiple Copies of a Unique Character into Battle  (Read 5758 times)

Offline YourMathTeacher

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #25 on: April 24, 2011, 01:54:57 PM »
0
That's defining how ignore works :P

Which is how "game rule" is defined.  ;)
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Offline Isildur

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #26 on: April 24, 2011, 03:46:04 PM »
+1
Due to the fact it says Band on Creation I would say D.
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TheHobbit13

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #27 on: April 24, 2011, 04:13:24 PM »
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at first I thought the answer was A. But upon YMTs observation on multiple abilities I think the answer is C.



What about the 16 card hand limit..  Could I only search for 16-x heroes (x is the number of cards currently in hand)?

Offline Alex_Olijar

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #28 on: April 24, 2011, 06:45:28 PM »
-1
I vote A, but C makes sense as well.

Offline CountFount

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #29 on: April 24, 2011, 06:51:56 PM »
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As a member of K.I.S.S., I vote 'D'.
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Warrior_Monk

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #30 on: April 24, 2011, 09:31:45 PM »
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What about the 16 card hand limit..  Could I only search for 16-x heroes (x is the number of cards currently in hand)?
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Offline YourMathTeacher

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #31 on: April 24, 2011, 10:36:37 PM »
+1
The original ruling for the hand limit was that you would stop at 16, regardless of SAs. It seems logical that the same would happen here. First, every hero not currently in battle would be added to battle. Then, you would add the duplicates to your hand until you reached 16. The rest would stay in deck.

I believe the order would be up to the owner of the deck, much like placing under draw pile can be in any order. If you have a card that searches for Jacob, you do not have to pick the first Jacob you see and then stop looking at your deck. You just have to make sure you take out only what you were allowed to search for.
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Offline SomeKittens

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #32 on: April 24, 2011, 10:40:15 PM »
+2
In this situation, it would be revealed before being added to hand.
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Offline Minister Polarius

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #33 on: April 25, 2011, 12:22:58 AM »
+1
I somehow missed the banding wording the first time I read it. YMT is correct, dupes would go to hand up to 16 your choice and the rest would stay in deck.
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Offline YourMathTeacher

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #34 on: April 25, 2011, 05:19:13 PM »
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In this situation, it would be revealed before being added to hand.

I agree. If the search card is specific (not just "a card"), then you must reveal the searched card before putting it anywhere.
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Offline SomeKittens

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #35 on: April 26, 2011, 11:15:28 AM »
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Now, I've always played that the card is completely revealed, but I've seen people only reveal it enough to show that it satisfies the requirements.  (i.e., showing that it's red brigade enhancement with A Soldiers Prayer)
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Offline SirNobody

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #36 on: April 26, 2011, 01:54:02 PM »
-1
Hey,

First, If a card says to search for something and doesn't say what to do with it, there is an implied "and add it to hand" ability.  But if a card does say what to do with the card that was searched for there is NOT an add to hand ability.  So creation of the world either adds characters to battle or leaves them in the draw pile so there is no way for characters to end up in your hand.

Second, a player may not target a character with a special ability if doing so would result in two copies of the same unique character being present in the same battle.  So you can target the first copy of Jacob and thus he would get banded into battle, but you cannot target the second Jacob with Creation of the World, so the second Jacob remains in your draw pile.  (Which would be option D from the original post if anyone is keeping track.)

Tschow,

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Offline Gabe

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #37 on: April 26, 2011, 01:58:47 PM »
+1
Thanks for your input, Tim.  That's the same conclusion that Jordan and I came to during a game.  Neither of us were 100% confident we were correct though at the time so I posted this.
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Offline Red Dragon Thorn

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #38 on: April 26, 2011, 02:00:21 PM »
+1
Hey,

I agree with your first statement, but not your second.

A player may not target a character with a special ability that allows you to pick the target If I play a card like Creation of the World that targets all Gen. Heroes, it targets all copies of Jacob - This very same situation is actually laid out in the rulebook, using Valley of Dry Bones and Moses.
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Offline STAMP

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #39 on: April 26, 2011, 02:03:22 PM »
+1
+1 with RDT
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Offline YourMathTeacher

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #40 on: April 26, 2011, 04:33:15 PM »
+2
I don't agree with either of Tim's statements.

Having two different defaults for the same special ability is unnecessarily confusing.
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Offline SirNobody

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #41 on: April 26, 2011, 11:50:53 PM »
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Hey,

A player may not target a character with a special ability that allows you to pick the target If I play a card like Creation of the World that targets all Gen. Heroes, it targets all copies of Jacob - This very same situation is actually laid out in the rulebook, using Valley of Dry Bones and Moses.

There's a difference between controlling multiple copies of a character in your territory/set-aside area and multiple copies of the same character being in battle.  It is possible to end up with two copies of Moses in your territory (which is what Valley of Dry Bones would cause).  It is NEVER possible to have two copies of the same character in battle.

I don't agree with either of Tim's statements.

Having two different defaults for the same special ability is unnecessarily confusing.

Neither of my statements actually had to do with defaults, so I'm a little confused by your comment.  Could you try to clarify for me?

Tschow,

Tim "Sir Nobody" Maly

Offline Red Dragon Thorn

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #42 on: April 27, 2011, 12:44:41 AM »
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There's a difference between controlling multiple copies of a character in your territory/set-aside area and multiple copies of the same character being in battle.  It is possible to end up with two copies of Moses in your territory (which is what Valley of Dry Bones would cause).  It is NEVER possible to have two copies of the same character in battle.

I'm confused as to why we have a seemingly meaningless distinction between these two, when both Valley of Dry Bones and Creation of the World do essentially the same thing.
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Offline STAMP

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #43 on: April 27, 2011, 01:46:28 PM »
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There's a difference between controlling multiple copies of a character in your territory/set-aside area and multiple copies of the same character being in battle.  It is possible to end up with two copies of Moses in your territory (which is what Valley of Dry Bones would cause).  It is NEVER possible to have two copies of the same character in battle.

I'm confused as to why we have a seemingly meaningless distinction between these two, when both Valley of Dry Bones and Creation of the World do essentially the same thing.

Exactly.  Qualifying your targeting based on the destination of said targets is like putting the cart before the horse.   :-\
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Offline YourMathTeacher

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #44 on: April 27, 2011, 04:08:55 PM »
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I don't agree with either of Tim's statements.

Having two different defaults for the same special ability is unnecessarily confusing.

Neither of my statements actually had to do with defaults, so I'm a little confused by your comment.  Could you try to clarify for me?

Certainly.  ;D

My first statement was an addition to the previous two posts. I don't agree with your second statement for the same reasons as RDT and the STAMP. My second statement about defaults was in reference to the "Implied add to hand" for searches, which is most certainly a default. SAs that say "and" have been treated as separate abilities on cards, rather than conditional abilities. Now you are suggesting that they are indeed conditional because if the 'add to battle" part of the SA is not possible, then the whole SA fizzles. So, either abilities separated by "and" are conditional or they are not.
« Last Edit: April 27, 2011, 04:19:11 PM by YourMathTeacher »
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Offline SirNobody

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #45 on: April 27, 2011, 10:40:45 PM »
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Hey,

There's a difference between controlling multiple copies of a character in your territory/set-aside area and multiple copies of the same character being in battle.  It is possible to end up with two copies of Moses in your territory (which is what Valley of Dry Bones would cause).  It is NEVER possible to have two copies of the same character in battle.

I'm confused as to why we have a seemingly meaningless distinction between these two, when both Valley of Dry Bones and Creation of the World do essentially the same thing.

There are two sides to the duplicate characters rule.  The more commonly implemented one is the rule that restricts me from having more than one copy of a unique character that I control.  The less common side is that two copies of the same unique character cannot be in the same battle at the same time.

The second side stems from the idea that you can't block a converted Goliath with a non-converted Goliath, and doesn't have anything to do with control of the character so it is necessary in addition to the first side.  (It's not necessary in that the game would explode without it but rather that the duplicate characters rule as it has been since it's inception would be significantly different without it.)

Creation of the World creates the unique situation where both sides of the rule apply at the same time.  The second side is more restrictive, so it's effect ends up being applied.

If you're really asking why the duplicate characters rule is what it is...I can't help you with that (I'm pretty sure I was against it when it came out but that rule slightly predated my involvement in such discussions).

Tschow,

Tim "Sir Nobody" Maly

 


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