New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Thank you. Is there a limit on how many panic demons or obsidian minions you can band? Can you band different brigades? Is the only thing that required under Deck 1 building that they can't be the same brigade & have the same special ability? (can I band 4 or 5 or 6 or 7 of differing brigades?)
Thank you, that was a rather odd thought. (Never saw the angel wars cartoon.)
Thank you. The answers really do help.1. So in a capture or discard situation, the Angel Wars Winds 'Holder may exchange an angel in battle with an angel in holder’s hand, territory, or Chamber of Angels.' still requires an interrupt card like AW Swift Beings 'Interrupt the battle and play the next enhancement.'? Does that mean that the battle continues with that? I mean, is one angel captured and the other one exchanged is fighting? Or does it simply exchange who is being captured? 2. Can the PA Three Angels 'Up to two silver brigade Heroes may join the battle. Ability cannot be interrupted or prevented by an Artifact.' be played as the next enhancement after Angel Wars Swift Beings 'Interrupt the battle and play the next enhancement.' and cause the battle to continue? Would one angel gets captured but the other two angels are now fighting for the Lost Soul? 3. What type of the card is Angel Wars Fear of Danger 'Place this card on a Hero in a territory. Hero cannot enter battle until this card is removed.'?4. What is a turn in a multiplayer game? If AW Guarding is played "Protect all Lost Souls and human Heroes from discard abilities this turn.", does that mean during this round of turns? And does this prevent dominants killing my human Heroes during this round of turns?
Thank you again.1. Are Angels in the fortress Chamber of Angels in play? That is, if exchanging an angel from battle with an angel in the fortress Chamber of Angels with Winds, does the Angel that went to Chamber of Angels still get captured?
2. Do you mean if you exchange an angel with the Winds card with one in your hand, the card was removed out of play, and therefore can't be captured?
3. Just want to re-affirm what JSB just said... at least, I think he said.., I can interrupt, prevent, negate, and discard an interrupt?
Since Panic Demon and Obsidian Minion is a type of character and not a name of a specific character, can you have duplicates? All the Obsidian Minions except the rare yellow one have the same special abilities, and all the Panic Demons have unique special abilities. I thought Deck I said only one character with the same special ability... but I've already heard you can have every Obsidian Minion in a deck. So, I'm just wondering if my duplicate Panic Demons and duplicate Obsidian Minions are allowed to have a place in my 50 card type I deck.
When a person attempts to rescue a lost soul, they must name the soul, right? For example, my friend attempts to take one of four lost souls, and I have the dominant Burial in my hand. If my friend is stuck to a specific lost soul, and I bury it in my discard with the dominant Burial, then the battle continues but he can't win a soul this turn, right? My friend doesn't get to have any of the other three souls due to that one soul being buried, right?
Unless it specifies an opponent's evil character (which I don't think any do), you can convert any evil character you want, yours included, as long as it fits the restrictions on the particular card (and the character is in play).
More questions...1. Is a curse card enhancement a curse/covenant?2. Is a curse card enhancement considered an artifact for the negate and discard an
Covenants and curses are separate. Curses are a combination of an evil enhancement and an artifact. You cannot use Cov Keepers to draw a curse.
1. In your hand or deck, they aren't considered enhancements nor atrifacts. So if you have an ability that searches for an enhancement or artifact, you cannot get them.
That makes sense except for the inability to search for a curse card, while in the same hand being able to search for covenants several times.
I just didn't think it made sense that you could search for nearly every card that enhances play, including fortresses, enhancements, and covenants, yet not be able to search for curses. It just doesn't make logical sense.
I have a little 4/4 blue character with a SA that pulls any artifact. It fortunately works with good or bad artifacts.