Author Topic: New Rules Effective May 1, 2016  (Read 3500 times)

Offline Gabe

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New Rules Effective May 1, 2016
« on: April 27, 2016, 12:03:14 PM »
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Three new rules effective May 1, 2016:

Resolving Multiple Lost Soul Abilities at the Start of a Game

When multiple players draw Lost Souls with abilities that trigger "when drawn" or "when put in play" use the following steps to determine the order the Lost Souls are resolved:
  • Before any Lost Soul abilities are resolved determine who has the most Lost Souls in the Land of Bondage. Similar to choosing who goes first the game, that player chooses who goes first when resolving Lost Soul abilities. If two or more players are tied for the most, roll a die (or use another mutually agreeable method) to determine who gets to choose.
  • The chosen player chooses the order to resolve all Lost Soul abilities in that players Land of Bondage. Continue resolving Lost Soul abilities clockwise around the table.
  • Once all Lost Soul abilities are resolved, determine who gets to play first as normal

Lost Soul Deck Building Rules

T1 deck building rules will limit all Lost Souls with a special ability to 1 per deck, regardless of deck size.

T2 deck building rules will limit all Lost Souls with a special ability to 2 per deck, regardless of deck size.

Dominants in Teams

Dominants are being added to the "shared" card list in Team play. This means that a Dominant on the table is a shared card between both players on a Team.

Teams may still only collectively play ONE copy of any Dominant. However, the owner of that copy may play that copy more than one time.
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Offline Gabe

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Re: New Rules Effective May 1, 2016
« Reply #1 on: April 27, 2016, 12:03:27 PM »
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Explanations

Resolving Multiple Lost Soul Abilities at the Start of a Game

Lost Souls like Revealer, Hopper and Awake can all trigger at the start of the game. There are strategic advantages and disadvantages to the timing of resolving the Lost Soul abilities. This new rule provides a fair way of determining that order.

Lost Soul Deck Building Rules

Previously deck building rules allowed 1 copy of a special ability Lost Soul for every 50 cards a deck. In T1 that could max out at 3 copies. In T2 it could max out at 5 copies. There are enough special ability Lost Soul options in the game now that duplicating the same cards is not necessary. This also removes the potential for abuse by loading a deck with several copies of the Lost Souls card.

Dominants in Teams

The rules for Teams were formulated prior to the printing of The Holy Spirit and Glory of the Lord (P). This rule update allows these cards to function as intended in a Teams environment. It also clarifies that in the event one of these cards is returned to deck or hand, it can be played again by the team member who played it initially.
« Last Edit: April 27, 2016, 02:31:20 PM by Gabe »
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kariusvega

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Re: New Rules Effective May 1, 2016
« Reply #2 on: April 27, 2016, 02:20:44 PM »
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this is a really helpful clarification, thanks Gabe!!

Offline uthminister [BR]

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Re: New Rules Effective May 1, 2016
« Reply #3 on: April 27, 2016, 02:23:39 PM »
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Good to know. Thanks for the clarification as well!

Offline Lampy 2.0

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Re: New Rules Effective May 1, 2016
« Reply #4 on: April 27, 2016, 02:46:02 PM »
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Good rulings. The effect resolve order for lost souls is pretty good and the changes to lost souls for deckbuilding make sense. I honestly don't know how many people play with a 100+  T1 deck, so this ruling seems fair. :)
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Offline The Guardian

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Re: New Rules Effective May 1, 2016
« Reply #5 on: April 27, 2016, 02:56:21 PM »
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Good rulings. The effect resolve order for lost souls is pretty good and the changes to lost souls for deckbuilding make sense. I honestly don't know how many people play with a 100+  T1 deck, so this ruling seems fair. :)

Not many, but we did not want to restrict people who do enjoy playing larger decks from doing so. At the same time, we wanted to curb the power of the Lost Souls card in particular. It's already strong enough with ways to reset it so we believe this will be a positive change for the game.  :)
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Offline Josh

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Re: New Rules Effective May 1, 2016
« Reply #6 on: April 27, 2016, 02:59:00 PM »
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Good rulings. The effect resolve order for lost souls is pretty good and the changes to lost souls for deckbuilding make sense. I honestly don't know how many people play with a 100+  T1 deck, so this ruling seems fair. :)

I've played against 154-card T1 decks with 3 Gates of Hell and 3 Liner LS.  It's not fun  :D

At the same time, we wanted to curb the power of the Lost Souls card in particular. It's already strong enough with ways to reset it so we believe this will be a positive change for the game. 

The most "positive change" for the game, in regards to the Liner LS, would be instituting a deckbuilding rule that you can have exactly 0 copies of the 2 and 3 Liner LS in any T1 or T2 deck  ;)
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Offline Crashfach2002

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Re: New Rules Effective May 1, 2016
« Reply #7 on: April 27, 2016, 03:12:32 PM »
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I've had mixed success with the Liner Lost Souls.  When I'm playing my younger players who don't always know to keep their SoG or NJ for it (even though there are now plenty of cards to go ahead and play them while you can!), it tends to be a very powerful card.  But most of the time when playing Type 2, I would give both of my liners "hits" and then my opponent plays SoG and NJ, and then effectively has a 4 LS swing which hurts badly (as I've never seemed to pull that off).

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Re: New Rules Effective May 1, 2016
« Reply #8 on: April 27, 2016, 03:25:46 PM »
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I've had mixed success with the Liner Lost Souls.  When I'm playing my younger players who don't always know to keep their SoG or NJ for it (even though there are now plenty of cards to go ahead and play them while you can!), it tends to be a very powerful card.  But most of the time when playing Type 2, I would give both of my liners "hits" and then my opponent plays SoG and NJ, and then effectively has a 4 LS swing which hurts badly (as I've never seemed to pull that off).

IMO, the Liner is rarely effective in T2 with the Rescuer's Choice rule as the opponent can typically decide if it's in their best interest to take a tap or to go after a different soul.
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Offline Crashfach2002

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Re: New Rules Effective May 1, 2016
« Reply #9 on: April 27, 2016, 03:34:41 PM »
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I've had mixed success with the Liner Lost Souls.  When I'm playing my younger players who don't always know to keep their SoG or NJ for it (even though there are now plenty of cards to go ahead and play them while you can!), it tends to be a very powerful card.  But most of the time when playing Type 2, I would give both of my liners "hits" and then my opponent plays SoG and NJ, and then effectively has a 4 LS swing which hurts badly (as I've never seemed to pull that off).

IMO, the Liner is rarely effective in T2 with the Rescuer's Choice rule as the opponent can typically decide if it's in their best interest to take a tap or to go after a different soul.

So that is why I stopped using it!   :P

Offline dermo4christ

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Re: New Rules Effective May 1, 2016
« Reply #10 on: April 27, 2016, 03:46:22 PM »
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So just for clarification....is it 1 lost soul with an ability and 6 w/o? or do you mean 7 lost souls with abilities and either of those 7 can have 1 copy?  i.e. 3liner, 3liner, retriever, retro, rejoice, punisher, hand discarder....

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Re: New Rules Effective May 1, 2016
« Reply #11 on: April 27, 2016, 03:47:56 PM »
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So just for clarification....is it 1 lost soul with an ability and 6 w/o? or do you mean 7 lost souls with abilities and either of those 7 can have 1 copy?  i.e. 3liner, 3liner, retriever, retro, rejoice, punisher, hand discarder....

In T1 you can use all special ability Lost Souls, you just can't have more than one of the exact same card.
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Offline dermo4christ

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Re: New Rules Effective May 1, 2016
« Reply #12 on: April 27, 2016, 04:57:44 PM »
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So just for clarification....is it 1 lost soul with an ability and 6 w/o? or do you mean 7 lost souls with abilities and either of those 7 can have 1 copy?  i.e. 3liner, 3liner, retriever, retro, rejoice, punisher, hand discarder....
In T1 you can use all special ability Lost Souls, you just can't have more than one of the exact same card.

Understood! Thanks for the clarification!

Offline uthminister [BR]

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Re: New Rules Effective May 1, 2016
« Reply #13 on: April 28, 2016, 10:07:16 AM »
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So just for clarification....is it 1 lost soul with an ability and 6 w/o? or do you mean 7 lost souls with abilities and either of those 7 can have 1 copy?  i.e. 3liner, 3liner, retriever, retro, rejoice, punisher, hand discarder....
In T1 you can use all special ability Lost Souls, you just can't have more than one of the exact same card.

Understood! Thanks for the clarification!

I assume you meant 3-liner and 2-liner in your example. For reference, those cards are the same card so you could not have both with this new rule.

 


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