Author Topic: The Future of Redemption?  (Read 11114 times)

Offline Red

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The Future of Redemption?
« on: January 16, 2013, 11:24:56 PM »
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As much as I hate to think this way, the future for this game looks pretty bleak. No new cards till what nationals? This season will be slow... Any updates on the New set Elders?
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Warrior_Monk

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Re: The Future of Redemption?
« Reply #1 on: January 16, 2013, 11:54:09 PM »
+4
Dead within 5 years, revived whenever me and Chris and Olijar become multibillionaires.

Rob has kept it afloat for an awesome long time, but I just don't see how he can keep doing it. The finances has been the problem this year, and I really don't see starter decks fixing that. The whole Redemption market is in shambles right now, and there are few things actually worth buying. From a financial perspective, Redemption is dead weight upon Cactus.

That said, if Redemption died, I would attempt to assemble a team to put together RTS expansions and have monthly tournament or something like that.

Offline YourMathTeacher

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Re: The Future of Redemption?
« Reply #2 on: January 16, 2013, 11:57:20 PM »
+3
It will linger because we are using a tried and true method of keeping dying franchises alive. The new starter decks will be:

Redemption Black  &  Redemption White
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Warrior_Monk

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Re: The Future of Redemption?
« Reply #3 on: January 16, 2013, 11:58:47 PM »
+1
It will linger because we are using a tried and true method of keeping dying franchises alive. The new starter decks will be:

Redemption Black  &  Redemption White
Redemption X & Redemption Y will be so much better.

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Re: The Future of Redemption?
« Reply #4 on: January 17, 2013, 12:02:42 AM »
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Did YMT really just imply that Pokemon is dying?

Offline YourMathTeacher

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Re: The Future of Redemption?
« Reply #5 on: January 17, 2013, 12:08:01 AM »
+3
Did YMT really just imply that Pokemon is dying?

YMT remembers when the naysayers were suggesting that Pokemon was dying...  ;)
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Offline Isildur

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Re: The Future of Redemption?
« Reply #6 on: January 17, 2013, 12:31:19 AM »
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The whole Redemption market is in shambles right now, and there are few things actually worth buying.
To be honest I think this is the main reason the game is slowly dieing. The collectable aspect of the game really isnt there like it was a few years back since I can now buy almost any card for a dollar or less. Even the tin cards are starting to drop in price as the years go by.
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Offline Master KChief

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Re: The Future of Redemption?
« Reply #7 on: January 17, 2013, 01:39:30 AM »
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It will linger because we are using a tried and true method of keeping dying franchises alive. The new starter decks will be:

Redemption Black  &  Redemption White

Dude, don't know what you're talking about, I have Redemption Black & White 2 plugged into my 3DS right now.
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Offline ChristianSoldier

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Re: The Future of Redemption?
« Reply #8 on: January 17, 2013, 04:55:15 AM »
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A friend and I were having a similar discussion a few days ago. It does look like Redemption might be dying. But lack of a set is not proof of that.

First of all, if I remember correctly, Rob is committed to keeping Redemption going as long as he can. Secondly, many of the players are committed to keeping Redemption going for as long as Rob will keep printing card (and longer). Thirdly, there could always be another Warrior's set (the set that saved Redemption back when it was dying last time).

Of course I do understand the realities of the matter, that Cactus is a business and if Redemption isn't worth the cost it may have to get cut, but I don't think we should prepare Redemption's Eulogy's quite yet.

That said, if Redemption died, I would attempt to assemble a team to put together RTS expansions and have monthly tournament or something like that.

If that happens I'd love to be on the team.
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Offline joel_f

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Re: The Future of Redemption?
« Reply #9 on: January 17, 2013, 07:40:36 AM »
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That said, if Redemption died, I would attempt to assemble a team to put together RTS expansions and have monthly tournament or something like that.

If that happens I'd love to be on the team.

^ditto  8).

But, in all honesty, there may be a few avenues still open. Drawing new players is always helpful because they're willing to buy all the old stuff since they're discovering it for the the first time. I remember when Magic: The Gathering (off of which I'm told Redemption is based) piloted the "Guru Program" where they would send a "Guru Starter Kit" to those interested in teaching new players how to play and giving certain incentives to both the "Gurus" and the new players (e.g. special promo cards, boosters, etc.). They had a system for verifying the Gurus were drawing new players (I think something like a recommendation when you make online purchases) to track the success of the system. Also, the richness intrinsic to the source of this game's inspiration (namely Sacred Scripture) is inexhaustible, so potential for new material is never wanting, but it seems from the above that it is not necessarily new material, but players (or more specifically buyers) that seem wanting?

Offline Prof Underwood

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Re: The Future of Redemption?
« Reply #10 on: January 17, 2013, 08:27:18 AM »
+5
Reports of Redemption's (and Mark Twain's) death have been greatly exaggerated :)

I actually think that the new starter decks WILL make a big difference for the game.  They will bring in new players, which means new business, which means that the game keeps on keepin' on.  The best way to help out is for everyone to start their own playgroup with their friends.

Offline Gabe

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Re: The Future of Redemption?
« Reply #11 on: January 17, 2013, 09:35:31 AM »
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I can't speak for other areas of the country, but the playgroup in my area is growing and thriving. We've had 20 new 8-14 year olds learn the game in the past 6 months. I get around 2-4 new people each month when we host playgroup.
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Offline Bryon

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Re: The Future of Redemption?
« Reply #12 on: January 17, 2013, 10:06:51 AM »
+4
Playgroups grow and decline ... and often then grow and decline again.

But around the country it often happens that while one playgroup is in a period of decline, another is in a growth period.

Then there are sometimes product releases that spark a revival across multiple playgroups.  Warriors did it once.  The new starters might do that again.  Rather, the new starters might spark the creation of multiple new playgroups (and perhaps the revival of a few waning ones).

Offline Alex_Olijar

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Re: The Future of Redemption?
« Reply #13 on: January 17, 2013, 11:35:31 AM »
+1
Redemption won't "die" per se as long as Rob wants to produce it. The competitive realm of it might die, but not the game itself.

Offline YourMathTeacher

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Re: The Future of Redemption?
« Reply #14 on: January 17, 2013, 11:37:22 AM »
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Dude, don't know what you're talking about, I have Redemption Black & White 2 plugged into my 3DS right now.

Further evidence that allegedly dying franchises can be rejuvenated with a good release.  ;)
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Offline The Guardian

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Re: The Future of Redemption?
« Reply #15 on: January 17, 2013, 12:18:45 PM »
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If nothing else, (which I find unlikely), keeps Redemption going, I believe Booster draft will. The randomness ensures that every game is at least a little different.
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Offline Platinum_Angel

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Re: The Future of Redemption?
« Reply #16 on: January 17, 2013, 12:42:30 PM »
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Reports of Redemption's (and Mark Twain's) death have been greatly exaggerated :)

I actually think that the new starter decks WILL make a big difference for the game.  They will bring in new players, which means new business, which means that the game keeps on keepin' on.  The best way to help out is for everyone to start their own playgroup with their friends.

I have talked about this in different posts over the last year.

I believe we need to start a Redemption Campaign! Each play groups goal would be to invite or recruit three people per person in each group to try Redemption. Weither it be a new friend from school, a new co-worker, a family member (cousin etc.), next door neighbor, mailman, different churches, etc. If we all made this our goal in 2013the we could see a huge demand fir the game. (We could even force a second printing of the new set) I think Rob should appoint a person to start the campaign and carry it out.

Just my 2 pennies...
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Re: The Future of Redemption?
« Reply #17 on: January 17, 2013, 12:52:11 PM »
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Redemption won't "die" per se as long as Rob wants to produce it. The competitive realm of it might die, but not the game itself.
Unless he, you know, can't.

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Re: The Future of Redemption?
« Reply #18 on: January 17, 2013, 01:05:04 PM »
+2
It's less about the size of the playgroups and more about the number. The "Tournaments" page on cactus has grown continually smaller, and currently is pretty much just 3 states--NY, MN, and MA.

At this point, Starter Decks are probably the best bet, but I don't think it will solve the financial issue. We need to get more players, yes, but they also need to stick around and be dedicated, buying other stuff (which are pretty cheap and generally not bought from Cactus at this point).

Offline Prof Underwood

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Re: The Future of Redemption?
« Reply #19 on: January 17, 2013, 05:07:55 PM »
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It's less about the size of the playgroups and more about the number. The "Tournaments" page on cactus has grown continually smaller, and currently is pretty much just 3 states--NY, MN, and MA.
This doesn't necessarily mean that the number of tournaments has decreased.  I think that the whole "impromptu" tournament options is primarily responsible for the decline in listings on the website.  Instead of sending in stuff far in advance, people are just holding these impromptu tournaments and sending in the info afterward.  At least that's why KY isn't showing up anymore.

Our playgroup (which is also up this year to it's highest level) had a couple tournaments in the fall, and a tourney this weekend with Booster Draft, T1-2p, and TEAMS.  We'll probably have a couple district level tournaments during the spring semester, and are planning on hosting KY state this summer.

Offline YourMathTeacher

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Re: The Future of Redemption?
« Reply #20 on: January 17, 2013, 05:15:27 PM »
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I think the NY, MN, and MA hosts just have more money to put up front to offer tournaments well in advance. I just live one tournament at a time.  ;)

I also agree that impromptu tournaments have likely increased, while future tournaments (more than 2 months from now) have decreased. This is not a good judge of the total number of tournaments that Cactus will get paid for this year compared to previous years.
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Offline lp670sv

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Re: The Future of Redemption?
« Reply #21 on: January 17, 2013, 05:47:08 PM »
+5
Is the world ready for a true online component to redemption that would solve its biggest problem, availablity of players, and could solve their revenue stream? The world may never know. Yes if only we had some sort of version of Redemption that was....Online....that was better than RTS.....if only...
« Last Edit: January 17, 2013, 07:10:38 PM by lp670sv »

Offline hi123

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Re: The Future of Redemption?
« Reply #22 on: January 17, 2013, 06:29:05 PM »
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 Im not sure about other playgroups, but the Roanoke VA one is almost dead. We are lucky if we get more than five people at the meets... In my opinion, If we want new players, then we need to start to make the game simpiler. I think if there werent as many rules then more people would be interested.
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Offline Platinum_Angel

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Re: The Future of Redemption?
« Reply #23 on: January 17, 2013, 06:54:57 PM »
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All games come with rules. Easy and hard. If it were easy nobody would do it cause it isnt a challenge.
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Offline Red

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Re: The Future of Redemption?
« Reply #24 on: January 17, 2013, 06:58:01 PM »
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Im not sure about other playgroups, but the Roanoke VA one is almost dead. We are lucky if we get more than five people at the meets... In my opinion, If we want new players, then we need to start to make the game simpiler. I think if there werent as many rules then more people would be interested.
Just Saiyan Magic does have more rules than we do. Not to mention the mountain of keywords and cards to keep track of in any non block/standard format. Yet somehow, they have more players than we do:P Simplicity isn't the answer.
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