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Redemption Game Health Discussion and Solutions

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Crashfach2002:

--- Quote from: Sean on November 30, 2022, 01:52:12 PM ---I just had another idea that I've not heard previously.

New rule: Any cards drawn during the preparation phase may not be played from hand in that same preparation phase.

--- End quote ---

While the thoughts of this are solid, in function this simply won't work. We are at the mercy of people being honest here. Generally speaking you will have no idea what was in my hand and what I drew, so the honor system is king. While this game has always been based on that, recent rulings have taken steps to make this less of a necessity. Not because no one can be trusted, but mostly because certain people in certain circumstances will simply be tempted to cheat, so we want to avoid putting people in that position as much as possible.

Sean:

--- Quote from: Crashfach2002 on November 30, 2022, 05:35:16 PM ---
--- Quote from: Sean on November 30, 2022, 01:52:12 PM ---I just had another idea that I've not heard previously.

New rule: Any cards drawn during the preparation phase may not be played from hand in that same preparation phase.

--- End quote ---

While the thoughts of this are solid, in function this simply won't work. We are at the mercy of people being honest here. Generally speaking you will have no idea what was in my hand and what I drew, so the honor system is king. While this game has always been based on that, recent rulings have taken steps to make this less of a necessity. Not because no one can be trusted, but mostly because certain people in certain circumstances will simply be tempted to cheat, so we want to avoid putting people in that position as much as possible.

--- End quote ---
I did not think of it in that way but I would definitely put a high value on limiting temptation. Your logic is solid.

CtheTree:
So yesterday I tried my hand at building my first Type 2 deck ever. I realized something: the rule requiring an equal number of good and evil cards in the deck limits turbo speedy strategies to a point. What if that rule were applied to Type 1? Evil cards do not have nearly the same amount of TC madness as good. Especially in type 1 with it being singleton overall I could see this really solving a lot of what people are concerned about. The hyper Numerous Nativity decks really would be hard to pull off with needing to have equal good and evil cards.

Type 2 has always been loved for the nice back and forth created and I think a lot of the reason that exists is this deck building rule establishing you have to have an equal number of good and evil cards. I really think this might be what is needed for T1-2P to be more balanced and is a change that is very easy to digest and understand for new and old players alike.

I still think Numerous as the Stars should be banned since even in Type 2 it creates bonkers consistency but if this rule change were implemented that would be the only ban needed I think.

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