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One drawback is that King Abijam, The Roman Jailer, Joab and King Saul would take a hit if we made the change now. There are also feelings that it clutters up the card face too much.
For TC enhancements I can understand (somewhat), but has anyone ever been confused about the DAC who are Warrior Class?
This is a pretty good change to see; however, should the word "Curse" be put in the identifier for immediate simplicity going forward?
Quote from: Gabe on April 18, 2018, 07:46:54 PMOne drawback is that King Abijam, The Roman Jailer, Joab and King Saul would take a hit if we made the change now. There are also feelings that it clutters up the card face too much.If those are the only 4 cards that would be impacted, I would be all for changing it NOW rather that later.
Quote from: GreatGray on April 18, 2018, 09:02:27 PMThis is a pretty good change to see; however, should the word "Curse" be put in the identifier for immediate simplicity going forward?Not unless we're also going to start naming every other card type in the identifier - Artifact, Enhancement, Hero, Site, Fortress...But those are identified by the icon box you say? So are Curses, Covenants and Cities, only those instances it involves a specific pairings of icons. That is just as teachable as any other card type. I don't think we need to take up space in the identifier for what is essentially "reminder text".
Quote from: The Guardian on April 18, 2018, 10:30:39 PMIMO putting class icons on both sides would be a step backwards after getting the special ability off the artwork.I disagree, the icons are already directly below the stat box, and they only sit on part of the image and part of the border
IMO putting class icons on both sides would be a step backwards after getting the special ability off the artwork.
If we want newer players to differentiate that a Curse and Covenant is something specific when compared with cards like Magicians Staves / Magicians Snakes, then adding one word (“Curse” or “Covenant”) somewhere on the card I’m sure won’t be a significant problem but will prevent many inevitable questions on the forum and at tournaments.
Putting icons on both sides to clearly communicate what they apply to seems like a good move, especially considering the other changes. If we downsize the icons slightly it will help with some of the drawbacks, which are offset by the benefits.
Quote from: Watchman492 on April 18, 2018, 11:01:05 PMIf we want newer players to differentiate that a Curse and Covenant is something specific when compared with cards like Magicians Staves / Magicians Snakes, then adding one word (“Curse” or “Covenant”) somewhere on the card I’m sure won’t be a significant problem but will prevent many inevitable questions on the forum and at tournaments.We can't teach the entire game from the card text alone. Following this logic we should also explain what every keyword on a card in the special ability box, like the reminder text on MTG. This is not a direction Redemption is headed. At a certain point player will need to learn card types and keywords.
After sleeping on it and considering veteran and new players alike:It seems very counter intuitive to change a foundational and years in print Curse icon.. It's an established card type. Probably best to keep it for consistency. It's easier to explain a curse based on the icon at this point than "they decided to change it after a while". I understand it may seem more streamlined to have them with grail icons, but they are already a well established card type..Ps "Covenant of" is significant title text.
Quote from: kariusvega on April 19, 2018, 07:18:42 AMAfter sleeping on it and considering veteran and new players alike:It seems very counter intuitive to change a foundational and years in print Curse icon.. It's an established card type. Probably best to keep it for consistency. It's easier to explain a curse based on the icon at this point than "they decided to change it after a while". I understand it may seem more streamlined to have them with grail icons, but they are already a well established card type..Ps "Covenant of" is significant title text.I agree with JD here. It would be cool to have covenants have there own icons (like curses) and have good alignment no matter how there played, and visa versa with curses.
I vote consistency here, which is sticking to the establishment.
Quote from: Xonathan on April 19, 2018, 07:26:55 AMQuote from: kariusvega on April 19, 2018, 07:18:42 AMAfter sleeping on it and considering veteran and new players alike:It seems very counter intuitive to change a foundational and years in print Curse icon.. It's an established card type. Probably best to keep it for consistency. It's easier to explain a curse based on the icon at this point than "they decided to change it after a while". I understand it may seem more streamlined to have them with grail icons, but they are already a well established card type..Ps "Covenant of" is significant title text.I agree with JD here. It would be cool to have covenants have there own icons (like curses) and have good alignment no matter how there played, and visa versa with curses.They already do. You register exactly what a covenant is by the orientation of the symbol in the box or the card text which says "covenant of" Curses are the same way and the most concise and comprehensive in print educational documents show this (of which the one sheet in my signature which is on the front page of tlg does as well)There is also only one covenant and a handful of Curses in the document Gabe posted so they would become new and extreme outliers in a box which includes the previously consistent covenants and curses. I vote consistency here, which is sticking to the establishment.
Quote from: kariusvega on April 19, 2018, 07:45:52 AMQuote from: Xonathan on April 19, 2018, 07:26:55 AMQuote from: kariusvega on April 19, 2018, 07:18:42 AMAfter sleeping on it and considering veteran and new players alike:It seems very counter intuitive to change a foundational and years in print Curse icon.. It's an established card type. Probably best to keep it for consistency. It's easier to explain a curse based on the icon at this point than "they decided to change it after a while". I understand it may seem more streamlined to have them with grail icons, but they are already a well established card type..Ps "Covenant of" is significant title text.I agree with JD here. It would be cool to have covenants have there own icons (like curses) and have good alignment no matter how there played, and visa versa with curses.They already do. You register exactly what a covenant is by the orientation of the symbol in the box or the card text which says "covenant of" Curses are the same way and the most concise and comprehensive in print educational documents show this (of which the one sheet in my signature which is on the front page of tlg does as well)There is also only one covenant and a handful of Curses in the document Gabe posted so they would become new and extreme outliers in a box which includes the previously consistent covenants and curses. I vote consistency here, which is sticking to the establishment.I thought it would be very unlikely that covenants and curses would be changed because the number of new ones amounted to a to a 10% increase (there are currently 51 curses/covenants and 5 being added) compared to 21 Dual Alignment Enhancements being added to the existing 29 (a 72% increase). I wouldn't be the right person to explain why curses and covenants were changed now but I assume it had something to do with consistency going forward with dual alignment cards generally. IMO it is not hard at all to remember what a curse/covenant is the same as what a city is. I think in the long run it makes sense to split them now. Yes, they might be outliers in the view of just previous coves/curses but how much more would coves/curses be outliers when considering all dual alignment/split box cards in the future? I could really go either way with my opinion, personally, I think coves and curses could also stay the same with the boxes on one side mostly because the box is twice as wide. I would be all for changing the snake to the artifact symbol either way, however.
There's a lot of misinformation and skewed facts in this thread...
That’s not a skewed fact or misinformation, it’s your opinion which we want to hear. But repeating it again isn’t necessary and doesn’t make us hear it more.
Quote from: Gabe on April 19, 2018, 09:53:13 AMThere's a lot of misinformation and skewed facts in this thread...Fall of Man in the document posted looks like an evil enhancement or an artifact.. Nothing on the card immediately indicates to me it is a curse, which I only know from its previous version. All I'm saying is keep the snake icon and some way to continue to indicate a covenant is a covenant due to the actual icon used to indicate covenants is now being proposed to change, along with the actual icon indicating a curse removed..