Author Topic: How would YOU design Encouragement?  (Read 9314 times)

Offline BlazerCC

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Re: How would YOU design Encouragement?
« Reply #25 on: July 13, 2010, 07:52:21 PM »
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scheaf only steps in when the whole can of spam is running lose, he doesn't run after everylittle piece that gets out, he leaves that for us to do.

so Having everyone click a dislike button enough to get scheaf to come and kill it is only a waist of his time but ours, even more so when there is a button that already does this programed into the boards.
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Offline BubbleBoy

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Re: How would YOU design Encouragement?
« Reply #26 on: July 13, 2010, 11:17:25 PM »
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Say the boards are set up so that no thread older than 6 months can be posted in anymore. Then one day Scheaf suddenly decides to change that. He doesn't think this is going to turn out well, but he is giving the people one chance to prove him wrong. Well, immediately everyone is suddenly going to go post in a bunch of older topics in a necroposting rush. Then Schaef sees how out of control it is getting and decides it was a bad idea. If he had waited for a few more days, eventually everyone would have settled down and necroposting would simmer down to normal levels, but he changes it back after a couple of days.

Not to offend Schaef or anything, but I think the same is the case here. The trial period was too short, and was entered with a rather biased point of view. Well, actually I don't think it would have worked well anyway, because of the way it was set up, but still, I think it was a little bit rash.
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The Schaef

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Re: How would YOU design Encouragement?
« Reply #27 on: July 13, 2010, 11:35:32 PM »
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You do realize this biased point of view is based on the fact that the system was implemented once before with the expectation that it WOULD work and the results were equally disastrous?

So if the results were the same both times, that takes my expectations out of the equation.  And if you are neglecting the fact that I defended the re-implementation of the system at the outset against other skeptics, and weathered a number of other small incidents that gave hints to the coming storm, that takes the trial period out of the equation.  If you agree with me that the system was not something that would work, then it wasn't even the wrong decision in the first place.  So frankly, I don't see what the problem is.

Offline BubbleBoy

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Re: How would YOU design Encouragement?
« Reply #28 on: July 13, 2010, 11:51:20 PM »
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I'm just trying to ensure that if this is ever done the way that people think it will work (post-by-post), then the trial period for that will not begin with bias, and will be long enough that a final decision can be based off an accurate and comprehensive impression. No problem, and no personal attacks intended.
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Offline 777Godspeed

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Re: How would YOU design Encouragement?
« Reply #29 on: July 14, 2010, 12:02:42 AM »
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So frankly, I don't see what the problem is.

There is no problem. The boards worked fine before the whole "encouragement" fiasco and the "encouragement" fiasco re-visited and will continue to function fine without it. Those who like to encourage in posts and PMs will continue to do so and those who don't won't. There seem to be plenty of ways to indicate likes and dislikes and whatnot about posts without trying to reinvent the wheel. Just my keeping it simple thoughts.


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The Schaef

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Re: How would YOU design Encouragement?
« Reply #30 on: July 14, 2010, 12:09:51 AM »
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My decision was based off an accurate and comprehensive impression.

Offline YourMathTeacher

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Re: How would YOU design Encouragement?
« Reply #31 on: July 14, 2010, 12:13:42 AM »
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My decision was based off an accurate and comprehensive impression.

It had a big blue "M" written all over it.  ;)
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Warrior_Monk

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Re: How would YOU design Encouragement?
« Reply #32 on: July 14, 2010, 12:20:07 AM »
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You do realize this biased point of view is based on the fact that the system was implemented once before with the expectation that it WOULD work and the results were equally disastrous?

So if the results were the same both times, that takes my expectations out of the equation.  And if you are neglecting the fact that I defended the re-implementation of the system at the outset against other skeptics, and weathered a number of other small incidents that gave hints to the coming storm, that takes the trial period out of the equation.  If you agree with me that the system was not something that would work, then it wasn't even the wrong decision in the first place.  So frankly, I don't see what the problem is.
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Rawrlolsauce!

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Re: How would YOU design Encouragement?
« Reply #33 on: July 14, 2010, 12:20:56 AM »
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You do realize this biased point of view is based on the fact that the system was implemented once before with the expectation that it WOULD work and the results were equally disastrous?

So if the results were the same both times, that takes my expectations out of the equation.  And if you are neglecting the fact that I defended the re-implementation of the system at the outset against other skeptics, and weathered a number of other small incidents that gave hints to the coming storm, that takes the trial period out of the equation.  If you agree with me that the system was not something that would work, then it wasn't even the wrong decision in the first place.  So frankly, I don't see what the problem is.
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Offline TimTam

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Re: How would YOU design Encouragement?
« Reply #34 on: July 14, 2010, 12:30:12 AM »
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Ban TheHobbit13 there we go no more + 1 abuse, and hopefully -1 abuse to or will we have to ban sauce to. ;)

I they do ban people who trade 'stuff' for encouragement what will stop them from making another account???

And I wonder how TheHobbit13 feels after trading al  the cards and finding that they cancelled the encouragement system.
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Offline alpal455

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Re: How would YOU design Encouragement?
« Reply #35 on: July 14, 2010, 08:12:19 AM »
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Ban TheHobbit13 there we go no more + 1 abuse, and hopefully -1 abuse to or will we have to ban sauce to. ;)

I they do ban people who trade 'stuff' for encouragement what will stop them from making another account???

And I wonder how TheHobbit13 feels after trading al  the cards and finding that they cancelled the encouragement system.

He could probably careless, after all he did not have to give out the packs anymore.

Offline Alex_Olijar

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Re: How would YOU design Encouragement?
« Reply #36 on: July 14, 2010, 03:55:23 PM »
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You know, it'd be awesome if this board wasn't full of pseudo-modding. Especially when said pseudo-modding, directly contradicts what actual mods have stated.

Stop ripping on Hobbit. He was not abusing the system.

Offline Master KChief

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Re: How would YOU design Encouragement?
« Reply #37 on: July 14, 2010, 03:59:32 PM »
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maybe you're a bit bias because you were the only one to receive a pack ;) but i do agree. who cares if he secured a way to get more encouragement? what difference does it ultimately make in the grand scheme of things? zero to nilch.
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Offline Alex_Olijar

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Re: How would YOU design Encouragement?
« Reply #38 on: July 14, 2010, 04:03:28 PM »
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I'm mostly trying to say these two things:

1. Hobbit's "abuse" was cleared by Schaef. Schaef posted in the thread commenting that he didn't care if Hobbit wanted to waste packs on this, since encouragement did nothing anyway.

2. Hobbit was not the cause of the shutdown, the argument on his thread was. An argument in which he had zero involvement.

Offline alpal455

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Re: How would YOU design Encouragement?
« Reply #39 on: July 14, 2010, 04:04:19 PM »
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Stop ripping on Hobbit. He was not abusing the system.

I guess it wasnt his fault that much but why was it taken away that is what I do not get. ???

Offline Master KChief

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Re: How would YOU design Encouragement?
« Reply #40 on: July 14, 2010, 04:08:47 PM »
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cheetos mighty zingers is my best guess.
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Offline YourMathTeacher

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Re: How would YOU design Encouragement?
« Reply #41 on: July 14, 2010, 04:11:28 PM »
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what difference does it ultimately make in the grand scheme of things? zero to nilch.

nilch 
noun
1. Less than zero percent
2. Word used by Warcraft 3 players and Gamestop employees to abbreviate "nothing, nada, zilch"
« Last Edit: July 14, 2010, 04:16:36 PM by YourMathTeacher »
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Offline Master KChief

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Re: How would YOU design Encouragement?
« Reply #42 on: July 14, 2010, 04:13:18 PM »
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example:

"your gameboy camera is worth nothing, nada, nilch. in fact, you owe me money."
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline YourMathTeacher

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Re: How would YOU design Encouragement?
« Reply #43 on: July 14, 2010, 04:15:03 PM »
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example:

"your gameboy camera is worth nothing, nada, nilch. in fact, you owe me money."

My Gameboy camera is priceless to me, especially since I have the printer too.
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Warrior_Monk

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Re: How would YOU design Encouragement?
« Reply #44 on: July 14, 2010, 04:15:40 PM »
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Stop ripping on Hobbit. He was not abusing the system.

I guess it wasnt his fault that much but why was it taken away that is what I do not get. ???
2. Hobbit was not the cause of the shutdown, the argument on his thread was. An argument in which he had zero involvement.

Offline Master KChief

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Re: How would YOU design Encouragement?
« Reply #45 on: July 14, 2010, 04:17:53 PM »
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example:

"your gameboy camera is worth nothing, nada, nilch. in fact, you owe me money."

My Gameboy camera is priceless to me, especially since I have the printer too.

;D

sometimes i actually wish we did accept old-skool items. when i see some old stuff come by, my heart makes a nostalgiac jump.
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Offline BubbleBoy

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Re: How would YOU design Encouragement?
« Reply #46 on: July 14, 2010, 04:25:28 PM »
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My decision was based off an accurate and comprehensive impression.
Good for you? How is this relevant?
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Offline Professoralstad

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Re: How would YOU design Encouragement?
« Reply #47 on: July 14, 2010, 04:30:25 PM »
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My decision was based off an accurate and comprehensive impression.
Good for you? How is this relevant?

Um, do the words "Tyrannical Overlord" mean anything to you?
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Offline BubbleBoy

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Re: How would YOU design Encouragement?
« Reply #48 on: July 14, 2010, 04:32:01 PM »
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My decision was based off an accurate and comprehensive impression.
Good for you? How is this relevant?

Um, do the words "Tyrannical Overlord" mean anything to you?
Do the words "Chocolate Frisbee" mean anything to you? Think about it...
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Offline YourMathTeacher

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Re: How would YOU design Encouragement?
« Reply #49 on: July 14, 2010, 04:37:31 PM »
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Do the words "Chocolate Frisbee" mean anything to you? Think about it...

Be careful not to hit the fan with it. People may get the wrong idea.
My wife is a hottie.

 


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