Author Topic: The Trinity, a new way to win  (Read 3237 times)

Offline sepjazzwarrior

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The Trinity, a new way to win
« on: June 19, 2017, 09:54:28 AM »
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A alternate win condition, let me know what you think!

The Father
Good Dominate
Identifier: if The Father, The Son, and The Holy Spirit are completed, you win the game. Same card as Glory of the Lord
-Place on an OT Temple.  Restrict opponents from removing from play.  Once per upkeep If you have a priest from this temple in play, you may discard an animal to convert a OT human EC to a hero of any brigade.  Do this three times to complete this card.

The Son
Good Dominate and 7/7 multi-human hero.  Same card as The Son of God
Identifier: If The Father, The Son, and The Holy Spirit are completed, you win the game
-Protected from demons.  If this hero is removed from play or captured by an opponent, return it to territory after 3 turns.  It then is restricted from being removed from territory by opponents and is completed.

The Holy Spirit
Good Dominate
Identifier: if The Father, The Son, and The Holy Spirit are completed, you win the game.  Cannot be in the same deck as Angel of the Lord
-Place in territory.  Restrict opponents from removing from play.  Enhancements used by NT heroes that used to be evil characters cannot be negated.  If one rescues a LS, this card is completed. 
« Last Edit: June 22, 2017, 08:12:05 AM by sepjazzwarrior »

Offline Minister Polarius

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Re: The Trinity, a new way to win
« Reply #1 on: June 19, 2017, 07:56:50 PM »
+1
We definitely don't need to see restrict used this way to power creep both prevent and protect. The rest of the analysis will be assuming protect or prevent is used instead.

This looks like a really well-thought-out AWC. Son and Father are pretty easy to complete, so really what the condition rests on is winning a RA with a converted NT character. Off the top of my head, I can't think of an NT Human EC who would have any rescuing advantage as a Hero. In light of Holy Spirit being the only real hangup for this AWC, I'd like to see it treated as the same card as The Angel of the Lord (or at least mutually-exclusive with it) so you can't just completely win on Dominants.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline megamanlan

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Re: The Trinity, a new way to win
« Reply #2 on: June 20, 2017, 06:21:23 AM »
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To be honest, I feel Alt win conditions should be given to a specific deck, not just made generic and fairly easy to accomplish.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Ironisaac

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Re: The Trinity, a new way to win
« Reply #3 on: June 20, 2017, 08:37:10 AM »
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We definitely don't need to see restrict used this way to power creep both prevent and protect. The rest of the analysis will be assuming protect or prevent is used instead.

This looks like a really well-thought-out AWC. Son and Father are pretty easy to complete, so really what the condition rests on is winning a RA with a converted NT character. Off the top of my head, I can't think of an NT Human EC who would have any rescuing advantage as a Hero. In light of Holy Spirit being the only real hangup for this AWC, I'd like to see it treated as the same card as The Angel of the Lord (or at least mutually-exclusive with it) so you can't just completely win on Dominants.

I mean, Saul Paul isnt bad...
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Offline sepjazzwarrior

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Re: The Trinity, a new way to win
« Reply #4 on: June 20, 2017, 08:41:15 AM »
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The reason this is restrict is because I wanted these dominated to not be able to be hurt by an opponent.  This works thematically, and if one of these dominates gets discarded then you lose the game.  If anything deserves to be powerful in this game with restrict abilities, it's The Holy Trinity.  Restrict is the best way to protect them with all the "regardless of protection" and CBN/CBP cards out there. 

I don't think any of them are necessary easy to complete.  The Father requires you to have 3 animals and 2 OT EC (unless you want to count on your opponent on having some of them, which is never a given.  It also takes at least 3 turns once you get all the cards out you need.  The Son has to have your opponent remove Him from play, so if they can stop him with immune/protect abilities then he cant win, plus he takes 3 turns after that to complete.  The Holy Spirit requires you to have a NT EC, convert it, and have it rescue, there are lots of things that can go wrong in there.  You have to have all these cards in your deck along with a defense that can stand up to your opponent with you get everything set up What would you do to make it harder?

A converted NT EC that comes to mind would be Sapphira or Saul/Paul.  I was toying with The Holy Spirit not restricting the hero from being harmed and just being added to battle when a converted NT EC is in battle (and being returned to territory after battle) but making all NT good enhancement CBN.  This way the hero can still be hurt, as Christians are sometimes martyred, but still gets a benefit for having The Holy Spirit.

For The Father, maybe you have to have a temple and OT priest of that temple in play to make Him work?



Offline Josh

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Re: The Trinity, a new way to win
« Reply #5 on: June 20, 2017, 09:54:43 AM »
+1
Don't forget that the playtesters are purposefully avoiding "alternate win conditions" (where a player simply wins the game) and instead are focusing on "alternate rescue conditions" where LS are redeemed outside of the normal battle resolutions or SoG.  They've commented a few times about this and based on those, I don't think it is going to change anytime soon (if ever).  They want the battle phase to remain a central piece of winning a game.
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Offline sepjazzwarrior

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Re: The Trinity, a new way to win
« Reply #6 on: June 20, 2017, 09:56:18 AM »
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Oh I agree for sure, this would be bad for the game.  A deck like this would make only like 1-2 RA per game, which is no fun for anyone.  This is just a thought experiment to see if it would be balanced and make thematically accurate cards

Offline megamanlan

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Re: The Trinity, a new way to win
« Reply #7 on: June 20, 2017, 12:23:07 PM »
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I still prefer my Alt win condition as it's limited to 1 archetype, the BP is still the focus, and your Opponent has a good amount of ways to counter. Not to mention it typically requires 7+ battles rather then 5.

http://www.cactusforums.com/new-card-ideas/alternate-win-condition-38181/
« Last Edit: June 20, 2017, 12:25:24 PM by megamanlan »
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline The Guardian

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Re: The Trinity, a new way to win
« Reply #8 on: June 20, 2017, 12:35:01 PM »
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I still prefer my Alt win condition as it's limited to 1 archetype, the BP is still the focus, and your Opponent has a good amount of ways to counter. Not to mention it typically requires 7+ battles rather then 5.

http://www.cactusforums.com/new-card-ideas/alternate-win-condition-38181/

Considering your opponent would never have to block your battle challenges, that doesn't really work.
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Offline megamanlan

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Re: The Trinity, a new way to win
« Reply #9 on: June 20, 2017, 02:01:19 PM »
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I still prefer my Alt win condition as it's limited to 1 archetype, the BP is still the focus, and your Opponent has a good amount of ways to counter. Not to mention it typically requires 7+ battles rather then 5.

http://www.cactusforums.com/new-card-ideas/alternate-win-condition-38181/

Considering your opponent would never have to block your battle challenges, that doesn't really work.

Actually that's why the Angels I made have effects that trigger when they aren't blocked, and a few cards that can force a blocker.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline NathanW

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Re: The Trinity, a new way to win
« Reply #10 on: June 20, 2017, 02:03:15 PM »
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So basically your idea is to force people to use mono-angels  ;)
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Offline megamanlan

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Re: The Trinity, a new way to win
« Reply #11 on: June 20, 2017, 02:07:42 PM »
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So basically your idea is to force people to use mono-angels  ;)

To play that win condition yes. The idea is that Rev Angels would have an option to play mono-Silver in a way that would be quite unique compared to every other deck, but not be OP (as technically it's faster to rescue 5 souls then complete DoGW.)
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline sepjazzwarrior

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Re: The Trinity, a new way to win
« Reply #12 on: June 20, 2017, 02:20:16 PM »
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So the opponent will never accept a BC, you are just triggering playing enhancements or forcing battles.  in the end you still don't do that much battling.  and if its faster to rescue 5 LS, why would you use it?.  Also, if I convert one of your EC, you basically lose the game unless you run one of the few cards in the game that shuffles cards like that or you run mono demons.  I'm not saying mine is anymore playable, I'm just trying to see what The Trinity would look like as cards.

Updated made to my cards
« Last Edit: June 20, 2017, 02:41:43 PM by sepjazzwarrior »

Offline megamanlan

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Re: The Trinity, a new way to win
« Reply #13 on: June 20, 2017, 10:19:14 PM »
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So the opponent will never accept a BC, you are just triggering playing enhancements or forcing battles.  in the end you still don't do that much battling.  and if its faster to rescue 5 LS, why would you use it?.  Also, if I convert one of your EC, you basically lose the game unless you run one of the few cards in the game that shuffles cards like that or you run mono demons.  I'm not saying mine is anymore playable, I'm just trying to see what The Trinity would look like as cards.

Updated made to my cards

To be honest, that's the idea. It's hard to upkeep, but it's more fun. (Not to mention I have 2 cards that can put cards into it.) my point is that alt win conditions at best should be at best exclusive to 1 deck.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Minister Polarius

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Re: The Trinity, a new way to win
« Reply #14 on: June 20, 2017, 10:54:56 PM »
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I checked, the only way to hit a dominant that is CBN protected would be to first use Seek and Destroy against a lone hero then Plot to Kill, Blasphemies or Desecrate the Temple. Even then you could get it back with TSC. I really don't think its worth making the wording so ugly and misappropriating restrict just to make sure one really specific scenario can't happen (especially when you can plan for that situation by holding off on using TSC if your opponent is using black).

I like that Father is a bit more complicated now. Do be aware that in changing your wording on Holy Spirit, The Bride of Christ would qualify so you've got a 3/3 multibrigade hero whose enhancements are CBN running around.  I'd revert it to talking about heroes that used to be evil characters rather than just converted characters (as you could also technically get that to work using Love, thereby allowing any N.T. Hero to use a chosen brigade's enhancements and make them all CBN. Yikes!). My biggest suggested tweak is making Son of God 14/7 so that Jesus has the distinction of the highest offense in the game (could do 13 but 14 seems more proper) and so that he cannot be body-blocked by any single EC. I'm seeing a lot of cool possibilities for meta health if these cards existed, well done!
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline sepjazzwarrior

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Re: The Trinity, a new way to win
« Reply #15 on: June 21, 2017, 08:19:03 AM »
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Why have an alt win only work with one theme?  I see no reason for it to have to, it limits creativity.  I don't see how it's more fun really, if anything alt wins are less fun because you and your opponent are basically playing different games

You could discard The Son with Stone of Thebez since He's also a human hero.  I am also trying to make the future proof so that cards made later won't discard them.  If these were made, I don't want future sets to have to be made to not discard them.  I see no problem with having God have a restrict ability.
« Last Edit: June 21, 2017, 08:22:49 AM by sepjazzwarrior »

Offline Minister Polarius

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Re: The Trinity, a new way to win
« Reply #16 on: June 21, 2017, 11:45:05 PM »
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Well if you're going to die on that hill, restrict can't target cards so it won't work anyway.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline sepjazzwarrior

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Re: The Trinity, a new way to win
« Reply #17 on: June 22, 2017, 08:12:35 AM »
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changed the wording slightly so the restricts always targets players

Offline megamanlan

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Re: The Trinity, a new way to win
« Reply #18 on: June 25, 2017, 01:03:21 PM »
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Why have an alt win only work with one theme?  I see no reason for it to have to, it limits creativity.  I don't see how it's more fun really, if anything alt wins are less fun because you and your opponent are basically playing different games

You could discard The Son with Stone of Thebez since He's also a human hero.  I am also trying to make the future proof so that cards made later won't discard them.  If these were made, I don't want future sets to have to be made to not discard them.  I see no problem with having God have a restrict ability.

Alt win conditions should be more exclusive to a theme so that every single card doesn't need to be checked to ensure that it won't make the Alt win condition to easy to make. That's been the problem with Yugioh, they made Exodia too easy to accomplish and now they can't have any draw cards that don't have a high cost or exclusive to a theme and they've had to ban cards because a theme is able to accomplish Exodia to easily.

If an Alt win condition is exclusive to a theme, then all that needs to be concerned about is cards that function in that theme.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline sepjazzwarrior

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Re: The Trinity, a new way to win
« Reply #19 on: June 26, 2017, 08:35:14 AM »
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You make a good point, however I think that the fact The Trinity need basically 3 different conditions to happen to win make it much harder for new cards to overly effect it.  I cant really think of any new cards that could really overpower this offense.  The Son is just winning a rescue attempt, nothing fancy there.  The Father will always take 3 turns to work and 6 EC to work no matter what and nothing can really speed that up.  The Holy Spirit could be a problem if they create a EC that is really good when converted, but we already have cards like saul/paul and sapphria that are good when converted, so I don't think that's too much of a problem. 

I don't know much about Yugioh the card game, but if Exodia functions like it did in the show then what made it a difficult win condition was the rarity of the cards, which I'm guessing is not that much of a problem in the real game.  the difficulty of this win condition is in the ability of the cards themselves, and because it is so varied I believe it wouldn't break the game.  Any alt win would not be good for the game, but it wouldn't break it

Offline megamanlan

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Re: The Trinity, a new way to win
« Reply #20 on: June 26, 2017, 12:01:44 PM »
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The problem comes with cards that could manipulate turn durations or duplicating their effects and more. Not to mention, it's still really hard to discard Good Dom's from Territory.

And honestly, Exodia isn't that hard to get. But the problem is that they've had to be very careful with making new draw cards because any stupid combo could end up breaking Exodia and suddenly the game would be filled with Exodia decks that gets aggravating fast.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

 


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