Author Topic: The Seven Churches and Angels  (Read 1599 times)

Offline megamanlan

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The Seven Churches and Angels
« on: February 28, 2011, 06:31:47 PM »
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I've been going through the Book of Revealation and I decided to start posting Card ideas I get while I'm reading, These are cards that are based from The Seven Churches and the Angels that protect those Churches:

Angel of Ephesus/Silver/6/6/Rev. 2:1
May band to a Roman or to John. If "Ephesus" in play, Draw 2 Cards.

Angel of Smyrna/Silver/4/6/Rev. 2:8
May Band to a Deacon or a Martyr. Protect Heroes from effects of EC's. Cannot be Negated.

Angel of Pergamum/Slver/7/9/Rev. 2:12
May band to a Martyr. Negate the effects of Single-Color Sites in play.

Angel at Thyatira/Silver/5/6/Rev. 2:18
May band to a NT Converted Hero or a NT Warrior Class Human. Reduce this cards stats by */2 if this card blocks NT Jezebel.

Angel of Sardis/Silver/6/6/Rev 3:1/
May band to a White Brigade NT Hero. Protect Enhancements not in Battle from Discard.

Angel at Philadelphia/H/Silver/3/4/Rev. 3:7/ X = the number of Human Heroes you control with 4/* or less.
May band to a Hero with 4/* or less. If an EC with more 6/* is in battle, Add X Good single-color Enhancements with 2/* or less to hand.

Angel of Laodicea/H/Silver/5/6/ Rev. 3:14
Convert a EC that was converted by an EC to a White Hero. You may band to a Converted Hero.
 
Ephesus/Purple/Site/Rev. 2:1
Once per game, During your Opponent's Prep Phase. Protect an LS from being rescued from this site. If "Nicolaitans" are defeated, place an LS in this Site under Deck.

Smyrna/Gold/Site/Rev. 2:8
Protect NT Evil Jews and Greecians from Conversion and Dicard abilities, If they are defeated, shuffle an LS into owners Deck.

Thyatira/Green/Site/Rev. 2:18
Once per turn, May add 1 Crimson EC to battle, but if you do opponent gains access to this Site this turn.
Sardis/White Site/Rev. 3:1
If this Card is added to Battle, Protect Holders Heores from Capture and Conversion this turn. After Battle, place a Captured Hero in this Site or Discard 1 Card. If you cannot, Discard this card.

Philadelphia/S/Blue/Rev. 3:7
When a Crimson Evil Character is Defeated, and your Opponent does not control a Blue Brigade NT Hero, You may Discard another Card in Territory (except a Lost Soul) to protect Lost Souls in this Site from Rescue.

Laodicea/S/Silver/Rev. 3:14/Can hold 1 Captured Hero and 1 Lost Soul
If a Converted EC is in battle, Capture a Human Hero with more than 7/* (Except an Apostle) and place him here. Protect This Lost Souls in this Site from effects of Dominants.

The Seven Churches/Good Fortress/Rev. 1:20
Protect NT Human Heroes from Conversion and Capture Abilites. If a NT Human Hero is about to be Discarded, place here instead. After 2 turns shuffle that Hero into Deck, then Draw 1.
*Holds up to 7 NT Heroes

The Seven Lampstands/Artifact/Rev. 1:20
When this Card is played, Draw 1 Card. Protect Holders NT Fortresses and NT Sites from Opponents Cards. You may Discard an Artifact to search Deck for a NT Fortress or NT Site and play it.

Let me know what u all think.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline megamanlan

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Re: The Seven Churches and Angels
« Reply #1 on: March 05, 2011, 10:00:50 PM »
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Anyone have any thoughts on these Cards?
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline CJSports

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Re: The Seven Churches and Angels
« Reply #2 on: March 06, 2011, 03:49:19 PM »
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Reduce this cards stats by */2 if this card blocks NT Jezebel.

This does absolutely nothing seeing as hero's don't block and angels can't be converted.
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Offline SomeKittens

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Re: The Seven Churches and Angels
« Reply #3 on: March 06, 2011, 04:00:59 PM »
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Angelic Rebellion (Ap)
Type: Evil Enh. • Brigade: Crimson • Ability: None • Class: None • Special Ability: One angel (excluding Michael, Captain of the Host, and Gabriel) "falls" and becomes a Crimson evil character. • Play As: Convert one angel (except Michael, Captain of the Host, or Gabriel) into a crimson Evil Character. • Identifiers: NT, Connected with Demons • Verse: Jude 1:6 • Availability: Apostles booster packs (Rare)
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Offline CJSports

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Re: The Seven Churches and Angels
« Reply #4 on: March 06, 2011, 05:50:54 PM »
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Nice find, ever seen it played?
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Offline SomeKittens

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Re: The Seven Churches and Angels
« Reply #5 on: March 06, 2011, 06:40:20 PM »
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Yes, in fact.
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Offline megamanlan

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Re: The Seven Churches and Angels
« Reply #6 on: March 06, 2011, 08:43:06 PM »
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The point of that effect is that Jezabel was plaguing that church, and the angel represented the church. Thats why its there.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline CJSports

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Re: The Seven Churches and Angels
« Reply #7 on: March 09, 2011, 08:36:29 PM »
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Life is not a promise but eternity is...

Offline Red

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Re: The Seven Churches and Angels
« Reply #8 on: March 09, 2011, 09:30:28 PM »
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The point of that effect is that Jezabel was plaguing that church, and the angel represented the church. Thats why its there.
That based on context, should be pastor.
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Offline megamanlan

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Re: The Seven Churches and Angels
« Reply #9 on: March 12, 2011, 11:21:25 PM »
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Well, Jesus says Angel. Besides, there are no Pastors officially in the bible.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Red

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Re: The Seven Churches and Angels
« Reply #10 on: March 16, 2011, 10:00:53 PM »
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Well, Jesus says Angel. Besides, there are no Pastors officially in the bible.
Bishop=Pastor. Going to look that up in the Greek now. Edit:Nvm can't find a greek/english dictionary.
« Last Edit: March 16, 2011, 10:06:51 PM by Red »
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Offline megamanlan

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Re: The Seven Churches and Angels
« Reply #11 on: March 17, 2011, 03:33:20 AM »
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That could pose a problem there... Eather way, it wouldn't make a difference, because I don't see where pastor would change anything anyway. The Bible says Angel, so I made them Silver Angels.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

 


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