Author Topic: The Eden Expansion Set  (Read 2053 times)

Offline cease2exist

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The Eden Expansion Set
« on: May 16, 2014, 06:22:14 PM »
+1
First and foremost, let me declare that this is, in no way, any announcement for an upcoming expansion. This is one I have created the ideas for and am submitting them along with everyone else's new ideas.

Furthermore, I have been out of the game for a few years and recently sold off my entire collection, but still enjoy coming up with card ideas as a creative outlet. Therefore, if any terminology I use isn't quite up to snuff, please forgive the fact that I haven't played since the FoOF tins came out.

Anyway, without further delay, please enjoy my expansion set idea that is based around plants and animals, the Eden expansion set, the first of many ideas yet to come from me.

I hope you find it interesting and, most importantly, as something that expands the game in a fun and balanced way.

BLUE BRIGADE

The Fifth Day
Good Enhancement
Reveal the top card of your draw pile. If it is a Hero, add them to the battle. If it is any other card type, place it on the bottom of your draw pile.
Genesis 1:22-23

Forty Days and Forty Nights
Good Enhancement
Set any number of human and/or animal Heroes aside for X turns, where X is the number of Heroes set aside with this card. All Heroes return to play with protection from evil discard abilities. All Heroes are protected from harm while set aside with this card.
Genesis 7:4

The Great Fish
6/6 Hero(Animal)
If there are no Lost Souls in opponent’s Land of Bondage when The Great Fish enters play, capture a human Hero from your own territory and place them there. Captured Hero is discarded if not rescued after 3 turns.
Jonah 1:17

Horse
3/3 Weapon Class Good Enhancement
If a warrior class Hero carrying Horse is being discarded or removed from the game, holder may place Horse on another warrior class Hero in their territory that is able to carry blue weapons.
Proverbs 21:31

Noah’s Sons’ Wives
5/4 Hero
Special abilities on non-demon animal Evil Characters are negated.
Genesis 7:13

Peace, be still!
Good Enhancement
Interrupt the battle and set all Heroes in battle aside. While set aside, they are protected from harm and negative effect.
Mark 4:39

Shepherd
7/6 Hero
If Shepherd successfully defeats an animal in battle, he becomes a warrior class Hero until discarded.
Jeremiah 31:10

Two by Two
This card becomes a nameless copy of the Hero it is played on and is banded to them. Remove this card from the game after battle.
Genesis 6:19

GOLD BRIGADE

Farmer
4/4 Hero
If Hero has a successful rescue attempt, draw 2 cards. If rescue attempt fails, place the top 2 cards of your draw pile on the bottom.
Jeremiah 4:3

Flaming Foxtails
3/0 Good Enhancement
If current rescue attempt is being made at a site, discard site if rescue attempt is successful.
Judges 15:4

Honey
*/* Good Enhancement
*/* is equal to the abilities (*/*) of selected animal in your territory.
Judges 14:8

Horse
3/3 Weapon Class Good Enhancement
Holder may discard Horses to increase all Heroes in battle by 3/3 until end of battle.
1 Kings 4:26

Naming the Animals
2/2 Good Enhancement
Search your draw pile for a Hero that is an animal and place it into your territory. If there are no Heroes that are animals in your draw pile, convert a non-demon animal Evil Character in your territory to a red brigade Hero.
Genesis 2:19

Noah’s Wife
5/6 Hero
If Noah’s wife is blocked by a non-demon animal, holder may interrupt its special ability and redirect it to applicable card(s) in opponent’s territory. May band to Noah or Noah’s Sons.
Genesis 7:13

The Prodigal Son
5/5 Hero
If The Prodigal Son is captured, he cannot be held in a site, discarded, or shuffled into a draw pile while in a Land of Bondage.
Luke 15:22-24

The Second Day
2/2 Good Enhancement
Each player must shuffle all but one Lost Soul Site into their draw pile. All Lost Souls remain in play.
Genesis 1:8

Offline cease2exist

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Re: The Eden Expansion Set
« Reply #1 on: May 16, 2014, 06:22:57 PM »
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GREEN BRIGADE

Abel
6/5 Hero
Abel gains 1/1 for each unaccepted battle challenge he makes alone.
Genesis 4:2

Daughters of Midian
4/6 Hero(Midianite)
Daughters of Midian cannot be captured, removed from game, returned to a hand, or returned to a territory by an evil special ability. May band to Jethro.
Exodus 2:16-17

Giant Gourd
0/12 Good Enhancement
Jonah 4:6

Horse
3/3 Weapon Class Good Enhancement
Holder may discard horse to decrease an Evil Character in play by 3/3.
Job 39:19

Prosperous Exile
3/3 Good Enhancement
Return one captured Hero from your opponent’s Land of Bondage to your territory with 3/3 added to their abilities (*/*).
Exodus 2:15

The Sower
4/4 Hero
Conversion of Evil Characters cannot be negated. Conversion of Heroes is prevented.
Matthew 13:3

Sown in Good Soil
2/2 Good Enhancement
If rescue attempt is successful, all surviving Heroes in battle return to holder’s territory with their abilities increased by 2/2.
Matthew 13:8

The Third Day
Good Enhancement
Reveal the top card of your draw pile. If it is a good enhancement, play it on current Hero, regardless of color. If it is any other card type, place it on the bottom of your draw pile.
Genesis 1:12-23

PURPLE BRIGADE

Cursing the Fig Tree
Good Enhancement
All additional evil enhancements played during this battle are worth 0/0.
Matthew 21:19

Ethiopian Charioteer
5/2 Warrior Class Hero
While banded to another Hero, that Hero and Ethiopian Charioteer have access to any site. Cannot be negated.
Acts 8:27-28

Horse
3/3 Weapon Class Good Enhancement
If holder is losing the battle, they may withdraw all Heroes from battle and each player draws a card.
Esther 6:8

In the Mouth of a Fish
2/2 Good Enhancement
Reveal the top card of your draw pile. If it is a good enhancement, play it. If it is any other card type, place it on the bottom of your draw pile.
Matthew 17:27

The Seventh Day
0/3 Good Enhancement
Draw X cards and add them to your hand. Place X cards from your hand on top of your draw pile in any order. X is equal to the current number of cards in your hand.
Genesis 2:2

Seven Years of Plenty
Good Enhancement
If current rescue attempt or battle challenge is successful, for the next 7 rounds, each player draws 4 cards during their draw phase, instead of 3.
Genesis 41:18

Solomon’s Horsemen
8/4 Warrior Class Hero(Israelite)
If carrying Horse, Solomon’s Horsemen may band to another Hero carrying Horse and has first strike ability and access to any site.
1 Kings 4:26

Tubal-Cain
6/2 Hero
Following a successful rescue attempt, holder may discard Tubal-Cain to add on of opponent’s unactivated artifacts to their own artifact pile.
Genesis 4:22

RED BRIGADE

Fed to Birds and Beasts
2/1 Good Enhancement
Remove any Evil Character in a discard pile from the game.
1 Samuel 17:46

Fisher
4/4 Hero
Draw a card for each good enhancement played on Fisher during battle that is negated by an opponent.
Ezekiel 47:10

Horse
3/3 Weapon Class Good Enhancement
Any Hero that is banded to a Hero carrying Horses gains 3/3 until end of battle.
1 Kings 22:4

Jabal
3/5 Hero
If Jabal enters battle and there are no other Heroes in your territory, search your draw pile for a Hero that is an animal and place it in your territory. Jabal may hold any Horse as a weapon.
Genesis 4:20

Rider
6/3 Warrior Class Hero
Rider may carry weapon two weapon class enhancements if one of them is Horse. Rider may carry any brigade color of Horse.
2 Kings 3:7

Plowing the Ground
Good Enhancement
Reveal the top card of your draw pile. If it is a good enhancement, play it and place this card on the bottom of your draw pile. If it is any other card type, place it on the bottom of your draw pile and Plowing the Ground is worth 3/3.
Genesis 3:23

The Sixth Day
Good Enhancement
Place one of your Heroes that has been removed from the game on top of your draw pile.
Genesis 1:31

Wise as Serpents, Harmless as Doves
Good Enhancement
All Heroes and Evil Characters must withdraw from battle. Each player draws a card.
Matthew 10:16

Offline cease2exist

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Re: The Eden Expansion Set
« Reply #2 on: May 16, 2014, 06:23:44 PM »
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SILVER BRIGADE

Angel Food
3/3 Good Enhancement
Selected human Hero in your territory gains 3/3.
Psalm 78:25

Angel in the Path
5/5 Warrior Class Hero(Angel)
Hero has access to any site and may band to a white brigade Hero.
Numbers 22:24

The Angel Under the Juniper
2/7 Hero(Angel)
Any human Hero that bands to The Angel Under the Juniper gains 2/2 and first strike ability until end of battle.
1 Kings 19:5

The Angel Under the Oak
8/3 Hero(Angel)
When The Angel Under the Oak enters play, select one non-warrior class human Hero in your territory to become a warrior class Hero until discarded.
Judges 6:11

Blocking the Path
0/6 Good Enhancement
Negate the special ability of selected site until end of turn.
Numbers 22:24

Death of Livestock
4/0 Good Enhancement
Discard one non-demon animal Evil Character in play.
Exodus 9:6

The Fourth Day
Good Enhancement
Selected Hero gains X/X until end of battle. X is equal to the number of good cards in battle. Selected Evil Character decreases by Y/Y. Y is equal to the number of evil cards in battle.
Genesis 1:18-19

Horse
3/3 Weapon Class Good Enhancement
If holder loses the battle, they may remove Horse and its carrier from the game to place a Hero from their discard pile into their territory.
2 Kings 6:17

TEAL BRIGADE

Curse into a Blessing
2/3 Good Enhancement
Interrupt the last evil enhancement played in battle and redirect its special ability to an evil character in play.
Numbers 23:11

Day of Rest
0/2 Good Enhancement
Target Evil Character in a territory cannot block for 7 turns.
Genesis 2:3

High Priest
6/6 Hero(Israelite Priest)
High Priest is 9/9 while Solomon’s Temple or The Tabernacle are in play with an active artifact in them. High Priest ignores Pharisees and Sadducees.
Hebrew 8:3

Horse
3/3 Weapon Class Good Enhancement
Holder may discard Horse at any time to deactivate an active artifact they control and activate a new one, which takes immediate. The previous artifact is negated.
Ecclesiastes 10:7

Sacrificing Priest
3/4 Hero(Israelite Priest)
Instead of playing an enhancement, holder may discard an animal from their territory and add its abilities (*/*) to Sacrificing Priest for the remainder of the battle.
Leviticus 23:19

The Stones Cry Out
1/1 Good Enhancement
All Heroes in battle gain 1/1 for each active artifact in holder’s territory.
Luke 19:40

Laying Hands on the Scapegoat
2/2 Good Enhancement
Activate the special ability of a Hero in your territory and direct it towards an Evil Character in opponent’s territory.
Leviticus 16:10

Tithe Collector
3/3 Hero(Israelite Priest)
Tithe Collector gains 1/1 until end of battle for each good enhancement played on them during battle.
Nehemiah 10:38

WHITE BRIGADE

Balaam’s Donkey
4/4 Hero(Animal)
Look at the top 3 cards of your opponent’s draw pile. You may then choose to place the cards back on top in the same order or shuffle the draw pile.
Numbers 22:28

Be Fruitful and Multiply
Good Enhancement
This card becomes a nameless copy of the Hero it is played on and is banded to them. Remove this card from the game after battle.
Genesis 1:28

The First Day
2/2 Good Enhancement
Look at the top 7 cards of your draw pile and place them back on top in any order.
Genesis 1:5

Horse
3/3 Weapon Class Good Enhancement
If carrier makes a lone, unaccepted battle challenge, draw a card.
2 Chronicles 9:28

Locusts and Wild Honey
2/2 Good Enhancement
Look at the top 2 cards from your draw pile. Add one to your hand and place the other on the bottom of your draw pile.
Mark 1:6

Saint Francis of Assisi
5/6 Hero
May band to any Hero that is an animal. If there are no animal Heroes in your territory during a rescue attempt, search your draw pile for one and add it to the battle, then shuffle draw pile.
Psalm 150:6

Shepherds of Bethlehem
6/6 Hero(Israelite)
When Shepherds of Bethlehem enters battle, they may gain the special ability of any angel in play until the end of the battle.
Luke 2:8-9

Tamed
Good Enhancement
Convert any non-demon animal Evil Character to a white brigade Hero. Cannot be negated.
Isaiah 11:6

MULTICOLORED GOOD

Sparrow
1/1 Rainbow Hero(Animal)
Sparrow must be used to attempt a rescue attempt or battle challenge each turn. If not, Sparrow must be shuffled back into owner’s draw pile.
Matthew 10:29-31

Offline cease2exist

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Re: The Eden Expansion Set
« Reply #3 on: May 16, 2014, 06:24:29 PM »
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BLACK BRIGADE

As a Lion
4/0 Evil Enhancement
Select a human Hero in a territory whose abilities (*/*) are above or below face value. Return their abilities to face value and convert them to an evil character of the brigade color of your choice.
1 Peter 5:8

Cain
7/2 Evil Character
Each time Cain successfully blocks a rescue attempt, you may shuffle one Lost Soul from your Land of Bondage back into your draw pile. Cain gains 1/1 each time he defeats a Hero with a Genesis reference.
Genesis 4:2

Cain’s Offering
Evil Enhancement
All evil enhancements played on Evil Character during this battle are worth 0/0.
Genesis 4:5

Camel through the Eye of a Needle
Evil Enhancement
Place this card on any character in a territory that is not one of the 12 disciples. Enhancements played on that character may be negated, regardless of any special abilities on the character or enhancements played on them.
Matthew 19:24

Dragon
5/5 Evil Character(Animal)
All enhancements played on all Dragons in battle that have no abilities (*/*) are worth 1/1. May band to Dragon.
Psalm 91:13

Forbidden Fruit
1/1 Evil Enhancement
Selected Hero loses their special ability for the remainder of the game. Cannot be negated.
Genesis 3:3

Naked
0/2 Evil Enhancement
Set a Hero with a special ability in opponent’s territory aside for one turn. When Hero returns their play, their special ability is negated for the remainder of the game.
Genesis 3:10

Wild Bull
6/2 Evil Character(Animal)
If Wild Bull makes a successful block, search opponent’s artifact pile and discard one inactive artifact.
Isaiah 51:20

BROWN BRIGADE

Bear
7/5 Evil Character(Animal)
The abilities (*/*) of the first enhancement played on Lion are worth double. Character has first strike ability. May band to Lion.
1 Samuel 17:34

Dragon
5/5 Evil Character(Animal)
For each Dragon in battle, prevent one Lost Soul in your Land of Bondage from being rescued this turn. May band to Dragon.
Psalm 44:19

Fruitless
2/2 Evil Enhancement
The abilities (*/*) of the next good enhancement played are worth 0/0. If the enhancement is already worth 0/0, its special ability is negated.
Matthew 21:19

Hunter
3/2 Warrior Class Evil Character
After a successful block, you may discard an animal from your territory. Hunter gains its abilities (*/*) and special ability for remainder of game.
Proverbs 6:5

Hunter’s Trap
1/0 Evil Enhancement
Place an evil enhancement face down onto an Evil Character in your territory. When that Evil Character enters battle, the enhancement is revealed and takes immediate effect.
Job 18:10

Pearls before Swine
*/* Evil Enhancement
Selected good enhancement in battle with abilities (*/*) is reduced to 0/0. The abilities (*/*) on this card are worth the face value of the selected good enhancement.
Matthew 7:6

Rebellious Sacrifice
3/2 Evil Enhancement
Discard all weapons on selected warrior class Hero. For the remainder of the game, that Hero is no longer warrior class.
1 Samuel 15:21

Sown on the Road
1/1 Evil Enhancement
Each Evil Character in battle gains 1/1 until end of battle for each additional good enhancement played this battle.
Matthew 13:4

CRIMSON BRIGADE

Dragon
5/5 Evil Character(Babylonian, Animal)
All Dragons in battle gain 1/1 until end of battle. May band to Dragon.
Jeremiah 51:34

Leviathan
12/12 Evil Character(Animal)
Whenever a good “capture” ability is played while Leviathan is in battle, it is redirected to the Hero of your choice in opponent’s territory. Leviathan cannot be captured.
Job 41:1

Midianite Shepherd
2/5 Evil Character(Midianite)
Each time Midianite Shepherd makes a successful block, draw a card. Character has first strike ability.
Exodus 2:17

Molten Calves
1/3 Evil Enhancement
Deactivate all active artifacts in opponent’s territory. Opponent cannot activate any new artifacts next turn.
2 Kings 17:16

Nebuchadnezzar’s Madness
Evil Enhancement
Selected Evil Character gains 2/2 and is an Animal in addition to all its other types until they are discarded or removed.
Daniel 4:33

Rule of the Sea
6/0 Evil Enhancement
Captured Heroes are protected from rescue this turn.
Psalm 104:26

Scales of Leviathan
0/6 Evil Enhancement
Evil Character is immune to non-warrior class Heroes.
Job 41:15-16

Sown among Rocks
*/* Evil Enhancement
Selected good enhancement in battle with abilities (*/*) is reduced to 0/0. The abilities (*/*) on this card are worth the face value of the selected good enhancement.
Matthew 13:5-6

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Re: The Eden Expansion Set
« Reply #4 on: May 16, 2014, 06:25:08 PM »
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GOLD BRIGADE

Animal Worship
Evil Enhancement
Character gains the abilities (*/*) and special ability of any animal in your territory until end of battle.
Isaiah 2:20

Bricks without Straw
Evil Enhancement
Place this card in opponent’s territory. Artifacts cannot be activated by them except within a fortress.
Exodus 5:7

Devouring Worm
Evil Enhancement
Place on opponent’s active artifact outside of a fortress. It cannot be deactivated while Devouring Worm is on it. If Devouring Worm is not negated after 3 turns, negate and discard the artifact.
Jonah 4:7

Dragon
5/5 Evil Character(Egyptian, Animal)
Banding of Dragons cannot be negated unless an angel is in battle. May band to Dragon.
Ezekiel 29:3

Egyptian Herder
*/6 Evil Character(Egyptian)
Egyptian Herder’s power (*/) is equal to the number of animals in your territory. Power is worth double while Egyptian Herder is banded to an animal.
Exodus 9:4

Foolish Refusal
0/3 Evil Enhancement
Interrupt the battle. Evil Character is immune to the effects of good enhancements played during this battle.
Exodus 5:2

Seven Years of Famine
Evil Enhancement
If current rescue attempt or battle challenge is successfully blocked, for the next 7 rounds, each player draws 2 cards during their draw phase, instead of 3.
Genesis 41:19

Swine Herders
3/6 Evil Character
If Pig Demon is in played, enhancements played on Swine Herders cannot be negated. Son of God cannot be played while Swine Herders is in battle.
Luke 8:33

GRAY BRIGADE

Behemoth
12/12 Evil Character(Animal)
If blocking a lone Hero, return that Hero to its owner’s hand.
Job 40:17-18

Bones of Iron
0/12 Evil Enhancement
Job 40:18

Creature over Creator
*/* Evil Enhancement
Worth 3/3 if used by a demon or beast. Worth 4/4 is used by a non-demon animal. Worth 5/5 if used by a human.
Romans 1:25

Dragon
5/5 Evil Character(Animal)
All Dragons in battle have first strike ability until the end of battle. May band to Dragon.
Jeremiah 10:22

Fowler
3/2 Warrior Class Evil Character
After a successful block, you may remove an animal in your discard pile from the game. Fowler gains its abilities (*/*) and special ability for the remainder of the game.
Proverbs 6:5

Fowler’s Snare
1/0 Evil Enhancement
Place an evil enhancement face down onto an Evil Character in your territory. When that Evil Character enters battle, the enhancement is revealed and takes immediate effect.
Job 18:18

Rain
Evil Enhancement
Place this card in your opponent’s territory. During their turn, before their draw phase, you may look at the top card of their draw pile. After looking at their top card, you may place it back on top of their draw pile or shuffle their draw pile.
Genesis 7:4

Worthless Tithe
2/2 Evil Enhancement
During opponent’s next draw phase, they must place the top 10 cards of their draw pile on the bottom of their draw pile before they draw for their turn.
Matthew 23:23

ORANGE BRIGADE

Destroying Job’s Wealth
5/0 Evil Enhancement
Discard one Hero in opponent’s territory. Discard the top card of opponent’s draw pile. Place the top card of opponent’s draw pile on the bottom of their draw pile. Remove one card in opponent’s discard pile from the game.
Job 1:16

Frog Demons
6/6 Evil Character(Demon)
After Frog Demons makes a successful block, you may discard them to search your draw pile for X evil Kings and place them in your territory. X is the number of Heroes discarded during the successful block.
Revelation 16:13

Pig Demon
3/3 Evil Character(Demon)
If Pig Demon is about to be discarded by a special ability, you may negate that ability by exchanging Pig Demon for an animal Evil Character in your draw pile. Place the animal in your territory and shuffle draw pile.
Matthew 8:31-32

Rahab, the Ancient
12/12 Evil Character(Demon)
Rahab, the Ancient cannot be discarded or removed by a special ability on a good enhancement. Discard Rahab, the Ancient when Son of God is played.
Isaiah 51:9

Sowing Tares
Evil Enhancement
Place one Evil Character and one evil enhancement of the same color face down in a site. When a rescue attempt is made at that site, both cards are revealed. The revealed Evil Character must block the rescue attempt and the revealed evil enhancement takes immediate effect.
Matthew 13:40

Suicidal Stampede
Evil Enhancement
Interrupt the battle and discard any number of Evil Characters in battle to discard the same number of Heroes in battle.
Luke 8:33

Twisted Words
3/3 Evil Enhancement
Interrupt the last good enhancement played during current battle and redirect its special ability to the Hero of your choice. Cannot be negated if The Serpent or Eve are in battle.
Genesis 3:3-4

Worshipping the Beast
1/4 Evil Enhancement
Add the bottom card from your draw pile to your hand.
Revelation 13:12

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Re: The Eden Expansion Set
« Reply #5 on: May 16, 2014, 06:25:43 PM »
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PALE GREEN BRIGADE

Dragon
5/5 Evil Character(Animal)
If a Dragon in battle is about to be discarded or removed by a special ability, interrupt the battle and shuffle that Dragon back into your draw pile. May band to Dragon.
Jeremiah 49:33

Lion
7/5 Evil Character(Animal)
The abilities (*/*) of the first enhancement played on Lion are worth double. Character has first strike ability. May band to Bear.
1 Samuel 17:34

Nimrod
4/3 Warrior Class Evil Character
Each time an enhancement is played on Nimrod, decrease a Hero in opponent’s territory by 1/1 until end of turn.
Genesis 10:9

Sown among Thorns
3/2 Evil Enhancement
The abilities (*/*) of the next good enhancement played are worth 0/0. If the enhancement is already worth 0/0, its special ability is negate
Matthew 13:7

Sown with Salt
0/4 Evil Enhancement
Negate one good enhancement currently in battle and place it beneath its owner’s draw pile.
Judges 9:45

Thorns and Thistles
Evil Enhancement
Place this card in your opponents territory. During their draw phase, they may only draw 2 cards, instead of 3.
Genesis 3:18

Unfit for Sacrifice
2/3 Evil Enhancement
All cards that would be discarded during and as a result of this battle are removed from the game instead.
Isaiah 40:16

Wolves in Sheep’s Clothing
Evil Enhancement
This card enters battle as an exact copy of a Hero in opponent’s territory, except it is a nameless pale green Evil Character. Remove this card from the game after battle.
Matthew 7:15

MULTICOLORED EVIL

Scapegoat
3/3 Black/Crimson Evil Character(Animal)
Once per turn, if a Hero in holder’s territory is selected as the target of any evil effect, holder may interrupt that effect and redirect it to Scapegoat. Scapegoat ignores the teal brigade.
Leviticus 16:10

The Serpent
3/3 Crimson/Orange Evil Character(Animal, Demon)
Following a successful block, you may remove The Serpent from the game to convert a Hero that is being discarded to a gray brigade Evil Character and place them in your territory under your control.
Genesis 3:1

ARTIFACTS/COVENANTS

Aaron’s Budded Rod
Artifact
Cards cannot be played face down.
Numbers 17:8

Animal Skin Clothing
Artifact
Holder may place a Hero from hand face down in their territory. That Evil Character remains face down until it enters the Field of Battle or Animal Skin Clothing is deactivated. Only one Evil Character at a time may remain face down in holder’s territory by using Animal Skin Clothing.
Genesis 3:21

Camel Skin Clothing
Artifact
Before your draw phase, you may look at the top 3 cards of your draw pile. You may choose to keep those cards as your draw for this turn or place them at the bottom of your draw pile and proceed with your regular draw phase.
Matthew 3:4

Fig Leaf Clothing
Artifact
Holder may place a Hero from hand face down in their territory. That Hero remains face down until it enters the Field of Battle or Fig Leaf Clothing is deactivated. Only one Hero at a time may remain face down in holder’s territory by using Fig Leaf Clothing.
Genesis 3:7

Leviathan Skull
Artifact
No card with “Dragon” or “Dragons” in the title may be played face up from a hand, draw pile, or discard pile.
Psalm 74:14

Noah’s Altar
Artifact
Cards cannot be placed in a player’s territory by an opponent except for a Lost Soul or a captured character.
Genesis 8:20

Noah’s Ark
Artifact
If any number of holder’s cards are being shuffled back into their draw pile or placed beneath their draw pile by an opponent, holder may place those cards on the top, in any order, instead. Cannot be negated.
Genesis 6:18

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Re: The Eden Expansion Set
« Reply #6 on: May 16, 2014, 06:26:31 PM »
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SITES AND FORTRESSES

Garden of Eden
Silver Site
This site cannot be accessed by humans. “Access to any site” has no effect on this site. Cannot be negated.
Genesis 2:8

Garden of Gethsemane
Teal Site
Heroes of more than one brigade may only use enhancements of one of their colors during a rescue attempt at this site. Heroes’ holder must announce color for each Hero upon entering the field of battle.
Matthew 26:36

Gergesenes
Teal Site
If opponent has a Lost Soul in their Land of Bondage that is that same as one held in this site, negate the special ability on opponent’s copy until the copy held in this site is rescued.
Matthew 8:28

Habitation of Dragons
Red Site
Select a site in opponent’s Land of Bondage. While this site is empty, that site’s special ability is negated. A new site may be chosen when selected site is discarded or removed.
Isaiah 34:13

Lion’s Den
Red Site
Any captured character held prisoner in this site is discarded if a rescue attempt at this site fails.
Daniel 6:7

Marketplace
Blue Site
Following a successful rescue attempt at this site, if any Evil Characters in battle were discarded or removed, search draw pile for an Evil Character, shuffle draw pile, and place the Evil Character on top.
Luke 12:6

The Nile
Green Site
Male human Heroes cannot access this site except for Moses or Aaron.
Exodus 1:22

Palace of Dragons
Purple Site
Any rescuing Heroes that are discarded during a rescue attempt at this site are removed from the game instead.
Isaiah 13:22

Pasture
Blue Site
Select a site in opponent’s Land of Bondage. While this site is empty, that site’s special ability is negated. A new site may be chosen when selected site is discarded or removed.
Psalm 23:2

Philistine Vineyards
Gold Site
Any good enhancements used in battle during a rescue attempt at this site are removed from the game after battle instead of being discarded.
Judges 15:5

Sea of Galilee
Silver Site
Each turn, during your upkeep, you may exchange a Lost Soul being held in this site with a Lost Soul being held in another site in your Land of Bondage.
Matthew 4:18

Snowy Pit
Green Site
Non-warrior class Heroes making a rescue attempt at this site decrease by 1/1 until end of turn (2/2 if they are being blocked by an animal).
2 Samuel 23:20

Solomon’s Menagerie
Purple Site
This site may hold any number of captured animals. Cannot be negated of Solomon is in play.
1 Kings 10:22-23

Stable
White Site
Each time a good dominant is played while this site is empty, you may add one good brigade color of your choice to it.
Luke 2:7

Tree of Knowledge
Gold Site
If a rescue attempt at this site is successful, holder may remove it from the game to convert one rescuing human Hero to a gray brigade Evil Character.
Genesis 2:17

Wilderness
White Site
Select a Hero in opponent’s territory. While this site is empty, that Hero is blocked from access to all sites. A new Hero may be chosen when selected Hero is discarded or removed.
Exodus 14:11

LOST SOULS

Lost Soul
This Lost Soul cannot be rescued by an animal.
Proverbs 26:13

DOMINANTS

Lion of Judah
Good Dominant
Reveal your hand. If you have no Heroes in your hand, territory, or set aside area, and your opponent has a Lost Soul in their Land of Bondage, Lion of Judah becomes a classless, genderless 7/7 Hero of the brigade color of your choice and has access to any site. Lion of Judah is removed from the game after making a rescue attempt.
Hosea 5:14

Daniel

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Re: The Eden Expansion Set
« Reply #7 on: May 16, 2014, 06:34:07 PM »
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Great work! I love when people make entire expansion sets. You might be interested in the set me and browarod made here and here.

Offline cease2exist

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Re: The Eden Expansion Set
« Reply #8 on: May 16, 2014, 06:36:52 PM »
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I'm checking them out right now. I'm glad someone else appreciates my insanity, haha, I wasn't sure how it'd be received. It makes the most sense to me to build a whole expansion, to create a set of new concepts and counters and combos for every card type and have an overarching theme.

Daniel

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Re: The Eden Expansion Set
« Reply #9 on: May 16, 2014, 07:04:48 PM »
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I'm particularly liking Rahab. I made an image for it, hope you like it hehe


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Re: The Eden Expansion Set
« Reply #10 on: May 16, 2014, 07:14:19 PM »
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I do quite like it, actually. I would have made images myself, but I use a Chromebook, so I am unable to download the card creator program.

LukeChips

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Re: The Eden Expansion Set
« Reply #11 on: May 17, 2014, 07:48:54 PM »
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This expansion is great!!!!!!!!!!!!!1  ;D

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Re: The Eden Expansion Set
« Reply #12 on: May 18, 2014, 09:10:46 AM »
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Thank you. I've got more coming.

LukeChips

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Re: The Eden Expansion Set
« Reply #13 on: May 18, 2014, 06:11:33 PM »
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You must have a lot of imagination!

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Re: The Eden Expansion Set
« Reply #14 on: May 18, 2014, 07:18:20 PM »
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A little too much at times, actually. Haha.

LukeChips

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Re: The Eden Expansion Set
« Reply #15 on: May 18, 2014, 07:39:19 PM »
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I wish I was like that. HaHa

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Re: The Eden Expansion Set
« Reply #16 on: May 19, 2014, 03:57:41 PM »
+1
I've got my gifts, you've got yours. Honestly, I'd rather be skilled in other areas than coming up with a hundred and some cards that will likely never see the light of day for a game I just officially retired from, haha.

 


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