Author Topic: Sun & Shield  (Read 3872 times)

Offline Deck Metrics

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Sun & Shield
« on: July 01, 2010, 08:21:58 AM »
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Lamb Dominant

Psa 84:11 For the LORD God is a sun and shield: the LORD will give grace and glory: no good thing will he withhold from them that walk uprightly.

Heal a hero in play, draw two cards and you may play the next enhancement.

Offline Minister Polarius

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Re: Sun & Shield
« Reply #1 on: July 01, 2010, 09:04:32 AM »
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No Dominants.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline TheJaylor

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Re: Sun & Shield
« Reply #2 on: July 01, 2010, 10:09:53 AM »
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what is all this play the next enhancement thing?

Offline Deck Metrics

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Re: Sun & Shield
« Reply #3 on: July 01, 2010, 01:39:24 PM »
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what is all this play the next enhancement thing?

you'll have to help me out; what do you mean? Do you understand the mechanic or do you mean in the context of why are people designing cards that let you play the next enhancement? Being able to play the next enhancement is big.

Offline Shofarblower

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Re: Sun & Shield
« Reply #4 on: July 01, 2010, 06:07:44 PM »
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Sun & Shield

Green/Red Enhancement
Territory Class

Psa 84:11 For the LORD God is a sun and shield: the LORD will give grace and glory: no good thing will he withhold from them that walk uprightly.

While holder has a red and green brigade hero in play, holder may draw 4 cards instead of 3 during draw phase.

Just wanted to put a reason to see red played again, yet not make the card usless by only allowing it to be used by red.

The idea is, throughout scripture, prophets have helped instruct warriors before and in battle.

May not be that good of an Idea though.
And the Lord will descend with a SHOUT, with the VOICE of the Archangel, and the TRUMPET of God.

Offline Deck Metrics

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Re: Sun & Shield
« Reply #5 on: July 01, 2010, 09:11:52 PM »
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it's alright.

Offline JSB23

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Re: Sun & Shield
« Reply #6 on: July 01, 2010, 10:28:25 PM »
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Lamb Dominant

Psa 84:11 For the LORD God is a sun and shield: the LORD will give grace and glory: no good thing will he withhold from them that walk uprightly.

Heal a hero in play, draw two cards and you may play the next enhancement.
Yay a dominant that cancels christian martyr, draws cards and gives initiative just what we need  :thumbup:
Spoiler (hover to show)
An unanswered question is infinitely better than an unquestioned answer.

Offline TheKarazyvicePresidentRR

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Re: Sun & Shield
« Reply #7 on: July 01, 2010, 10:54:42 PM »
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Now to bash your sarcasm with sarcasm ;)

Yeah just what we need, something that interrupts CBN dominants!
Not quite a ghost...but not quite not.

Offline marc

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Re: Sun & Shield
« Reply #8 on: July 01, 2010, 11:07:24 PM »
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i'm surprised to see anyone excited about a new dominant. seriously, its the last thing type 1 needs. the new ones are great (in that they can act defensively [grapes] and hurt speed [mayhem]), but the game doesn't need more dominants for a little while. y'all have heard the threads about NJ rite?
Can't think of something clever to say...sorry if you were expecting inspirational and/or witty...

Offline BubbleBoy

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Re: Sun & Shield
« Reply #9 on: July 01, 2010, 11:17:41 PM »
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i'm surprised to see anyone excited about a new dominant.
The two people I saw showing excitement were being sarcastic.
Use the Mad Bomber to rescue his Province.

Offline marc

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Re: Sun & Shield
« Reply #10 on: July 01, 2010, 11:30:59 PM »
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...haven't seen one of those "spoiler" things before and didn't bother to hover my cursor over it.  ::) guess everyone was sarcastic...i really was surprised too...
Can't think of something clever to say...sorry if you were expecting inspirational and/or witty...

Offline JSB23

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Re: Sun & Shield
« Reply #11 on: July 02, 2010, 02:14:24 AM »
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Seriously though how about this
Sun and Shield
Red TC enhancement

You red hero may play the first enhancement or make the battle by the numbers for the next X battles (Where X is the number of prophets in play (minimum of one))
 
Psa 84:11 For the LORD God is a sun and shield: the LORD will give grace and glory: no good thing will he withhold from them that walk uprightly.
An unanswered question is infinitely better than an unquestioned answer.

Offline TheKarazyvicePresidentRR

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Re: Sun & Shield
« Reply #12 on: July 02, 2010, 03:17:01 AM »
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I love that. it fits so well. I'd say BTN cept for weapon/warrior class/banding though.
Not quite a ghost...but not quite not.

Offline JSB23

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Re: Sun & Shield
« Reply #13 on: July 02, 2010, 04:07:33 AM »
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Nooooo,
We do not need a 33/30 BTN banding chain that must be killed four times
An unanswered question is infinitely better than an unquestioned answer.

Offline BubbleBoy

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Re: Sun & Shield
« Reply #14 on: July 02, 2010, 11:39:45 AM »
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Quote
You red hero may play the first enhancement or make the battle by the numbers for the next X battles (Where X is the number of prophets in play (minimum of one))
That wording is really awkward. How about:

Sun and Shield
0/0 Red TC GE
"If you have a good prophet in play, you may negate all special abilities on characters and enhancements except banding this turn, or play a good enhancement once an Evil Character blocks this turn."
Psalm 84:11
Use the Mad Bomber to rescue his Province.

Offline Minister Polarius

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Re: Sun & Shield
« Reply #15 on: July 02, 2010, 11:44:28 AM »
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You can just say "when blocked" instead of "when an Evil Character blocks," and you can just say "Enhancement" rather than "Good Enhancement."

I like it, but give it some numbers.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline BubbleBoy

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Re: Sun & Shield
« Reply #16 on: July 02, 2010, 11:49:51 AM »
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Sun and Shield
2/5 Red TC GE
"If you have a good prophet in play, you may negate all special abilities on characters and enhancements except banding this turn, or play an enhancement when blocked this turn."
Psalm 84:11

Eh?
Use the Mad Bomber to rescue his Province.

Offline Minister Polarius

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Re: Sun & Shield
« Reply #17 on: July 02, 2010, 12:21:02 PM »
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One more minor gripe, say "except this one" so it can be used in battle (and by Musicians), and it's one of my favorite NCI's in a while.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline JSB23

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Re: Sun & Shield
« Reply #18 on: July 02, 2010, 12:44:51 PM »
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Sun and Shield
Red TC enhancement

You red hero may play the first enhancement or make the battle by the numbers for the next X + 1 battles (Where X is the number of prophets in play)
 
Psalms 84:11 For the LORD God is a sun and shield: the LORD will give grace and glory: no good thing will he withhold from them that walk uprightly.

Cleaned up the wording a bit, and musicains can't use it
« Last Edit: July 02, 2010, 01:24:40 PM by JSB23 »
An unanswered question is infinitely better than an unquestioned answer.

Offline Minister Polarius

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Re: Sun & Shield
« Reply #19 on: July 02, 2010, 01:05:31 PM »
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I like BB's better.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Deck Metrics

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Re: Sun & Shield
« Reply #20 on: July 02, 2010, 01:29:40 PM »
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Lamb Dominant

Psa 84:11 For the LORD God is a sun and shield: the LORD will give grace and glory: no good thing will he withhold from them that walk uprightly.

Heal a hero in play, draw two cards and you may play the next enhancement.
Yay a dominant that cancels christian martyr, draws cards and gives initiative just what we need  :thumbup:
Spoiler (hover to show)

it's not canceling Christian Martyr, it's just healing! =D

BTW, the fake spoiler was too funny!!

Offline JSB23

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Re: Sun & Shield
« Reply #21 on: July 02, 2010, 01:32:08 PM »
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Healing stops a hero from getting discarded, Christian Martyr discards a hero. Ergo Healing cancels Christian martyr
and TY
An unanswered question is infinitely better than an unquestioned answer.

Offline TheKarazyvicePresidentRR

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Re: Sun & Shield
« Reply #22 on: July 02, 2010, 02:33:29 PM »
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Nooooo,
We do not need a 33/30 BTN banding chain that must be killed four times

O_o; must it be killed 4 times?

Captures would end it right there. Also assuming you have 4 prophets out, this card, the 3 card banding chain thats 8 cards.
Not quite a ghost...but not quite not.

Offline JSB23

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Re: Sun & Shield
« Reply #23 on: July 02, 2010, 02:37:04 PM »
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I suppose....
An unanswered question is infinitely better than an unquestioned answer.

Offline TheKarazyvicePresidentRR

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Re: Sun & Shield
« Reply #24 on: July 02, 2010, 02:41:54 PM »
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Red needs a good shot in the arm, and I'd like to see green/red mesh well cuz atm they seriously lack it. Maybe Set X prophets aside for X turns?
Not quite a ghost...but not quite not.

 


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