Author Topic: Step right up! Fix a card! Any card!  (Read 5109 times)

Offline Master Q

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Re: Step right up! Fix a card! Any card!
« Reply #25 on: March 16, 2018, 01:40:41 PM »
+2
Hopper LS

Proposal: "When drawn, underdeck a card from hand to place this in an opponent's Land of Bondage."

Explanation: Prevents this from being a free card.
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Offline Master Q

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Re: Step right up! Fix a card! Any card!
« Reply #26 on: March 16, 2018, 01:47:24 PM »
+2
I am Creator

Proposal: Add Unity (Lost Souls: O.T.). Remove the "If you have no Heroes," add, "If you have no Heroes, or if all your Heroes share a brigade..."

Explanation: Prevents this from working unless you have LS, the LS must also all be O.T., and also fits the Genesis verse better. Also less restrictive because of it.



--You asked for it, you got it. These are the ones I can think of offhand; probably add more sometime later.
« Last Edit: March 19, 2018, 09:40:43 PM by Master Q »
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Offline The Guardian

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Re: Step right up! Fix a card! Any card!
« Reply #27 on: March 20, 2018, 05:48:40 PM »
0
Giving this a quick bump...surely there's more cards out there that are in need of fixin'  8)
Fortress Alstad
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Offline Xonathan

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Re: Step right up! Fix a card! Any card!
« Reply #28 on: March 20, 2018, 06:09:50 PM »
+1
Fire Foxes

Proposal: add unity (OT souls)

Explanation: Prevents it from being too chumpy



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1 Chronicles 16:11

Offline ChristianSoldier

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Re: Step right up! Fix a card! Any card!
« Reply #29 on: March 20, 2018, 06:23:37 PM »
0
Shipwreck

Proposal: Negate and discard a good Fortress or a Site in play or a set-aside area.

Explanation: It prevents it from discarding Evil Protect Fortresses, which are often kinda important to defenses, especially in T2.
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Offline Josh

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Re: Step right up! Fix a card! Any card!
« Reply #30 on: March 21, 2018, 09:12:00 AM »
+4
The Second Coming

Proposal:  Change identifier to "May not be in the same deck as Son of God", add "Regardless of Protect or Restrict abilities" to the ability

Explanation:  When a good Dominant is printed that makes 95%+ of all top decks instantly swap out NJ and its guaranteed rescue, you know you've created something OP.  There were even multiple cards printed in the same set as TSC that allow costless searches for NJ, and STILL it completely overwhelmed NJ as the choice for decks.  There was a time when cards that searched for NJ would have been declared OP, but no more...
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Offline Josh

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Re: Step right up! Fix a card! Any card!
« Reply #31 on: March 21, 2018, 09:26:55 AM »
+2
New Jerusalem (dominant)

Proposal:  Change the ability to "Exchange this card with a good NT Fortress or single-color enhancement in deck, discard or Reserve to search a deck for a Lost Soul.

Explanation:  5% of your deck shouldn't be 40% of your win condition in T1.  2.5% of your deck shouldn't be 29% of your win condition in T2.  Works with a redesigned TSC that can't be in the same deck as SoG.  (I just put something together for the ability - the important thing is that it doesn't rescue LS)
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kariusvega

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Re: Step right up! Fix a card! Any card!
« Reply #32 on: March 21, 2018, 07:45:25 PM »
+5
Placed Cards

Proposal: Make all Place cards Territory Class, like Set Asides.

Explanation:  This would definitely shift the meta but it would give life to old cards that maybe almost never see play because you have to be in battle to play them where the opportunity cost is too high.

Offline Xonathan

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Re: Step right up! Fix a card! Any card!
« Reply #33 on: March 21, 2018, 09:39:50 PM »
0
Goliath

Proposal: add unity (evil characters: philistines)

Explanations: no crazy Herod combo and prevents Goliath as an auto include in any black defense and chump  block
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1 Chronicles 16:11

Offline Josh

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Re: Step right up! Fix a card! Any card!
« Reply #34 on: March 22, 2018, 10:03:11 AM »
+1
Set-aside cards

Proposal:  Make all set-aside cards (that are designed to be played in territory) Territory-Class.  Remove any rules that allow set-aside cards to be played in territory, despite not being TC.

Explanation:  Removes the random exception to the game rules that applies only to set-aside cards, and only exists because a bunch of old unplayable set-aside cards were intended to be TC before TC was a thing.
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Offline The Guardian

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Re: Step right up! Fix a card! Any card!
« Reply #35 on: March 22, 2018, 02:57:59 PM »
+3
Hormah

Proposal: If your human Evil Character is discarded by an opponent, you may discard this Site and underdeck all Lost Souls held at this Site.

Goes from underdeck to discard to make it more difficult to repeatedly abuse.

Fortress Alstad
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Offline The Guardian

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Re: Step right up! Fix a card! Any card!
« Reply #36 on: March 22, 2018, 02:58:23 PM »
+6
Mayhem

Proposal: Each player must shuffle 6 cards from hand at random (or all cards in their hand). Each player who does must draw 6.

Eliminates the massive card swing from Mayhem (and especially Hypocrisy/Mayhem). Still allows the Hypocrisy/Mayhem combo to potentially shuffle away a problem Hero. Still allows a player to gain extra cards if they get their hand down, but doesn't change the opponent's hand size (unless their hand was also less than 6).



Fortress Alstad
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Offline The Guardian

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Re: Step right up! Fix a card! Any card!
« Reply #37 on: March 22, 2018, 03:04:43 PM »
+1
Samuel's Edict

Proposal: Negate an evil card. Discard an Evil Character. Cannot be negated if used by Samuel.

Add "Unity: Heroes (1 Samuel reference)" and make it Gold/Red

Puts it in the 1 Samuel theme instead of the Judges theme.

Fortress Alstad
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TheHobbit13

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Re: Step right up! Fix a card! Any card!
« Reply #38 on: March 22, 2018, 04:34:44 PM »
+6
Que

Proposition:
Identifier:   Unity: Que tats
Add ability:  territory class Protect Que from opponents cards unless an opponent agrees to capture Que to their land of bondage pronto and waive "that one dumb rule" barring his redemption. CBN.

Offline Rawrlolsauce!

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Re: Step right up! Fix a card! Any card!
« Reply #39 on: March 23, 2018, 11:02:33 AM »
+2
A New Beginning

Proposition:
ALL players shuffle ALL cards in the field of play, set-aside areas and their hands (except this one) back into their draw pile. Only cards in Land of Redemption and discard piles remain. ALL players Draw 8 new cards. Holder may begin a new turn.

More in line with the biblical story. Noah could have sat around doing nothing after the flood. Similarly, holder MAY begin a new turn.  I’m not sure who is the holder of an enhancement in the discard pile, though.
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Offline redemption collector 777

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Re: Step right up! Fix a card! Any card!
« Reply #40 on: August 04, 2018, 12:03:06 PM »
0
The Angel Under the Oak: You may draw 2 and exchange this Hero with a gold Judge in your hand, deck, territory, or discard pile. Protect Gideon from opponents. Cannot be negated.


I feel like this card is a bit overpowered in my opinion. 

In theory for example it would seem like CBN protection for Gideon ( it would seem like 90% of evil battle winner enhancements for each defense theme out there can not target him at all) and then no SA Gideon can just play Samuel's edict anytime and win most battles.

This does not seem good for the game IMO.


Some ideas to change it could be:

-You may draw 1 and exchange this hero with a gold judge in hand , deck , territory or discard pile . Twice per game protect Gideon from opponents.

- You may draw 1 and exchange this hero with a gold Judge in your hand, deck, territory, or discard pile. Once per game protect Gideon from opponents. Cannot be negated.


Offline Kor

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Re: Step right up! Fix a card! Any card!
« Reply #41 on: August 04, 2018, 01:09:02 PM »
+4
As time goes on, AUtO seems less OP, as newer cards gain their themes similar card advantage (such as Lot, Angel from the Sun, Music Leader, Servant Angel, Matthew, Throne of David, Justin Martyr, etc.), so my change will deal with the CBN protection from opponents, which I believe bad for the game.

Angel Under the Oak

Proposal:

You may draw 2 and exchange this Hero with a gold judge in hand, deck, territory or discard pile. Protect Gideon from opponents' dominants. Cannot be interrupted.


Keeps a lot of what the card does together so definitely strong, but no longer makes fighting Gideon unfair.  Also CBI instead of CBN so can be prevented by Covenant with Death, Three Woes, Image and such.
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Offline redemption collector 777

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Re: Step right up! Fix a card! Any card!
« Reply #42 on: August 04, 2018, 02:04:40 PM »
0
As time goes on, AUtO seems less OP, as newer cards gain their themes similar card advantage (such as Lot, Angel from the Sun, Music Leader, Servant Angel, Matthew, Throne of David, Justin Martyr, etc.), so my change will deal with the CBN protection from opponents, which I believe bad for the game.

Angel Under the Oak

Proposal:

You may draw 2 and exchange this Hero with a gold judge in hand, deck, territory or discard pile. Protect Gideon from opponents' dominants. Cannot be interrupted.


Keeps a lot of what the card does together so definitely strong, but no longer makes fighting Gideon unfair.  Also CBI instead of CBN so can be prevented by Covenant with Death, Three Woes, Image and such.


Actually I like this idea of protecting Gideon from opponents' dominants instead of just "opponents".