Author Topic: Revelation Silver Enhancements  (Read 991 times)

Offline megamanlan

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Revelation Silver Enhancements
« on: February 28, 2011, 08:58:40 PM »
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These are a bunch of Enhancements that I came up while I was reading Revelation, I will be updating later:

Cast into Sickness/Silver Enhancement/Territory Class/0/0/Rev. 2:21
Place in Opponents Territory. That player's EC's lose 1/1 per turn. If a Crimson EC is discarded, Convert all Captured Heroes and Converted Characters to to a Brigade Hero of your choice, Take control of all of those Heroes, then Discard this Card.

Placing no other Burdens/Silver | Purple/Territory Class/0/0/Rev.  2:26
NT Heroes cannot be captured or Converted and they gain 2/2 and First Strike this round. If a card with "Thatira" is in play, This Cards effect lasts until a Warrior Class Angel or John is Discarded.

Giving power over the Nations/Silver/0/0/Rev. 2:26
May band to a King, Discard a royal EC in play. Ignore all Royalty.

Death of Children/Silver | Purple/0/0/Rev. 2:23
Discard all Banded EC's in battle. If played aginst a Crimson EC, search Opponent's deck and Dicard 1 Evil Card.

War in Heaven/5/5/Silver/HE
All Humans must Withdraw. If Used by a Warrior Class Revelation Hero, Negate all effects of all Demons, Cannot be Negated by a Demon.

Wake up!/HE/Silver/2/2/Rev 3:2/
Return all Captured NT Heroes to owners territory. May band to a Hero that you just released. Cannot be Prevented by a Gray or Crimson Card.

Clothed in White/HE/Silver | White/0/0/Rev. 3:4
Negate an Evil Enhancement that has a Capture Ability. Negate And Discard Unholy Writ and Protect Heroes in Battle from Capture.
 
Not blotting out names/HE/Silver/3/2/Rev. 3:5/
Protect Human Heroes from Conversion. If your Human Hero has been rescued by an Angel, Convert it to a Silver Brigade Hero and treat it as an Angel.
 
Acknowledging those who Overcome/HE/White | Green | Silver//1/1/Rev. 3:5/
Interrupt the Battle, Reveal Son of God, All Humans that have rescued a Lost Soul cannot be Ignored. Protect Those Heroes from Discard. Negate Effects on Lost Souls and Sites this turn. You may not play a Dominant this turn.

Opening a Door/HE/Silver | Green/1/3/ Territory Class/Rev. 3:7
Place in Opponents Territory, Protect that Player's Lost Souls from being Returned to the Deck or Discarded. You may Discard this Card and a Hero you control to have your Heroes gain access to all Sites.

Name of my God/HE/Teal | Silver/1/4/ Rev. 3:12
Negate Evil Immunity and Ignore Abilities. Heroes in Battle Are Immune Selected Evil Brigade, or Discard all Evil Enhancements in Battle.

You are poor/HE/Silver/4/4/Rev. 3:17
Negate and Discard all Cards used by a Converted EC. If you win the battle, Discard all Converted EC's.
 
Buying Gold from Me/HE/Silver/0/0/ Rev. 3:18
If used by a Revelation Angel, Draw 1 Card, Convert all EC's that were converted by an EC, to White Heroes.

Keeping Commands/GC/Green | Silver/ 2/3/ Rev. 3:10/
Once per turn, Search Deck for a NT Artifact or Covenant. Protect NT Artifacts and Covenants from being Negated or Discarded by Evil Cards.
 
Knocking at the Door/HE/ Silver | Purple/1/1/Rev. 3:20
Opponent may Draw 1 Card, Reveal that card. If the card is a Good Card, You may Band a Hero into battle. If it is Evil, You Draw 1 Card.
 
Sit next to me/HE/Silver | Purple/0/4/Rev. 3:21
Remove a Hero from the Game to Discard all EC's in Battle, If the Charcater you removed was an Apostle, This card cannot be Negated.

He who has an ear, Let him hear/1/1/Silver | Purple/Rev. 2:17
Convert a Human EC (except a Heritic) to a Purple Hero.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

 


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