Author Topic: New Mechanic: Doctrine  (Read 2509 times)

Offline joel_f

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New Mechanic: Doctrine
« on: April 15, 2013, 05:40:26 PM »
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Ok guys, here's an idea: What if we made sets of 3-5 cards that reference different Biblical texts which contribute to the understanding of a particular Christian doctrine. For example, you could have the doctrine of the Incarnation consist of cards like "The Word was made flesh", "Took the form of a slave", and "Before Abraham was I AM". Each card would have it's own text and abilities, but if all three have been played they give the player an extra advantage over and above their individual special abilities. This is still a rough sketch, but what do you all think?

Offline Iamalittleking

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Re: New Mechanic: Doctrine
« Reply #1 on: April 15, 2013, 06:11:29 PM »
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Sounds like a good idea but it seems like it would be rare and slow your deck down. Not that that's a bad thing we need more none speed but i just don't think people well use it. Plus there is fine line as doctrine has some very much disputed issues. so i don't know if its the best way to go. But something along that line sound really cool.  8)
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drb1200

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Re: New Mechanic: Doctrine
« Reply #2 on: April 15, 2013, 07:22:54 PM »
+3
Doctrine is best left out of the game.

Offline Minion of Jesus

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Re: New Mechanic: Doctrine
« Reply #3 on: April 16, 2013, 07:53:16 AM »
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Doctrine is best left out of the game.

Exactly. Too dangerous. You could lose players.
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Offline Gabe

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Re: New Mechanic: Doctrine
« Reply #4 on: April 16, 2013, 08:12:25 AM »
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Doctrine is not something to shy away from. There are doctrines that the church as a whole mostly agrees on. If you stick with those main things and avoid the more controversial doctrines it could be a good thing. That requires that the creator(s) are familiar with the doctrines of many different sects of Christianity.
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Offline Scoobug

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Re: New Mechanic: Doctrine
« Reply #5 on: April 16, 2013, 09:27:18 AM »
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I agree with Gabe, doctrines can be controversial, baptists vs. Presbyterians for example, however as long as we all agree that Jesus died on the cross for our sins so that we could be in the eternal presence of the one true God, we are all Christians. As long as no one is offended by the use of doctrines that they strongly oppose, A.K.A the controversial ones, I think it is a good idea for a new game mechanic.
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drb1200

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Re: New Mechanic: Doctrine
« Reply #6 on: April 16, 2013, 09:32:15 AM »
+1
I agree with Gabe, doctrines can be controversial, baptists vs. Presbyterians for example, however as long as we all agree that Jesus died on the cross for our sins so that we could be in the eternal presence of the one true God, we are all Christians. As long as no one is offended by the use of doctrines that they strongly oppose, A.K.A the controversial ones, I think it is a good idea for a new game mechanic.
It's still just a game though, with some players of different religious beliefs. The "doctrine" of Jesus dying on the cross is already incorporated into the game, however smaller niche doctrines really have no place in a game. The whole reason Redemption is fun for me is because it leaves out preachy mechanics that force Christianity on the player (example: The Bible TCG requiring players to memorize scriptures to win the game).
« Last Edit: April 16, 2013, 12:58:03 PM by Daniel »

Offline Scoobug

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Re: New Mechanic: Doctrine
« Reply #7 on: April 16, 2013, 11:46:13 AM »
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I agree with Gabe, doctrines can be controversial, baptists vs. Presbyterians for example, however as long as we all agree that Jesus died on the cross for our sins so that we could be in the eternal presence of the one true God, we are all Christians. As long as no one is offended by the use of doctrines that they strongly oppose, A.K.A the controversial ones, I think it is a good idea for a new game mechanic.
It's still just a game though, with some players of different religious players. The "doctrine" of Jesus dying on the cross is already incorporated into the game, however smaller niche doctrines really have no place in a game. The whole reason Redemption is fun for me is because it leaves out preachy mechanics that force Christianity on the player (example: The Bible TCG requiring players to memorize scriptures to win the game).
I don't think we would be forcing Christianity on people that play the game by adding doctrines to the game. The discussion should be more how would this affect the gameplay, not how might this offend someone who knows that they are already playing a Christian card game. I personally think that we would have to implement an obscure and possibly misinterpreted doctrine to have any significant negative response from the community.
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Offline Iamalittleking

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Re: New Mechanic: Doctrine
« Reply #8 on: April 16, 2013, 12:27:26 PM »
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I agree with Gabe, doctrines can be controversial, baptists vs. Presbyterians for example, however as long as we all agree that Jesus died on the cross for our sins so that we could be in the eternal presence of the one true God, we are all Christians. As long as no one is offended by the use of doctrines that they strongly oppose, A.K.A the controversial ones, I think it is a good idea for a new game mechanic.
It's still just a game though, with some players of different religious players. The "doctrine" of Jesus dying on the cross is already incorporated into the game, however smaller niche doctrines really have no place in a game. The whole reason Redemption is fun for me is because it leaves out preachy mechanics that force Christianity on the player (example: The Bible TCG requiring players to memorize scriptures to win the game).
o
I completely disagree with this statement sorry Daniel. But to me the hull reason i love the game is because of the way it teaches about Gods word in a game. and i for one would love to have more of that. Plus how does Doctrine equal preachy. Doctrine is probably the less preachy part of scripture. The only thing i can see is how fine the line is on the Doctrine. Take just basic depravity of man. That is a very much debated issue not does it exist or not but is it total or not. It seems to me there is very fine line but if we can fine some one who can do the job why not do it.
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Offline Professoralstad

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Re: New Mechanic: Doctrine
« Reply #9 on: April 16, 2013, 12:49:43 PM »
+1
FWIW, some doctrines are already dealt with in the game: i.e. the doctrine of "once-saved-always-saved" (I'm sure there's a fancy latin term for that, but I'm not sure what it is) is opposed by Falling Away.

As long as any doctrine has scriptural backing, it is fine with me. I think as long as any sort of abilities are easily apparent to someone who knows nothing about the doctrine, then it is fine. I agree that Redemption should continue to be open to people of all faith backgrounds, but it is a Bible-based game, so anything in the Bible should be fair game IMO.
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Offline Scoobug

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Re: New Mechanic: Doctrine
« Reply #10 on: April 16, 2013, 01:58:15 PM »
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FWIW, some doctrines are already dealt with in the game: i.e. the doctrine of "once-saved-always-saved" (I'm sure there's a fancy latin term for that, but I'm not sure what it is) is opposed by Falling Away.
I believe that if you are really and truly saved, you can not "fall away". I always interpreted that card to mean someone who was not saved originally.
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browarod

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Re: New Mechanic: Doctrine
« Reply #11 on: April 16, 2013, 02:11:43 PM »
+1
I believe that if you are really and truly saved, you can not "fall away". I always interpreted that card to mean someone who was not saved originally.
Therein lies the rub. Different doctrines are just different interpretations for things, and everyone won't agree on all the same doctrines.

Offline Scoobug

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Re: New Mechanic: Doctrine
« Reply #12 on: April 16, 2013, 02:50:01 PM »
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I believe that if you are really and truly saved, you can not "fall away". I always interpreted that card to mean someone who was not saved originally.
Therein lies the rub. Different doctrines are just different interpretations for things, and everyone won't agree on all the same doctrines.
Good point.  :P
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Offline Prof Underwood

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Re: New Mechanic: Doctrine
« Reply #13 on: April 16, 2013, 05:03:11 PM »
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Redemption does a great job of respecting both interpretations on the issue of eternal security.  The card Falling Away can be interpreted by Arminians as supportive of their doctrine, but can be explained by Calvinists as simply referring to people who never "really" believed to begin with.  The card Guardian of Your Souls can be interpreted by Calvinists as supportive of their doctrine, but can be explained by Arminians as simply referring to how nothing can "take us away" from the hand of God.

Both sides get a card that they feel supports their perspective, and the gameplay stays balanced.

Offline Jmbeers

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Re: New Mechanic: Doctrine
« Reply #14 on: April 16, 2013, 06:10:06 PM »
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This just reminded me of past discussions of an objective based type of redemption.

The way I always wanted to see it work was at a big tournament (states+) the host gives out a list of objectives with respective point values. Such as

1:winning a game +1 per soul differential
2:win a game with a mono colored offence +3
3:Achive 3 sucsefful blocks with a surviving villan +3
4:Play Pentecost on a priest +1
5:Play A new Beginging with Noah in play +2
6:Win a game with no specal ability souls +3
7:Send a demon to Tartorus +1 for first and +1 for each 2 that follow
8:Win a game using all ten cards in a deck from any one tin +3
9:Win a battle/ra with a character that began the battle face down +2
10: Win a battle/ra wile a tabernacle artifact being protected by Glory of The Lord +3

And so on, don't get too critical of the ten ideas, they are just tossed up there but you get the idea.
Players could then have that night to build a deck to play in the categorie.
The only reason people get lost in thought is because it's unfamiliar territory.

Offline joel_f

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Re: New Mechanic: Doctrine
« Reply #15 on: April 16, 2013, 10:41:48 PM »
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I think I might not have expressed myself as precisely as I would have liked, but I also think there's a bit of unnecessary stigma being shown toward the word "doctrine." I don't mean to bring controversial doctrines into the game with this idea (although I don't necessarily think it a bad thing to get Christians talking about these). What I did mean was to provide a means within the game for Christians of all stripes to become familiar not only with Scripture verses in general, but also with particular Scripture verses that contribute in general to the central doctrines held by all Christians (e.g. The Incarnation, The Trinity, sinfulness of man, etc.). I thought making collections of cards that had some sort of cooperation with eachother and nice incentives when used together would be a nice opporutnity to allow this idea to also make gameplay a little more interesting.

Offline Minion of Jesus

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Re: New Mechanic: Doctrine
« Reply #16 on: April 17, 2013, 08:26:07 AM »
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I think I might not have expressed myself as precisely as I would have liked, but I also think there's a bit of unnecessary stigma being shown toward the word "doctrine." I don't mean to bring controversial doctrines into the game with this idea (although I don't necessarily think it a bad thing to get Christians talking about these). What I did mean was to provide a means within the game for Christians of all stripes to become familiar not only with Scripture verses in general, but also with particular Scripture verses that contribute in general to the central doctrines held by all Christians (e.g. The Incarnation, The Trinity, sinfulness of man, etc.). I thought making collections of cards that had some sort of cooperation with eachother and nice incentives when used together would be a nice opporutnity to allow this idea to also make gameplay a little more interesting.

That's possible, but it is still a very fine line to follow.

This just reminded me of past discussions of an objective based type of redemption.

The way I always wanted to see it work was at a big tournament (states+) the host gives out a list of objectives with respective point values. Such as

1:winning a game +1 per soul differential
2:win a game with a mono colored offence +3
3:Achive 3 sucsefful blocks with a surviving villan +3
4:Play Pentecost on a priest +1
5:Play A new Beginging with Noah in play +2
6:Win a game with no specal ability souls +3
7:Send a demon to Tartorus +1 for first and +1 for each 2 that follow
8:Win a game using all ten cards in a deck from any one tin +3
9:Win a battle/ra with a character that began the battle face down +2
10: Win a battle/ra wile a tabernacle artifact being protected by Glory of The Lord +3

And so on, don't get too critical of the ten ideas, they are just tossed up there but you get the idea.
Players could then have that night to build a deck to play in the categorie.

That sounds like it would be an entertaining game version where you see a bunch of odd combos. Sounds fun.
To the Pain!

-Wesley

 


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