Author Topic: Genesis Cards (More to be added)  (Read 10506 times)

Offline RedemptionAggie

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Re: Genesis Cards (More to be added)
« Reply #25 on: October 12, 2018, 02:31:18 AM »
0
Regarding Joseph’s Silver Cup:
Would it be possible then to start a Battle Challange and if opponent declines I can DC JSC to capture a Son of Jacob from territory to opponent's LoB in order to get a free rescue?
It wouldn't be a free rescue. The opponent has the chance to present an EC until one enters battle or the battle enters battle resolution.
Even if opponent declines the BC he can present an EC later on after JSC was used? Really?
Yes. If you used something like Writ/Charms/CM to get rid of the first Hero before you blocked and the rescuer added another Hero, you could still block. Same idea.

I think we just don't want the manner of declining to matter so much. "This is a battle challenge, do you have a way to create a LS" doesn't decline the block, it just points out the situation.

Offline Reth

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Re: Genesis Cards (More to be added)
« Reply #26 on: October 12, 2018, 02:58:47 PM »
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Did not get it entirely yet. In my example only one Hero enters the battle and stays in battle - same single Hero.
Battle begins as a battle challange and after decline turns in a rescue attempt while still the same Hero is in place.
REG battle challange does not tell anything related to a BC becoming a RA.

Offline Bobbert

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Re: Genesis Cards (More to be added)
« Reply #27 on: October 12, 2018, 03:04:58 PM »
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My understanding is that choosing not to block isn't actually an action. If I say I'm not going to block, it isn't me committing to anything, it's just letting you know that nothing's going to happen if you leave your hero in battle. If circumstances change (i.e. a soul is generated), I can change my mind and present a blocker.
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Offline uthminister [BR]

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Re: Genesis Cards (More to be added)
« Reply #28 on: October 12, 2018, 03:26:29 PM »
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In choosing to not block a battle challenge, the battle ends. That is the way it functions for Taunt as well. If the character being taunted looses or denies the taunt battle, the battle is over. There is not a space after a battle challenge is offered and denied in which an action can take place.

Offline Reth

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Re: Genesis Cards (More to be added)
« Reply #29 on: October 12, 2018, 03:56:48 PM »
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In choosing to not block a battle challenge, the battle ends. That is the way it functions for Taunt as well. If the character being taunted looses or denies the taunt battle, the battle is over. There is not a space after a battle challenge is offered and denied in which an action can take place.
This makes sense.

Offline Josh

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Re: Genesis Cards (More to be added)
« Reply #30 on: October 12, 2018, 04:26:13 PM »
+1
In choosing to not block a battle challenge, the battle ends. That is the way it functions for Taunt as well. If the character being taunted looses or denies the taunt battle, the battle is over. There is not a space after a battle challenge is offered and denied in which an action can take place.

Is this codified in the REG?  I've always played it (and seen it played) that a player can play a card (say, Harvest Time) after a battle challenge is declined, at which point the opponent can then choose to block.
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Offline Kevinthedude

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Re: Genesis Cards (More to be added)
« Reply #31 on: October 12, 2018, 04:30:20 PM »
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Is this codified in the REG?  I've always played it (and seen it played) that a player can play a card (say, Harvest Time) after a battle challenge is declined, at which point the opponent can then choose to block.

This was my understanding as well and is pretty much crucial for Ends to work as soul gen.

Offline Gabe

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Re: Genesis Cards (More to be added)
« Reply #32 on: October 12, 2018, 04:31:10 PM »
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In choosing to not block a battle challenge, the battle ends. That is the way it functions for Taunt as well. If the character being taunted looses or denies the taunt battle, the battle is over. There is not a space after a battle challenge is offered and denied in which an action can take place.

Is this codified in the REG?  I've always played it (and seen it played) that a player can play a card (say, Harvest Time) after a battle challenge is declined, at which point the opponent can then choose to block.

That's how I was taught or learned at some point. I've never really questioned it.
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Offline Watchman

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Re: Genesis Cards (More to be added)
« Reply #33 on: October 12, 2018, 04:39:36 PM »
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In choosing to not block a battle challenge, the battle ends. That is the way it functions for Taunt as well. If the character being taunted looses or denies the taunt battle, the battle is over. There is not a space after a battle challenge is offered and denied in which an action can take place.

Is this codified in the REG?  I've always played it (and seen it played) that a player can play a card (say, Harvest Time) after a battle challenge is declined, at which point the opponent can then choose to block.

That's how I was taught or learned at some point. I've never really questioned it.

This makes the most sense anyways. If the defender declined to block, the attacker may end up deciding to add Ends for soul gen. He wouldn’t be required to add Ends immediately after he attacked, since a site can be added to battle at anytime during the battle. And battle resolution doesn’t occur until all players agree it does. If the attacker chose to withdraw his hero from battle after the BC was declined, that effectively ends the battle phase.
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Offline uthminister [BR]

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Re: Genesis Cards (More to be added)
« Reply #34 on: October 13, 2018, 09:19:14 AM »
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That doesn't really make sense. In order for there to be a battle in the first place there must be opposing characters in said battle. Here is what the 4th edition rulebook says:

Quote
Battle Phase – Follow these steps in order:

a. You may begin a rescue attempt or battle
challenge by placing one Hero into the Field
of Battle. When the Hero enters battle,
activate its special ability (its owner reads
the card and follows the directions). If you
make a rescue attempt or battle challenge,
go to step b. Otherwise, skip to the Discard
Phase.

b. Your opponent may block your Hero by
placing one Evil Character into the Field
of Battle. When the Evil Character enters
battle, activate its special ability (its owner
reads the card and follows the directions).

c. Check for initiative (see Determine
Initiative p. 15). The player with initiative
may play an enhancement (or pass if
allowed). Repeat this step as necessary.

d. Resolve the rescue attempt or battle
challenge (battle resolution). Note that
Dominant cards cannot be played here.

1 End of battle (no more enhancements
can be played)

2 Discard characters in battle that are
defeated

3 if the Evil Character is defeated,
transfer a Lost Soul (if there is one)
from the blocker’s Land of Bondage to
the rescuer’s Land of Redemption

4 Return surviving characters to
territory; discard enhancements in the
Field of Battle.

Ends would have to be put into battle initially and Harvest Time would need to be played before battle IMO based on the above entry. Player present hero. If no Evil Character is presented then steps B and C are skipped to step D in which no Dom's can be played.
« Last Edit: October 13, 2018, 09:24:53 AM by uthminister [BR] »

Offline Gabe

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Re: Genesis Cards (More to be added)
« Reply #35 on: October 13, 2018, 09:39:02 AM »
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I'm not sure the 4th edition rulebook alone is sufficient to make a case. It was written in simple form to make learning easy. I'm certain there was no way to generate a LS in that deck once a Hero started a battle challenge so that wouldn't have been addressed there. So I went back to the someone defunct 10th Anniversary (G/H) rulebook which is from around the time I was taught. I don't see any provision there either to play cards after the BC is declined. Based on both rulebooks, here's my best assessment of the order of operations:

1- Issue a battle challenge by presenting a Hero.
2- You may play Dominates, add a Site to battle, or trigger other instant effects. (this is your only window to turn the BC into a RA if they decline)
3 - Opponent chooses whether or not to block.
4 - If they do not block you proceed immediately to battle resolution where you can no longer use the effects from step 2 to turn the BC to a RA.
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Offline uthminister [BR]

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Re: Genesis Cards (More to be added)
« Reply #36 on: October 18, 2018, 12:37:11 PM »
+2
Let's get back on track with the Genesis spoilers with this remake of an old card...

Spoiler (hover to show)

Oops, wrong image...

Spoiler (hover to show)

And another Genesis spoiler that is a remake of this old card...

Spoiler (hover to show)

I give you the new Eve's Descendant...

Spoiler (hover to show)
« Last Edit: October 18, 2018, 01:29:07 PM by uthminister [BR] »

Offline Bobbert

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Re: Genesis Cards (More to be added)
« Reply #37 on: October 18, 2018, 02:46:13 PM »
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MOAR add to battle!
Seriously, on that topic, it'll be interesting to see how cards like this impact the meta. YWR goes in most decks, and there've been a few other cards with that kind of ability (Faith of Dave, Boaz's Sandal, Japheth's Wife), but now that a wider variety of decks are getting them it'll be interesting to see how many battles turn into just pushing in reinforcements.

That small change to Eve's Descendant made it much better. I dig.
ANB is good. Change my mind.

Offline Watchman

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Re: Genesis Cards (More to be added)
« Reply #38 on: October 18, 2018, 03:01:56 PM »
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but now that a wider variety of decks are getting them it'll be interesting to see how many battles turn into just pushing in reinforcements.

Most likely resulting in more timed-out games.  :D
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Offline The Guardian

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Re: Genesis Cards (More to be added)
« Reply #39 on: October 18, 2018, 03:05:42 PM »
+1
but now that a wider variety of decks are getting them it'll be interesting to see how many battles turn into just pushing in reinforcements.

Most likely resulting in more timed-out games.  :D

All the more recent add to battle (or battle extender) cards have been for offense, which makes me think fewer games would time out.
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Offline Bobbert

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Re: Genesis Cards (More to be added)
« Reply #40 on: October 18, 2018, 03:06:50 PM »
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but now that a wider variety of decks are getting them it'll be interesting to see how many battles turn into just pushing in reinforcements.

Most likely resulting in more timed-out games.  :D

All the more recent add to battle (or battle extender) cards have been for offense, which makes me think fewer games would time out.

Except Unknown Nation  ::) But that doesn't count because the old one did too ;)
ANB is good. Change my mind.

Offline Watchman

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Re: Genesis Cards (More to be added)
« Reply #41 on: October 18, 2018, 03:16:05 PM »
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I’m guessing the purple brigade for Eve’s Descendant was for the disciples theme? I’m surprised clay didn’t make the list of brigades. It’d be cool to be a quad-brigade enh.
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