Author Topic: Gates of Sodom  (Read 3290 times)

Offline Shofarblower

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Gates of Sodom
« on: October 12, 2009, 10:36:21 PM »
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Gates of Sodom

Multi Good Fortress/Multi Evil Fortress

(Good side)
While Hero is in this Fortress, Evil Territory class Enhancements have no effect on Holders Angels. If Lot is in this Fortress, Protect Holders Angels from Capture. Opponent may Discard His evil Fortress to Discard Hero in this Fortress.

(Evil Side)
While no Hero is in this fortress, Enhancements used by OT Human Evil Characters cannot be negated when played against Silver Brigade Heros.

Qualifier: Holds 1 O.T. Male Hero

Gen 19:1  And there came two angels to Sodom at even; and Lot sat in the gate of Sodom: and Lot seeing them rose up to meet them; and he bowed himself with his face toward the ground;
« Last Edit: October 14, 2009, 08:13:59 AM by Shofarblower »
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Offline 3-Liner And Bags Of Chips

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Re: Gates of Sodom
« Reply #1 on: October 12, 2009, 11:20:59 PM »
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Would you be able to pick which side to choose or would there be qualifiers?
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Offline Isildur

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Re: Gates of Sodom
« Reply #2 on: October 12, 2009, 11:30:29 PM »
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Would you be able to pick which side to choose or would there be qualifiers?
Wether or not a hero is in there is the qualifier. Nice idea not a fan of the Sa but I like the switching of the sides concept stuff.
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Offline BubbleBoy

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Re: Gates of Sodom
« Reply #3 on: October 13, 2009, 07:39:22 AM »
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The good side isn't necessarily OP, but it isn't original either. And the evil side is UP. Have it do more damage to angels.
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Offline adamfincher

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Re: Gates of Sodom
« Reply #4 on: October 13, 2009, 08:17:47 AM »
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If that were a card i would use my speed angel banding deck. fun fun fun.

Offline Shofarblower

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Re: Gates of Sodom
« Reply #5 on: October 13, 2009, 10:08:01 AM »
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Modified.... May be too OP'd on evil side. May have to say negate all SA's except Michael (or can Michael's SA be negated?) look and see what you think.
And the Lord will descend with a SHOUT, with the VOICE of the Archangel, and the TRUMPET of God.

Offline BubbleBoy

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Re: Gates of Sodom
« Reply #6 on: October 13, 2009, 03:54:22 PM »
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That's a bit unbalanced. Maybe you could have a clause that allows your opponent to negate that ability or discard the fortress at a cost on the evil side. The good side still needs more originality.
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Offline Shofarblower

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Re: Gates of Sodom
« Reply #7 on: October 13, 2009, 04:16:48 PM »
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Modified again, Let's see what happens now.
And the Lord will descend with a SHOUT, with the VOICE of the Archangel, and the TRUMPET of God.

Offline BubbleBoy

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Re: Gates of Sodom
« Reply #8 on: October 13, 2009, 04:39:19 PM »
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Okay, I love the evil side now, but the good side is now OP and still unoriginal. I like the idea of a special condition with Lot though.
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Offline 3-Liner And Bags Of Chips

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Re: Gates of Sodom
« Reply #9 on: October 13, 2009, 09:41:07 PM »
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you should make the special ability on the evil side protect the evil character in battle from silver brigade cards
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Offline Shofarblower

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Re: Gates of Sodom
« Reply #10 on: October 13, 2009, 09:59:49 PM »
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Modified again.

you should make the special ability on the evil side protect the evil character in battle from silver brigade cards

The reason I chose not to do that was that there was no protection from what was going to happen in Sodom. The Evil SA is really not even accurate enough for my taste. I just can't think of another way to make the card work. I am going to try and get a mock card done and see if the current form will even fit on the card. just not sure how to do a mock card.
And the Lord will descend with a SHOUT, with the VOICE of the Archangel, and the TRUMPET of God.

Offline BubbleBoy

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Re: Gates of Sodom
« Reply #11 on: October 13, 2009, 10:32:43 PM »
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Alright, now you just keep adding abilities on the good side. :P I would try something more like "While a Hero is in this fortress, protect Angels from set aside, shuffle, and remove from the game abilities on evil cards. If Lot is here, Angels are immune to OT Human Evil Characters." Also, the "Place an OT Human Hero on this fortress" clause is unnecessary since that part is in the identifier already.
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Offline lightningninja

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Re: Gates of Sodom
« Reply #12 on: October 13, 2009, 10:34:24 PM »
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This means that angels are the greatest brigade. WAY too op'd. You throw in a human or two and your angels ignore ALL OT evil characters? no way.

EDIT: Sorry, I was actually referring to the original card posted by shofarblower. But I misread, only Lot gives immunity. But still... lot with brass serpent and your angels are set against about 80% of defenses.
« Last Edit: October 13, 2009, 10:43:05 PM by lightningninja »
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Offline Minister Polarius

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Re: Gates of Sodom
« Reply #13 on: October 13, 2009, 10:35:58 PM »
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Immune is different from Ignore, but it's still OP.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline BubbleBoy

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Re: Gates of Sodom
« Reply #14 on: October 13, 2009, 10:37:39 PM »
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My ability said immune, which is very different. However, I did forget to add a countering ability to let the opponent negate or discard the fortress. I was pretty much just trying to keep the same concept, although maybe it should be scrapped.
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Offline Shofarblower

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Re: Gates of Sodom
« Reply #15 on: October 14, 2009, 06:17:15 AM »
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Got rid of the Ignore, Added a very new (I Think) ability (Don't know if there are any Good Territory Class enhancements as I don't have any TexP yet  ;) ). The condition for Protect against capture is Very important to stay with Biblical Continuity I think. The men of Sodom wanted to take the Angels against thier will, Lot tried to stop that.

I am working on a card that would make this card easier to counter as well. Maybe this one could be an Ultra Rare.
And the Lord will descend with a SHOUT, with the VOICE of the Archangel, and the TRUMPET of God.

Offline BubbleBoy

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Re: Gates of Sodom
« Reply #16 on: October 14, 2009, 07:21:58 AM »
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That's a lot better, but I would make it a little more powerful, since I believe only one TC enhancement actually affects angels (Pretension, and I suppose IoJ and Destructive Sin). Just say Angels in territories cannot be removed from play by evil SA's or something. And for the cost, if you need one at all, make sure you specify one of his evil fortresses, so that you opponent can't discard yours.
Use the Mad Bomber to rescue his Province.

Offline Shofarblower

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Re: Gates of Sodom
« Reply #17 on: October 14, 2009, 08:13:22 AM »
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Yeah, That "His" disclaimer would be good  ;D . I kind of like how it stands now because, we don't know what new Territory Class stuff will come down the line. Can't think of the specifics right now but I know there has been at least one card that was created that had an ability that was usless until like 3 years later or something like that. (I think it was a banding card that allowed you to band to a Hero that wasn't even a card yet). I might be wrong though. 

Modified again.
And the Lord will descend with a SHOUT, with the VOICE of the Archangel, and the TRUMPET of God.

 


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