Author Topic: Demons  (Read 1914 times)

Offline Minister Polarius

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Demons
« on: September 14, 2009, 03:20:19 AM »
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Worthless One
X/1 Orange Evil Character
-X=Number of cards in your hand, Demon-
"If X=0, Protect Lost Souls from Rescue this turn."
II Corinthians 6:15

Lord of the Flies
11/11 Orange Evil Character
-Demon-
"Decrease all Heroes in play by 1/1 permanently. May band with a Beast."
Matthew 12:24

Heedless One
8/8 Orange Evil Character
-Demon-
"Negate all Artifacts. Evil Character is Protected from Good Special Abilities. Negate the Special Abilities on all Evil Cards this battle (except this one)."
II Thessalonians 2:8-10

The Little Horn
3/3 Orange Evil Enhancement
"Convert a Hero to a Black Evil Character, or Remove an Evil Human from the Game. Cannot be Interrupted if Beast from the Sea is in play."
Daniel 8:9

Son of Perdition
6/6 Orange/Black Evil Character
-Human-
"Protect this card from Conversion. You may Discard a card (except a Site) in your opponent's Land of Bondage to remove all cards in battle from the game. Opponent may Discard hand instead. Cannot be Negated."
II Thessalonians 2:3-4

Accuser of the Brethren
0/4 Orange Evil Character
-Demon-
"N.T. Humans withdraw from battle. Opponent may Discard all cards in battle, instead. Cannot be Negated."
Revelation 12:10
« Last Edit: September 16, 2009, 01:31:51 PM by Minister Polarius »
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline adamfincher

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Re: Demons
« Reply #1 on: September 14, 2009, 09:08:42 AM »
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the fact that you just wrote this at 2:20 am is wrong.

Offline BubbleBoy

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Re: Demons
« Reply #2 on: September 14, 2009, 04:24:43 PM »
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Heedless One
8/8 Orange Evil Character
-Demon-
"Negate all Artifacts. Evil Character is Protected from Good Special Abilities. Negate the Special Abilities on all Evil Cards this battle (except this one)."
II Thessalonians 2:8-10
I can see this being abused a lot. Protection from all good SA's is just too much, even if all your stuff is negated as well. It's like FbtN, but more powerful. I might be okay with that if he was just a little smaller, like 6/6. Otherwise, everything looks fun, interesting, and balanced.
Use the Mad Bomber to rescue his Province.

Offline Professoralstad

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Re: Demons
« Reply #3 on: September 14, 2009, 04:46:05 PM »
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I think that given the fact that Heedless One's SA can be prevented and interrupted, that makes him balanced. And who knows, if he was around, we might see more usage of "increase abilities" cards for evil.
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Offline The Warrior

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Re: Demons
« Reply #4 on: September 15, 2009, 07:13:51 PM »
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Worthless One
X/1 Orange Evil Character
-X=Number of cards in your hand, Demon-
"If X=0, Protect Lost Souls from Rescue by a hero this turn."
II Corinthians 6:15

[OP'd]Heedless One
8/8 Orange Evil Character
-Demon-
"Negate all Artifacts. Evil Character is Protected from Good Special Abilities. Negate the Special Abilities on all Evil Cards this battle (except this one)."
II Thessalonians 2:8-10[/OP'd]

The Little Horn
3/3 Orange/Pale Green Evil Enhancement
"Convert a Hero or Remove an Evil Human from the Game. Cannot be Interrupted if Beast from the Sea is in play."
Daniel 8:9

Son of Perdition
6/6 Orange/Black Evil Character
-Human-
"Protect this card from Conversion. You may Discard a card (except a Site) in your opponent's Land of Bondage to remove all cards in battle from the game. Cannot be Negated unless opponent Discards hand."
II Thessalonians 2:3-4

[bye bye TGT]Accuser of the Brethren
0/4 Orange Evil Character
-Demon-
"N.T. Humans withdraw from battle. Opponent may Discard all cards in battle, instead. Cannot be Negated."
Revelation 12:10[/bye bye TGT]
« Last Edit: September 15, 2009, 07:27:00 PM by The Warrior »
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Offline Minister Polarius

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Re: Demons
« Reply #5 on: September 15, 2009, 07:16:25 PM »
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That was a super-annoying way of commenting. It took me like three double-takes to figure out you were even saying anything.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Smokey

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Re: Demons
« Reply #6 on: September 15, 2009, 08:36:54 PM »
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Worthless One
X/1 Orange Evil Character
-X=Number of cards in your hand, Demon-
"If X=0, Protect Lost Souls from Rescue this turn."
II Corinthians 6:15

Lord of the Flies
11/11 Orange Evil Character
-Demon-
"Decrease all Heroes in play by 1/1 permanently. May band with a Beast."
Matthew 12:24

Heedless One
8/8 Orange Evil Character
-Demon-
"Negate all Artifacts. Evil Character is Protected from Good Special Abilities. Negate the Special Abilities on all Evil Cards this battle (except this one)."
II Thessalonians 2:8-10

The Little Horn
3/3 Orange Evil Enhancement
"Convert a Hero or Remove an Evil Human from the Game. Cannot be Interrupted if Beast from the Sea is in play."
Daniel 8:9

Son of Perdition
6/6 Orange/Black Evil Character
-Human-
"Protect this card from Conversion. You may Discard a card (except a Site) in your opponent's Land of Bondage to remove all cards in battle from the game. Cannot be Negated unless opponent Discards hand."
II Thessalonians 2:3-4

Accuser of the Brethren
0/4 Orange Evil Character
-Demon-
"N.T. Humans withdraw from battle. Opponent may Discard all cards in battle, instead. Cannot be Negated."
Revelation 12:10

I like Heedless One, Accuser of the Brethren and The Little Horn alot, I dislike that none of these cards reveal, or add to the bottom, and most of the ECs are standalones which orange already has the most of out of any brigade.

Offline Professoralstad

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Re: Demons
« Reply #7 on: September 16, 2009, 01:05:39 PM »
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I'm confused about the wording of Son of Perdition. Does discarding the hand actually NEGATE the ability, or does it just allow it to be negated? If the latter, I think it is overpowered, as the attacker would already have to have a prevent hero in battle to stop it at all.

Also, does The Little Horn convert a Hero to any evil brigade? And since we now have hero-to-hero conversion (Gold Shield), I think it should be specified that the Hero is converted to an Evil Character (assuming that was your intent).

I assume Lord of the Flies came about as an idea for a way to get a Judge down to a strength of 1. Nice.

Worthless One is awesome.

I also don't think that the lack of "place on/play from bottom" SA's is a huge problem. Yes, that is a big theme of Orange, but we already have plenty of Orange cards that play from the bottom. Variety is the spice of life.

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Offline Minister Polarius

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Re: Demons
« Reply #8 on: September 16, 2009, 01:30:28 PM »
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Good points, edits made.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

 


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