Author Topic: Daniel Card Ideas  (Read 2765 times)

Offline Sean

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Daniel Card Ideas
« on: August 14, 2019, 10:41:02 AM »
+1
So I have been working on this list for a couple weeks and still have a lot more to come.  My grand idea for this would be to create a full deck which is more like the contender decks/advanced decks that are currently sold and/or talked about in place of a starter deck.  I hope to put together a similar list of ideas for Ezekiel and the Gospel of John.  One aspect of these decks would be that all reprinted cards have borderless artwork as an incentive.  Please comment!

Below is the theoretical deck list (still incomplete, just putting what I have so far as I haven't gotten all of my ideas out of my head yet). Cards in Green are already printed so would be a reprint.

Lost Souls (7)
Covenant Breakers
Covenant Violators
Law Breakers - Male
Law Breakers - Female
Shameful
Rebel
Wickedness

Dominants (5)
Angry Decree
The Babylonian Exile
Revealer of Mysteries
Eternal Dominion
Son of God (The Deliverer)

Artifacts (2)
Darius' Decree
Darius' Signet Ring

Cities/Sites/Fortresses (7)
Babylon
Babylonian Banquet Hall
The Plain of Dura
Lions' Den
Fiery Furnace
Babylonian Temple
Royal Palace

Heroes (8 )
Daniel
Rack
Shack
Benny
The Foretelling Angel

Gabriel
Michael
Guardian in the Furnace

Good Enhancements (7)
Babylonian Training
Mystery Revealed
No Need for Defense
No Other
Promotion
Stone Cut without Hands
Undefiled


Evil Characters (6)
Nebuchadnezzar
Babylonian Advisers
Babylonian Nobles
Babylonian Soldiers
King Belshazzar
Belshazzar's Mother

Evil Enhancements (5)
Drunken Praise
Writing Fulfilled
Cut Off
Belshazzar's Banquet
Thrown to the Beasts


Dual Alignment Enhancements (2)
False Accusation
Cast into Lion's Den

Reserve (10)
The Image of Gold
Persian Administrator
Persian Administrator
Persian Satraps
Persian Satraps
King Darius, the Mede
Lions
The Bear
Prince of Persia
The Ram with Two Horns
(would hope to update this to be able to use Persian instead of Media)
« Last Edit: August 27, 2019, 04:31:41 PM by Sean »
May you prosper greatly!
Daniel 4:1b

Offline Sean

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Re: Daniel Card Ideas
« Reply #1 on: August 14, 2019, 10:41:53 AM »
+1
Lost Soul (Shameful)
Daniel 9:8
Restrict rescuing players with an active Curse from playing an enhancement until after blocker has played an enhancement.

Lost Soul (Rebel)
Daniel 9:5
If this Lost Soul is targeted by a card (except a good Dominant), top deck it instead.

Lost Soul (Wickedness)
Daniel 9:5
If this Lost Soul is held in a Site, holder may activate a single brigade Curse on that Site.

Lost Soul (Covenant Violators)
Daniel 11:32
Restrict opponents without an active Covenant from making a rescue attempt.  Opponent may reveal a Covenant from hand to negate this until end of their turn.

Lost Soul (Law Breakers - Male)
Daniel 9:10
If a good prophet is in battle, toss the first enhancement used by that prophet.

Lost Soul (Law Breakers - Female)
Daniel 9:10
If a good prophet enters battle, protect selected human Evil character from the next good enhancement played in battle.

Babylon
Daniel 1:2
White Site
Protect Lost Souls held in Babylonian Sites from rescue by an angel unless a human Hero is also in battle. 
Identifier: Babylonian

The Plain of Dura
Daniel 3:1
White Site
Take a Daniel Artifact from deck or reserve. If it depicts an idol you may activate it here. If a Lost Soul is rescued from this Site, discard the Artifact held here.
Identifier: Babylonian, holds a Daniel Artifact that Depicts an Idol

Babylonian Temple
Daniel 1:2
Evil Fortress
If your Babylonian captures an opponent’s Hero, take a temple Artifact from that player and hold it here.
Identifier: Holds Artifacts face down, Unity: Daniel Evil Characters

Royal Palace
Daniel 4:29
City (White/Green Site)
Site: Protect Babylonian Royalty in territory from opponent’s cards (except good Dominants).
Fortress: Holds Nebuchadnezzar, If Nebuchadnezzar is here, release and convert him to a Hero after 7 cards have been played.
Identifier: Babylonian

« Last Edit: August 24, 2019, 05:09:30 PM by Sean »
May you prosper greatly!
Daniel 4:1b

Offline Sean

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Re: Daniel Card Ideas
« Reply #2 on: August 14, 2019, 10:42:23 AM »
0
The Babylonian Exile
Daniel 1:2
Evil Dominant
Negate Lost Souls. Take and play all Lost Souls and Sites from deck. Place in territory for 7 turns: Protect Lost Souls in Sites and captured cards from opponents (except Heroes).
Identifier: Unity: All cards (Daniel reference)

Angry Decree
Daniel 2:12
Evil Dominant
Discard all evil humans with more than one brigade. Top deck them instead if Daniel is in play.

Revealer of Mysteries
Daniel 2:28
Good Dominant
Return to owner’s territory all humans that were discarded this turn and protect them from discard until end of turn.  You may look at opponent’s artifact pile, reserve, hand or deck (return without shuffling).

Eternal Dominion
Daniel 4:35
Good Dominant
Banish this card to play any number of good enhancements this turn regardless of restrict or protect abilities on evil or neutral cards.

The Image of Gold
Daniel 3:1
Artifact
Restrict all players from playing good offerings, good territory class enhancements and good Dominants.
Identifier: Depicts an Idol

Darius’ Signet Ring
Artifact
When you play an Enhancement, you may discard this card to add “cannot be negated” to that Enhancement.  You may activate this on King Darius, the Mede.
« Last Edit: August 24, 2019, 07:28:58 PM by Sean »
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Daniel 4:1b

Offline Sean

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Re: Daniel Card Ideas
« Reply #3 on: August 14, 2019, 10:44:19 AM »
0
Babylonian Training
Daniel 1:4
White Enhancement
Interrupt the battle. Protect Heroes from Enhancements until end of turn.  If used by a Daniel human, take a Daniel Crimson Enhancement from Reserve and convert it to a white enhancement and play it.

Mystery Revealed
Daniel 2:18
Green/White Enhancement
Look at opponent’s hand and Reserve.

No Need for Defense
Daniel 3:16
4/0 White Enhancement
Toss all evil Enhancements except those with capture abilities for remainder of battle. 

Unharmed
Daniel 3:27
White Enhancement
If used by a Daniel human, interrupt the battle and protect all Daniel Heroes from opponent’s cards.

No Other
Daniel 3:29
White Enhancement
If Nebuchadnezzar is in play, discard X Sites, Cities, Fortresses, and/or Evil Characters.
Identifier: X = # of Curses opponent has in hand, play and artifact pile.

Promotion
Daniel 3:30
White Enhancement, Territory Class
You may banish Fiery Furnace in order to choose up to 3 single brigade human Heroes with the same scripture reference. Heroes gain 1/1, opponents are restricted from banding them into battle, and their special abilities cannot be negated.

Drunken Praise
Daniel 5:4
0/3 Crimson Enhancement
Protect Babylonians from conversion.  If an artifact depicting an idol is active you may play the next enhancement.

Writing Fulfilled
Daniel 5:30
Crimson/Brown Territory Class Enhancement
Discard all Babylonians in play.  Take up to X Persians from deck and reserve and place them in territory.  If played during battle and no evil character is in battle, you may present a new blocker. You may take up to X brown enhancements from discard pile.
Identifier: X=# of Babylonians discarded.

False Accusation
Daniel 6:24
White/Brown Enhancement
Interrupt(regardless of protection) and redirect a discard ability to a human evil character.
« Last Edit: August 24, 2019, 07:29:39 PM by Sean »
May you prosper greatly!
Daniel 4:1b

Offline Sean

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Re: Daniel Card Ideas
« Reply #4 on: August 14, 2019, 10:44:58 AM »
+1
Gabriel , 10/10 Silver Hero
Daniel 9:21
Territory Class
When Daniel enters battle, you may underdeck an evil card from your territory.  If you do, opponent must underdeck a card from their territory as well.

Guardian in the Furnace, 0/3 Silver Hero
Daniel 3:25
Territory Class
If a Daniel Hero would be discarded or captured, you may interrupt the battle and band this Hero into battle to protect all Daniel Heroes from discard or capture.  Cannot be negated.
Special Note: I would like the art for this card to be Justin Alstad taking the place of Elmo from the flaming Elmo gif.

Michael, 12/7 Silver Hero, Territory Class
Daniel 10:13
If a silver prophet is alone in battle, you may interrupt the battle, set aside that Hero and add Michael to battle to negate an evil card.  Continue battle as a battle challenge.  Once battle challenge is complete, original Hero returns to battle as a rescue attempt.
Identifier: Limit once per game

Babylonian Advisers, 4/4 Crimson Evil Character
Daniel 4:36
If your Nebuchadnezzar is in your discard pile or being controlled by an opponent, you may return him to your territory as a white/purple hero.  May band to Babylonian Nobles.

Babylonian Nobles, 4/4 Crimson Evil Character
Daniel 4:36
If Nebuchadnezzar is a Hero, you may convert any number of your generic Babylonians to white heroes after battle.  May band to Babylonian Advisors.

Persian Administrator (Artwork 1)
1/3 Brown Evil Character
May band to a Daniel human Persian (except warrior class).  If you do, convert a king to a brown evil character until end of turn.
Identifier: Unique

Persian Administrator (Artwork 2)
1/3 Brown Evil Character
May band to a Daniel human Persian (except warrior class).  If you do, capture a human Hero in a territory (or Daniel if he is in battle).
Identifier: Unique

Persian Satraps (Artwork 1)
1/* Brown Evil Character
May band to a generic Persian.  Take a Daniel Artifact from deck or Reserve.
Identifier: *=# of Persians in play, generic

Persian Satraps (Artwork 2)
1/* Brown Evil Character
May band to a generic Persian.  If you do you may take and add King Darius, the Mede to battle from deck or Reserve.
Identifier: * = # of Persians in play, generic
« Last Edit: August 24, 2019, 07:28:40 PM by Sean »
May you prosper greatly!
Daniel 4:1b

kariusvega

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Re: Daniel Card Ideas
« Reply #5 on: August 14, 2019, 11:26:18 AM »
0
Nice ones! Pretty cool ideas here for sure!! Very inspiring!

Offline 777Godspeed

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Re: Daniel Card Ideas
« Reply #6 on: August 14, 2019, 12:05:50 PM »
0
I like the theme element for expanding Daniel cards.
There is already a LS that goes by Shame. It is the RoA, Jeremiah 3:25 "When you draw this card, you may set aside a Hero from each territory for two turns."  if my memory is correct, which it could be faulty.

If the Rebel LS is the only LS in an opponents LoB and I RA for it, it will be topdecked?

Lost Soul (Rebel)
Daniel 9:5
If this Lost Soul is targeted by a card (except a good Dominant), top deck it instead.

Godspeed,
Mike
Divine mental biopsy reveals you need psychosurgery
When in doubt  D3.
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Offline Sean

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Re: Daniel Card Ideas
« Reply #7 on: August 14, 2019, 12:24:16 PM »
0
I like the theme element for expanding Daniel cards.
There is already a LS that goes by Shame. It is the RoA, Jeremiah 3:25 "When you draw this card, you may set aside a Hero from each territory for two turns."  if my memory is correct, which it could be faulty.

If the Rebel LS is the only LS in an opponents LoB and I RA for it, it will be topdecked?

Lost Soul (Rebel)
Daniel 9:5
If this Lost Soul is targeted by a card (except a good Dominant), top deck it instead.

Godspeed,
Mike

1. I'll just use "Shameful" instead (like I did for Wicked/ness)
2. The intent of Rebel is to not do what a card that targeted it says to do.  I would want to word it in such a way as it does not top deck itself just because there is a rescue taking place.  Only if someone plays a card that targets it. (like Burial)
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Daniel 4:1b

Offline Bobbert

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Re: Daniel Card Ideas
« Reply #8 on: August 14, 2019, 12:40:02 PM »
0
In that case maybe "If targeted by a special ability" instead of "a card"?

Covenant Violators is absolutely bonkers.
How exactly does Temple work? Just sort of store them until it gets removed? As it stands if it's discarded all the arts follow - is that intended?

Currently, I think the Unity on Bab Exile would require you to reveal your entire deck and go through each card to prove you meet it. Maybe if something like that's printed you could get the deck checker at a tournament to give you a note to say "yes, I meet it" to save that time :P Also, I think protecting the soul from opponents stops them from rescuing it, so unless they have a way to get rid of sites they're just locked out for seven turns, which is shorter than the average T1 game.

For Bab Training, I don't think enhancements usually have nationality identifiers. Perhaps a crimson and/or evil Daniel enhancement instead?

Lots of cool ideas here!
ANB is good. Change my mind.

Offline Sean

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Re: Daniel Card Ideas
« Reply #9 on: August 14, 2019, 04:10:16 PM »
0
For Covenant Violators, I was thinking that covenants are so prevalent that it wouldn't be too strong because you have the option of having an active covenant or just revealing one from your hand.

For Babylonian Temple I was not expecting there to be a huge number of temple artifacts because while temple arts do see a lot of use they typically aren't the only kind of artifact a player has.  I didn't think about what would happen after they were taken, just didn't want them to be able to be used against the person they were taken from.

For Babylonian Exile, I was expecting to use the deck check list so it would only take 2 seconds from a judge.  My intent with the protect is to stop dominants and still allow for regular rescues with Heroes/Enhancements.  This would have the effect of exiles returning slowly (as they are rescued) rather than large numbers rescued at the same time since the return from exile took place over time, not quickly.  It also was 70 years in exile so that's where the 7 turns comes from.

I modified the wording for Babylonian Training

Also added some Heroes.  Will probably not add any others for a few days though.
« Last Edit: August 14, 2019, 04:16:02 PM by Sean »
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Daniel 4:1b

Offline Noah

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Re: Daniel Card Ideas
« Reply #10 on: August 14, 2019, 06:46:16 PM »
+1
I like the idea behind Babylonian Exile. Here is how I would word it to make it shorter and a little more functional.

The Babylonian Exile
Daniel 1:2
Evil Dominant
Negate Lost Souls. Take and play all Lost Souls and Sites from deck. Place in territory for 7 turns: Protect Lost Souls in Sites and captured cards from opponents (except Heroes).
Identifier: Unity: All cards (Daniel reference)
Filling my Ark since Nats 2016.

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Offline Sean

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Re: Daniel Card Ideas
« Reply #11 on: August 24, 2019, 07:39:15 PM »
0
I added several more.  In trying to assemble an actual deck I'm finding that its probably not going to work well if civilizations are mixed.  I made Writing Fulfilled to try and create a way to have both Babylon and Persia in the deck but I don't imagine that card would be effective in most actual games.

I may end up adding another Satrap but the idea with them and the 2 Admin was to take Persian Presidents into multiple cards to beef up the all Daniel Persian contingent while also creating some fun plays off the story and the related cards.

I added the Babylonian generics as a fun band as well as possible sneaky target for Promotion.
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Daniel 4:1b

Offline Sean

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Re: Daniel Card Ideas
« Reply #12 on: August 27, 2019, 03:55:33 PM »
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So one of the things I've been looking to do is find a scripture from Daniel that would fit as a Son of God card or something that makes sense to rescue a Lost Soul.  The closest thing I can come up with is from Daniel chapter 12 since it talks a lot about the end times and how people will be delivered, purified, etc...  It may be stretching it and I'm not super familiar with the theology of the apocalyptic literature but I think it may work.  Key parts of chapter 12 are below.

1b But at that time your people—everyone whose name is found written in the book—will be delivered.
2  Multitudes who sleep in the dust of the earth will awake: some to everlasting life, others to shame and everlasting contempt. 3 Those who are wise[a] will shine like the brightness of the heavens, and those who lead many to righteousness, like the stars for ever and ever.
10 Many will be purified, made spotless and refined, but the wicked will continue to be wicked. None of the wicked will understand, but those who are wise will understand.
13 “As for you, go your way till the end. You will rest, and then at the end of the days you will rise to receive your allotted inheritance.”

Son of God (The Deliverer)
Good Dominant
Rescue your human Hero

I named it Son of God so that there wouldn't be a way to have 2 SoG like cards and also would not need to put a ridiculous identifier on the card that references both SoG and Chariot.  The Deliverer comes from verse 1 of chapter 12, "...will be delivered."  I contemplated not having 'your' in the special ability but instead having it say, 'rescue a human hero in a territory' but I figured that would be way too strong to not only get a redeemed soul but also take a hero from your opponent (or have 1 person in multiplayer get all their heroes redeemed)
May you prosper greatly!
Daniel 4:1b

 


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