Author Topic: battle axe  (Read 4596 times)

Offline Asahel24601

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battle axe
« on: May 02, 2012, 07:48:45 AM »
-5

Offline sepjazzwarrior

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Re: battle axe
« Reply #1 on: May 02, 2012, 09:28:20 AM »
+1
way OP, there needs to be a cost to negate and discard a site/fortress.  maybe:

discard this card to discard a site, fortress, or curse

Offline jbeers285

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battle axe
« Reply #2 on: May 02, 2012, 10:24:19 AM »
0
I totally agree with sepjazz seems overbearing especially since it can be used over and over


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Offline Redoubter

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Re: battle axe
« Reply #3 on: May 02, 2012, 01:01:09 PM »
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Agreeing all around.  The current reusable Site/Fort killer ASA requires an Assyrian to be in play (more difficult in T1), and it can only be used as a block.  Being able to use this every turn as a hero (meaning in RA or BC if you can't rescue anything) is very OP.  You'd wipe them out in only a few turns.

There would have to be a pretty extensive restrict to make this card balanced for offense.  Otherwise, I would suggest having it discard itself in order to do the discard.

Offline megamanlan

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Re: battle axe
« Reply #4 on: May 02, 2012, 03:30:16 PM »
0
I'd put it as 'Remove this Card to Negate and Discard a Site or Fortress.' I think that would be better.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline jbeers285

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Re: battle axe
« Reply #5 on: May 02, 2012, 04:00:40 PM »
0
 +1 with mega . . .also u should rename it the "christmas" battle axe (red/green) brigade lol
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Offline Redoubter

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Re: battle axe
« Reply #6 on: May 02, 2012, 04:09:09 PM »
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I disagree with a RFG cost.  Honestly, a discard cost is more than enough, since it would be restricted in deck construction as dual-colored, is not from a book that recurs its own enhancements, and if they do manage a recursion they could likely have something better anyway.

Discard would work better as a balance, while keeping the card useful, and would also be in-line with similar card abilities.

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Re: battle axe
« Reply #7 on: May 03, 2012, 02:24:10 PM »
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Discard wouldn't be nearly enough of a cost on a weapon with no targeting restrictions or alternatives for your opponent. Discard in and withdraw all Heroes from battle is a more appropriate cost.
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Offline Redoubter

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Re: battle axe
« Reply #8 on: May 03, 2012, 07:00:09 PM »
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Discard wouldn't be nearly enough of a cost on a weapon with no targeting restrictions or alternatives for your opponent. Discard in and withdraw all Heroes from battle is a more appropriate cost.

...wut.

That is a...ridiculously high cost.  Here is a card already in use:

Razor - good (FF2)

Type: Hero Enh. • Brigade: Green • Ability: 2 / 1 • Class: None • Special Ability: If Isaiah or an Assyrian is in play, discard an opponent's character in battle, or negate and discard a single color Site, Artifact, or evil card in a territory.

Note that this card negates and discards those pesky evil fortresses and sites, and can also target an artifact or a character in battle (fun to have versatility).  And, oh right, you can play it off of HT and recur it infinitely.  Not to mention a certain someone makes it CBN.

Absolutely discard is an appropriate cost in fitting with the current cards out there, especially since there is not a specific recur to get it back.  Having you essentially have to lose a battle like you're suggesting is way overkill and has no precedent in the actual cards out there.

Offline jbeers285

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Re: battle axe
« Reply #9 on: May 03, 2012, 07:05:54 PM »
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you have to get initiative to play an enhancement and recurring takes more cards while the axe enters battle over and over with out needing to be recurred
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Offline Redoubter

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Re: battle axe
« Reply #10 on: May 03, 2012, 07:09:12 PM »
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you have to get initiative to play an enhancement and recurring takes more cards while the axe enters battle over and over with out needing to be recurred

You have obviously never played an Isaiah deck when it's rolling ;)

1. Place enhancement on deck with Isaiah.
2. Draw X (Isaiah angels)...it's in your hand, yay! :D
3. Play off of Hidden Treasures (CBN)
4. KABOOM!
5. Prophet.

And if you try to say it's hard to pull off...again, never played an Isaiah deck when it's rolling.  So many angels, Call and WWW search everyone out, and you just start blowing things up or playing the million other nasty things he has.

Offline jbeers285

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Re: battle axe
« Reply #11 on: May 03, 2012, 07:18:56 PM »
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you still need initiative to play it and thats like 5 plus cards verses one that gets used over and over  so 1 card to do what it takes 5 plus to do is OP
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Offline Redoubter

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Re: battle axe
« Reply #12 on: May 03, 2012, 07:25:57 PM »
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you still need initiative to play it and thats like 5 plus cards verses one that gets used over and over  so 1 card to do what it takes 5 plus to do is OP

False on the first.

Hidden Treasures (FF)

Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: Once per turn, if your lone green brigade prophet begins a battle, you may play an Enhancement or discard an evil Enhancement in an opponent's deck.

And on needing 5 cards...again, you have never played against an Isaiah deck.  They search literally everything they need out.  Once one piece is in the place, the rest falls in place very quickly.

This card cannot be used over and over if you discard it.  There is not a recur for it.  I cannot understand the argument that discard is not enough, let alone RFG.

Offline jbeers285

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Re: battle axe
« Reply #13 on: May 03, 2012, 07:31:27 PM »
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im not arguing that an isaiah deck cant do it im just saying it requires more then drawing a single card and if ur trying to make a 50-56 card deck using one to do what it takes several to do is very powerful . . IMO too powerful
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Offline Redoubter

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Re: battle axe
« Reply #14 on: May 03, 2012, 07:36:38 PM »
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im not arguing that an isaiah deck cant do it im just saying it requires more then drawing a single card and if ur trying to make a 50-56 card deck using one to do what it takes several to do is very powerful . . IMO too powerful

Ok, seriously, how are you going to use it over and over without even more of a set-up?

Tell me how this card is more powerful if it gets discarded to do its effect just like an enhancement?  Please, I have no idea where you are coming from.

Offline jbeers285

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Re: battle axe
« Reply #15 on: May 03, 2012, 07:37:57 PM »
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the card says dc to dc a curse not to negate and dc a fort though
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Offline Redoubter

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Re: battle axe
« Reply #16 on: May 03, 2012, 07:40:46 PM »
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the card says dc to dc a curse not to negate and dc a fort though

Sorry, I was suggesting adding a discard to the ability to do that part too.

There would have to be a pretty extensive restrict to make this card balanced for offense.  Otherwise, I would suggest having it discard itself in order to do the discard.

I was countering others who said that it should be RFG or even more in order to do the ability.

Offline jbeers285

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Re: battle axe
« Reply #17 on: May 03, 2012, 07:43:00 PM »
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ahhh i see what ur saying i wasnt taking into account the thread  . . . misunderstand  . . . i would say ur prolly right then that a dc to negate and dc a fort site or curse would be fine
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Offline Josh

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Re: battle axe
« Reply #18 on: May 04, 2012, 12:20:24 PM »
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This card cannot be used over and over if you discard it.  There is not a recur for it.  I cannot understand the argument that discard is not enough, let alone RFG.

A Soldier's Prayer, which is in 99.9% of all competitive Red decks.
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Offline Drrek

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Re: battle axe
« Reply #19 on: May 04, 2012, 12:28:42 PM »
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This card cannot be used over and over if you discard it.  There is not a recur for it.  I cannot understand the argument that discard is not enough, let alone RFG.

A Soldier's Prayer, which is in 99.9% of all competitive Red decks.

Micah can also recur it.
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Offline Jmbeers

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Re: battle axe
« Reply #20 on: May 04, 2012, 01:42:29 PM »
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How about Negate a single color site or evil fortress for remainder of battle. If used by a warrior class hero you may discard this card to discard a negated evil card.

It's similar but more useful and innovative. It also limits the effective use with prophets.
The only reason people get lost in thought is because it's unfamiliar territory.

Offline Red Wing

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Re: battle axe
« Reply #21 on: May 04, 2012, 01:50:38 PM »
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This card cannot be used over and over if you discard it.  There is not a recur for it.  I cannot understand the argument that discard is not enough, let alone RFG.

A Soldier's Prayer, which is in 99.9% of all competitive Red decks.
competitive red decks?
/oh yeah Sam decks can use red
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Offline Minister Polarius

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Re: battle axe
« Reply #22 on: May 04, 2012, 06:04:46 PM »
+1
Isaiah+HT has a high cost too. You can't use Seraph, making the attack much less likely to succeed, and it costs your art slot, which is an insane cost for everything. Having a weapon that kills forts with basically no stipulation is way too good.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Redoubter

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Re: battle axe
« Reply #23 on: May 04, 2012, 08:25:39 PM »
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Having a weapon that kills forts with basically no stipulation is way too good.

I don't understand where I didn't agree with this.  I showed how cards that perform similar abilities have a lot of restrictions or discard themselves (either de facto because of not being WC, or by saying "discard this card to...").

It is more in-line with similar abilities for it to have a discard clause to perform its ability.

Offline Minister Polarius

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Re: battle axe
« Reply #24 on: May 05, 2012, 06:45:06 PM »
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Just discarding itself is no cost. May as well make it territory-class.
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Offline Redoubter

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Re: battle axe
« Reply #25 on: May 05, 2012, 06:56:31 PM »
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Just discarding itself is no cost. May as well make it territory-class.

That's...nonsense.  Discarding is a cost...and it is completely in line with every single card with a similar effect.  And you still have to have an eligible WC hero and you still have to enter battle and you still have to discard it.

Show me where this card is more powerful than what is already out there.  It's not.  It is in-line with or less powerful than cards already printed.

Offline Minister Polarius

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Re: battle axe
« Reply #26 on: May 09, 2012, 01:54:10 PM »
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It's more powerful because of it's functionality. You can stick it on any of your Heroes and get a free kill next time you attack, then do it again next turn with Soldier's Prayer. The only thing that comes remotely close to that level of power is Axe, and it doesn't work if your opponent has a Site.
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Offline Redoubter

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Re: battle axe
« Reply #27 on: May 09, 2012, 02:05:04 PM »
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The only thing that comes remotely close to that level of power is Axe, and it doesn't work if your opponent has a Site.

Incorrect, there is actually something far more powerful:

Razor

Type: Hero Enh. • Brigade: Green • Ability: 2 / 1 • Class: None • Special Ability: If Isaiah or an Assyrian is in play, discard an opponent's character in battle, or negate and discard a single color Site, Artifact, or evil card in a territory.

You can hit Sites, Artifacts, and evil Fortresses at will with the recursion and HT, and you can also use it as a proper battle-winner.  More versatile, can actually be recurred every turn, has more function, and can still do whatever it wants pre-block.

Offline Minister Polarius

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Re: battle axe
« Reply #28 on: May 09, 2012, 02:19:46 PM »
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I've explained to you why that's not the case. First of all, you're using it instead of whatever other Enhancement you could be using or Discarding an EE. It also requires you to eat up your Art slot. Finally, you have to forgo using an Angel to start the band. So there is no "cost," but there is a heavy cost in lost opportunity. And at the end of the day, Razor Discards itself too at the end of battle.
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Offline Redoubter

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Re: battle axe
« Reply #29 on: May 09, 2012, 02:23:49 PM »
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And at the end of the day, Razor Discards itself too at the end of battle.

Right, except then it comes back.  Again, and again, and again.

Every single enhancement and weapon that discards a fortress discards itself.  It is a perfectly balanced cost that has been in the game for all cards with similar abilities.

If you still want to disagree, there's nothing I can do but point you to all of those cards.  I'm not going to agree with you, sorry.

Offline Minister Polarius

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Re: battle axe
« Reply #30 on: May 10, 2012, 04:24:25 PM »
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I'm not trying to get you to acknowledge why you're wrong, just laying out the reasons :)
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

 


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