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Third one was red just because red is weak and everybody would splash red in if it had a way to stop the new sites. Fortresses just make sense too, but I had to make it NT, otherwise you could nuke protect forts. Gates would be nice to stop.Fourth one is delicious. It essentially makes any card a TC card.
Combos, man, combos. Sammy's Sac pre-battle?
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Another awesome card:(insert color) evil TC EnhancementPlace on a card. While this enhancement remains placed on that card, all players control it.