Author Topic: Best Way to Run Teal/Green?  (Read 5679 times)

Offline CJSports

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Re: Best Way to Run Teal/Green?
« Reply #25 on: February 18, 2012, 01:20:05 PM »
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IMHO Teal/Green needs to be run as a small offense with a heavy defense because it will not beat most auto-block defenses quick enough so you play with defense that can hold out long enough to get out your pre-block Spiritual Warefare, Burning incense, and then Zeal.
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Chronic Apathy

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Re: Best Way to Run Teal/Green?
« Reply #26 on: February 18, 2012, 01:47:00 PM »
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IMHO Teal/Green needs to be run as a small offense with a heavy defense because it will not beat most auto-block defenses quick enough so you play with defense that can hold out long enough to get out your pre-block Spiritual Warefare, Burning incense, and then Zeal.

I half-agree with you. The problem is that teal/green inherently requires a relatively large offense to work properly, especially against larger defenses. It's too slow to run as an offense-heavy strategy however, so I think a balance (slightly more offense heavy but a ratio of something like 25-20 is usually okay) is the most effective way to approach the theme.

Offline CJSports

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Re: Best Way to Run Teal/Green?
« Reply #27 on: February 18, 2012, 05:33:47 PM »
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It depends what kind of teal/green you want to run. In a small teal/green offense I would run Z-Temple priests with Micah Jeremiah Phineas and another prophet maybe habbakuk. You could then run provision recursion and Z-Temple endless rescue. I would also run Scribe on defense to get back Zeal at least once.
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Offline Minister Polarius

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Re: Best Way to Run Teal/Green?
« Reply #28 on: February 18, 2012, 06:55:07 PM »
+1
Haggai is very nearly a staple in Teal/Green, much moreso than Habbakuk.
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Chronic Apathy

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Re: Best Way to Run Teal/Green?
« Reply #29 on: February 18, 2012, 07:05:46 PM »
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Haggai is very nearly a staple in Teal/Green, much moreso than Habbakuk.

In Z Temple Teal/Green decks, yes, however, not every Teal/Green using Z Temple.

Offline Wings of Music

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Re: Best Way to Run Teal/Green?
« Reply #30 on: February 19, 2012, 11:23:01 AM »
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In a small teal/green offense I would run Z-Temple priests with Micah Jeremiah Phineas and another prophet maybe habbakuk. You could then run provision recursion and Z-Temple endless rescue. I would also run Scribe on defense to get back Zeal at least once.

The problem here is this, the most efficient 'small offense' is not efficient enough.  Let's look at what cards a 'small Z-temple offense would need.

Z-temple + Micah + Haggai + Phineas + Zechariah + Josh + Hur + HT + Gifts + Zeal + Spiritual Warfare + Provisions + Pentecost + Burning Incense = 14 cards.  This offense lacks some of Teal/Green's most powerful cards namely Moses + Aaron and U&T.  This offense could have a lot more power even if you added just six or so cards.  Defenses these days don't draw that much, unless of course you use pharisees, expanding the offense allows you to add Feast of trumpets, Lampy, Joiada and other cards that allow you to maximize your drawing. 

If you want to go herolite Teal/Green I think that Zeke is probably a better option.
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Offline CJSports

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Re: Best Way to Run Teal/Green?
« Reply #31 on: February 19, 2012, 11:54:54 AM »
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With that offense you would take out Hur, Gifts, Pentecost and any other speed cards. If you run a small offense you don't need speed. Your defense should hold out long enough to get out the offense you need and it is wasted card slots.
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Chronic Apathy

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Re: Best Way to Run Teal/Green?
« Reply #32 on: February 19, 2012, 04:20:15 PM »
+2
With that offense you would take out Hur, Gifts, Pentecost and any other speed cards. If you run a small offense you don't need speed. Your defense should hold out long enough to get out the offense you need and it is wasted card slots.

That's just not true. Every deck needs some speed to be competitive. You can pack your defense full of anti-meta cards, but if I've drawn four ways to get rid of those cards at least temporarily before you draw more than one of them, you're not going to win that game.

Offline CJSports

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Re: Best Way to Run Teal/Green?
« Reply #33 on: February 20, 2012, 09:59:17 AM »
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The problem with a hur gifts kind of speed or feast of trumpets, it takes two cards to get out together and you're not going to reliably get it out unless you already have some decent drawing in there and pentecost alone is not decent drawing. By the time you get out your hur gifts it won't matter that much and I would be better off with two battle winners or more anti-meta cards. I've tested out many prophets decks with hur/gifts and found the combo to inconsistent to be worth it if that is the only speed you are running.
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Offline Wings of Music

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Re: Best Way to Run Teal/Green?
« Reply #34 on: February 20, 2012, 12:44:13 PM »
+1
That's not what I've found.  But even if that is what I found it would be worth the risk.  Even the slightest possibility of a +7 would be worth it in my opinion.  Additionally Pentecost + Provisions + First Fruits and a defense that draws well is going to be enough to get you to Hur + Gifts in most cases.  Of course this is just what I've found to be true, and the meta I play in is not quite the same as the ROOT meta. 
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Offline CJSports

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Re: Best Way to Run Teal/Green?
« Reply #35 on: February 20, 2012, 05:30:41 PM »
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If you're playing offense light then I don't use set-aside. That's my point and that is what I've found effective. If you run offense heavy then yes throw in every speed card you can.
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Offline Wings of Music

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Re: Best Way to Run Teal/Green?
« Reply #36 on: February 20, 2012, 05:35:40 PM »
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I think that Chronic (Chronic I apologize if I'm misquoting you here) and I are saying that midsize offense is superior to a lite offense because it allows for that drawing.
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Chronic Apathy

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Re: Best Way to Run Teal/Green?
« Reply #37 on: February 22, 2012, 04:47:31 PM »
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My point is that not using Hur and Gifts in a small-to-medium size Teal/Green deck is fine, but if the only reason is because one doesn't have any other speed, I don't think that's a good reason. This is especially true when you consider that Gifts can net a lot of drawing on it's own, and Hur has his uses, especially if one is using U&T.

Offline Wings of Music

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Re: Best Way to Run Teal/Green?
« Reply #38 on: February 22, 2012, 05:06:36 PM »
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Wait I'm a little confused.  Are you saying that he should leave it out if he has some other sort of speed, and to use it only when it is his sole engine for drawing?  That's what I'm inferring from your statement but I'm not quite sure if that's the conclusion you wanted.   
« Last Edit: February 22, 2012, 05:12:21 PM by Wings of Music »
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Chronic Apathy

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Re: Best Way to Run Teal/Green?
« Reply #39 on: February 22, 2012, 08:43:52 PM »
+1
Wait I'm a little confused.  Are you saying that he should leave it out if he has some other sort of speed, and to use it only when it is his sole engine for drawing?  That's what I'm inferring from your statement but I'm not quite sure if that's the conclusion you wanted.

I always use Hur and Gifts when I use a deck with a decent amount of green in it (green/teal and solo green mostly), regardless of how much additional speed I have.

Offline Wings of Music

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Re: Best Way to Run Teal/Green?
« Reply #40 on: February 22, 2012, 08:52:21 PM »
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Ah, smart man.  :)  Thanks for clarifying.  A plus one to you good sir.
« Last Edit: February 22, 2012, 08:57:10 PM by Wings of Music »
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