Author Topic: 3-5 good green enhancements  (Read 1021 times)

Offline Jmbeers

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3-5 good green enhancements
« on: February 01, 2012, 11:01:42 PM »
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I have room for about 3-5 good green enhancement cards. I have very little experience with green and was looking mainly for battle winners.

(please: if you post a card, state the Sa)
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Offline Minister Polarius

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Re: 3-5 good green enhancements
« Reply #1 on: February 02, 2012, 12:07:17 AM »
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The only good Green battle winner is Two Bears (if used by a Prophet, ITB and shuffle an evil character of each brigade).
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline SomeKittens

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Re: 3-5 good green enhancements
« Reply #2 on: February 02, 2012, 12:31:47 AM »
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I'd look at the DAE's from the new set, but their usefulness will vary depending on your deck.  Another decent green battlewinner is Plague of Frogs (regardless of immunity, shuffle an EC into owner's deck)
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Offline Red Wing

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Re: 3-5 good green enhancements
« Reply #3 on: February 02, 2012, 08:57:17 AM »
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Two Bears (RA)

Type: Hero Enh. • Brigade: Green • Ability: 4 / 2 • Class: None • Special Ability: If used by a Prophet, interrupt the battle and select one card of each evil brigade in play. Shuffle them into deck. • Play As: If used by a Prophet, interrupt the battle and select one card of each evil brigade in play. Shuffle [return] them into deck. • Identifiers: None • Verse: II Kings 2:24 • Availability: Rock of Ages booster packs (None)

One of Green's best battle winners


Provisions (Ki)

Type: Hero Enh. • Brigade: Green • Ability: None • Class: None • Special Ability: Set Hero aside for 2 turns. On return, holder may draw 2 cards and may choose the Evil Character his opponent's uses to block Hero's next rescue attempt. • Errata: Set aside Hero for 2 turns. On return, holder may draw 2 cards, and hero gains the ability (for Hero’s next rescue attempt only) “Holder may choose the Evil Character opponent uses to block” [choose opponent]. • Identifiers: OT, Connected with David • Verse: I Samuel 17:20 • Availability: Kings booster packs (Uncommon)

Another great one.


Feast of Trumpets (Pi)

Type: Hero Enh. • Brigade: Teal/Green • Ability: None • Class: None • Special Ability: Set aside all of your human Heroes for one turn. On return, choose a number from 1 to 4. All players must place that number of cards from hand beneath own draw pile and draw an equal number of cards. • Identifiers: OT, Feast • Verse: Leviticus 23:24 • Availability: Priests booster packs (Rare)

Great for drawing, especially when paired with gifts & used in multi


Spiritual Warfare (AW)

Type: Hero Enh. • Brigade: Silver/Green • Ability: None • Class: None • Special Ability: Hero ignores all human Evil Characters. • Identifiers: NT, Depicts a Weapon • Verse: Ephesians 6:12 • Availability: Angel Wars booster packs (Rare)

This is pretty much only good played off Hidden Treasures, but if you can do it, it's very effective


Search (FF)

Type: Hero Enh. • Brigade: Green • Ability: 2 / 1 • Class: None • Special Ability: Search deck for a card and add it to hand. Cannot be negated if used by a prophet. • Play As: Search deck for any card [and place it in hand\. Cannot be negated if used by a prophet. • Identifiers: None • Verse: Zechariah 1:8 • Availability: Faith of our Fathers booster packs (None)

This one's okay too.

If you are using NT prophets, there are a few more enhancements for them, mostly from Disciples.
« Last Edit: February 02, 2012, 09:05:30 AM by Red Wing »
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