Author Topic: T2 Turn 1 Creation of the World  (Read 828 times)

Offline The Schaefer

  • Sr. Member
  • ****
  • Posts: 527
    • -
    • South Central Region
T2 Turn 1 Creation of the World
« on: August 05, 2019, 10:03:38 PM »
+5
So this is the deck that I toyed with for most of this past season. It's super fun and pretty consistent to boot. I don't think this list is anywhere near optimized and there's still quite a bit of room to explore with this but Ill try and explain my decisions and give some insight into the rabbit hole that is Creation of the World.

104 cards total

Lost Souls - 14
2x Exiles
2x Remnant
2x Hunter
2x Prosperity
2x Covet
Distressed
Blind
Wicked
Punisher

Neutral - 12
Three woes
Hopper
Tree of Knowledge
Book of the Covenant
Magic Charms
Gideon's Ephod
King Abijam
Sixth bowl of wrath
Coat of many colors
Forbidden fruit
2x Deceit and Vengeance

Good - 39
Son of God
Second Coming
Angel of the Lord
Valley of Dry Bones
City of Refuge
You will Remain
Covenant with Abraham
Covenant of Prayer
Joseph(Foof)
Joseph, the Dreamer
Noah
2x Abram's Army
2x Midianite's Slave
Adam
Abraham
Benjamin
Judah
Jacob (Foof)
Rachel
Shem's Wife
Lot
Levi
Japheth
Faith
2x Bless the Nations
Offering your Son
Faith of Samuel
Faith of Noah
Creation of the World
2x Answer to Prayer
2x Joseph Before Pharaoh
2x Reuben's Torn Clothes
Forgiveness of Joseph

Evil - 39
Strife
Shipwreck
Burial
Christian Martyr
Falling away (CoW)
Haman's Gallows
Sheol
Gates of Jerusalem
Captured Ark
Persian Horsemen/Persian Horses
2x The Deceiver
The Amalekite's Slave
The Fallen King
Haman
Job's Wife
King Rehoboam
Profane Daughter's
King Zedekiah
Uzzah
The Jeering youths
King Manasseh
King Amon
Foreign wives
Scattered
2x Shimei's Malicious Curse
3x Dungeon of Malchiah
2x Reap the Whirlwind
2x Haman's Plot
Gibeonite Trickery
Wickedness of the Tenants
Fire from Heaven
Siege
Mourn and Weep

Reserve - 10
Covenant with Noah
Rachel
Whirlwind
Faith among Corruption
Answer to prayer
2x False Peace (PoC)
2x Unsuccessful
The Fall of Man

Offline The Schaefer

  • Sr. Member
  • ****
  • Posts: 527
    • -
    • South Central Region
Re: Turn 1 Creation of the World
« Reply #1 on: August 05, 2019, 10:04:12 PM »
+2
So to start the simple way to Turn 1 creation of the world is simply Joseph, the Dreamer. If we can access him then we will have access to it. Granted this whole T1 thing does require a 2/2 to have initiative so it isn't foolproof but we're playing Creation of the World so you kinda sign up for the whole glass cannon thing anyways by playing it. So the are 16 cards in the deck that can access him along with 6 souls so 22 in total. That doesn't even count the ways to have another way to play it ( green/ blue hero w/ answer to prayer or the creation itself for instance) So the cards and how the do it are:

Book of the covenant = Covenant of Noah
Forbidden fruit (+ any hero) = Covenant of Noah
Tree of Knowledge (+ any hero) = Forbidden fruit
Covenant with Abraham = Rachel in Reserve
Covenant of Prayer = Rachel in Reserve
Joseph, the Dreamer = Himself
Rachel = Exchange for him
Faith (+ any hero) search for him
Offering your son (+ any hero) = Covenant with Abraham/Book
Faith of Noah (+ any hero) = Covenant with Abraham

The Fallen king ( + any hero) = search out Tree of knowledge
Profane Daughters = Covenant of Noah in reserve
Persian horseman = Get and play False peace for him or another card to get him
The Deceiver = exchange for someone else
Amalekites slave = block with someone else

Exiles = get Covenant of Noah in reserve
Remnant = get Rachel from reserve
Hunter = switch out for hunter or Remnant

So how Joe, Dreamer accomplishes the T1 creation is by searching for Coat of many colors with his ability, and with initiative playing it to get answer to prayer from the reserve, then playing than to add creation of the world to battle. If you already have access to an ATP, coat or the creation then you can use FooF Joseph and most ways listed above can search him. 2/2 is likely to have initiative so its not like its difficult. And not blocking isn't really a great choice either cause free rescues just make the rest of the game easier.

So here is the order I prefer to do things for the mass band (depending on what heroes you draw in the opener things change).

Abraham ( has mandatory search)
Adam (topdeck faith among corruption or Fall of Man )
lot ( withdraw lot and draw 2)
Benjamin (Cbn stuff)
Jacob (play the faith of among corruption or deceit and vengeance mostly)
Rachel (does nothing)
Japheth (protect souls)
Shem's wife (if 3+ blockers only)
Midianite slave's 1 and 2 (capture and draw)
Levi (nuke something in opp's Territory)
Judah (exchange for a slave if you want more draw)
Abraham's Army 1 and 2 (kill stuff and CBI by OT ECs)
Noah (exchange for human in deck or discard. great for preferred blocks or getting back heroes)

Offline The Schaefer

  • Sr. Member
  • ****
  • Posts: 527
    • -
    • South Central Region
Re: Turn 1 Creation of the World
« Reply #2 on: August 05, 2019, 10:04:31 PM »
+1
Its quite lengthy but once you learn it it's not that bad. adapting to when you draw certain hero's can be the tricky part but midianite's slave can add a son of Jacob to battle, Rachel can band to Jacob, Noah can band in a flood survivor, and Abraham can band to an army or lot so you can mitigate most stuff. The draw off Midianite's slave also affects the opponent which is a downside you you really have to rely on the power of your cards in relation to theirs and your offense is a powerhouse so defense is the main concern there imo.

After the creation turn there are quite a few ways to continue.

Do the band stuff again with Bless the Nations and Faith of Samuel.
CBN stuff with Benjamin (or Foof Joseph if you can play him considering you already have Dreamer out)
Jacob play first with Reubens torn clothes or Deceit and Vengeance

Those are the better options and you'll likely stick to them unless you start running out of ways to do them (shouldn't happen)

There's a TON of Soul Gen in this deck too so drought shouldn't be much of an issue. Hopper, Mid slaves, Judah, A Slave, Dungeon of Malchiah, Covet, and Joseph Before Pharaoh all create souls.

It can be really hard to block at a certain point because this deck can eat the ECs really quick. Deceit and Vengeance does an amazing job as with all the cards you give your opponent they become really incentivized to play all their characters thus exposing them and for females there's always the A Armys or the rest of the battle winners.

As for Defense I chose brown mostly because I thought the Characters in brown are strong and Noah recursion on them is quite good. I am terrible at making good defenses and optimizing decks in general so I'm sure there are many flaws. But some blocks I looked at when deck building were

Profane daughters getting Charms or unsuccessful
Persian horsemen getting False peace and using it for whatever
Rehoboam + Strife
Manasseh + Gates of Jerusalem
Uzzah recursion via Noah
Job's Wife annoyance
King Zed + Dungeon
Fallen king + Gideon's Ephod
King Abijam + Gate's of Jerusalem (+ Ephod)
Haman + Plot (find gallows)
Jeering youths (play fist CBN enhs)

Siege is in for a specific combo. Basically you need Jeering youths, scatted/reap the whirlwind, siege, and a character to play siege. So you play siege, ECs get banded in Heroes are in battle but abilities pending, ECs activate Play first off Jeering youths, Play CBN Scattered/Reap and get rid of opp's heroes without them using any abilities. Its not too difficult to assemble considering things like Persian horsemen can get false peace for missing pieces.

Altogether this deck has been a Blast to play. I would hardly say its optimized fully and I fully intend to continue to mess around with it to see what all I can come up with for this. If you have any other questions about the deck let me know and ill try to answer questions as best as I can. Feel free to critique too. Let me know what you think.

Offline The Guardian

  • Playtester, Redemption Elder
  • Global Moderator
  • *****
  • Posts: 12338
  • The Stars are coming out...
    • -
    • North Central Region
Re: T2 Turn 1 Creation of the World
« Reply #3 on: August 05, 2019, 10:19:12 PM »
+2
This looks amazingly fun to play. Without having any experience playing with it or against it, my first thought is that it should be 100 or 101 to maximize first turn potential. I'm very tempted to throw it on Lackey and do some test draws.
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

kariusvega

  • Guest
Re: T2 Turn 1 Creation of the World
« Reply #4 on: August 05, 2019, 10:57:41 PM »
+1
This deck sounds amazing and like a blast to play from your description 😇😇

Offline The Schaefer

  • Sr. Member
  • ****
  • Posts: 527
    • -
    • South Central Region
Re: T2 Turn 1 Creation of the World
« Reply #5 on: August 06, 2019, 01:10:05 AM »
0
This looks amazingly fun to play. Without having any experience playing with it or against it, my first thought is that it should be 100 or 101 to maximize first turn potential. I'm very tempted to throw it on Lackey and do some test draws.

Yeah it's only 104 for the plots. I did have 2 hoppers in for a while to mitigate it a but I don't think I ever had a game where I didn't have access to a T1 creation play so I cut 1 of them. The list is still far from optimized though. More speed on defense is something I'm looking at personally.

Offline The Guardian

  • Playtester, Redemption Elder
  • Global Moderator
  • *****
  • Posts: 12338
  • The Stars are coming out...
    • -
    • North Central Region
Re: T2 Turn 1 Creation of the World
« Reply #6 on: August 06, 2019, 02:14:10 AM »
+1
Ah, I didn't catch the Plots so that makes more sense. I would consider cutting the Plots and Gallows and perhaps add Wasting Disease x2 and another Gib Trick. Then maybe finding room for an Endless Treasures in the neutral slots to add some speed for the defense.
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?