Author Topic: Midwest Regionals Type 1- Multiplayer winning Deck  (Read 1665 times)

Offline crustpope

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Midwest Regionals Type 1- Multiplayer winning Deck
« on: June 30, 2009, 10:54:22 AM »
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This is the first time I have posted a deck....because this is the first time I have won a category in a Regional event or higher.  I PM'ed this deck out to several people asking for hints and helps and I promised to let them see the finished product.  Here is what I eventually settled on.


56 Cards

Lost souls (7)
Wanderer
Shuffler
Revealer
Same Book
Shame
Lost Souls (3 Liner)
Women only

Sites (1)
The Ends of the Earth

Dominants (8)
SoG
NJ
GoyS
AotL
HT
CM
FA
Burial

Forts
The Darkness
Wall
Kingdoms (pt)
The Garden Tomb

Arts
Chariot
HoH
Gifts
Unholy Writ
Captured Ark (Crimson Curse)
Covenant of Moses (Gold Covenant)

Heros (13)

White
Salome
Mary Mother of James
King Amaziah

Green
Joanna
Hur

Purple
John (The Revelator)
ELijah
Ethiopian Treasurer

Silver
Captain of the Hosts
Angel at the tomb

Blue
Jacob (FooF)
Claudia

GoldMoses
Moses

Good Enhancements (11)
Multi
Pentecost
Feast of Trumpets

Green
Provisions

White
Transfiguration
Words of Encouragement
He is Risen
Blessings

Purple
AoCP
Reach of Desperation

Blue
Obediance of Noah

Evil Characters

Orange
Seven Wicked Spirits
King of Tyrus
Trembling Demon

Crimson
King Shallum
Seven Sons of Sceva

Brown
Uzzah

Evil enhancements (1)
Torment


Now for the commentary

I put TGT in as an experiement.  I didn't think it would work but since I was playing with the TGT Heros anyway and it was only one card slot I figgured why not try it.  I think I won only two Lost souls in three games by ignoring the defenses.  They always came early in the game when everyone else had won some easy LS's and they hadn't yet put their defenses down.  Overall, I just dont see it being that effective in multiplayer.  At least not here in the Midwest.

I won the lionshare of my LS's with the TGT band though.  Banding in Mary, Salome and Joanna and then dropping Transfiguration / Blessings / He is risen / Words + "no need for spices" is a good way to win LS's.  I also won several, especially in my final game with Jacob + Captain.  Jacob was there as an extra platform to play obediance of Noah ( my preffered way was to use ET + Claudia to play it) or to band to Captain as a reserve way of redeeming souls.  In the last game my opponents used up all their anti FBTN cards on another opponent and I revealed captain late in the game to grab a couple easy LS's.

Also AoCP won me exactly one LS, my final one at the final table.  I used my provisioned Elijah to choose one of his EC's that was bigger than me and I played it on him to d/c everyone at the table.  There were multiple LS's in his territoy and since Elijah was immune to CM they could'nt rescue/bury enough LS's to keep me from my 3rd LS. (I won as soon as two more LS's came out with my SoG/NJ)

I never used Obedience to Noah and I only used Provisions sucessfully once (for my last LS in the final game)  A provisioned Elijah is a nice way to stop those pesky CM's late in the game.  I never used Covenant of Moses but it was there to combat any Writs or Household Idols that I might encounter (I just never saw them) or to use it on Moses in a RA in a pinch.  I don't know if I would keep it or not.

ANgel at the tomb was my SoG insurance policy + I can add him to the battle with "He is RIsen."  My policy is in Multiplayer, the more banding the better because CM cant take them all out that way. (which is why I was deathly afraid of Household Idols)

My Defense was MIA most of the game.  I used Uzzah to block a few times and I used SWS to drag in some opponents defenses to block.  I never used KoT or Trembling demon, except as provision bait.  I never used Seven sons of Sceva either.  Frankly I liked my State deck defense better.

Cards I wish I had added:
Oh how I wish I had added "I am Redemption" so that I could have reddemed all my captured heros in the second game.  Having Nebby's dream played in battle with 5 babylonians in play meant that I got five of my heros captured. (yeah he took all five from me, in spite of the fact that Prof underwood had a few FBTN heros in his territory at the same time.  Yeah, that was brutal)  That would definitely go in my deck if I took it to nationals.

I'd also like to beef up the defense.  I would also probably go back to adding a hormah.  I had it in my state deck and took it out in this deck but Hormah is a great delaying tactic.  I would also think seriously about taking out Obedience to Noah because I't wasn't that useful to me and trading it for something else.  

Anyway, here it is.  enjoy.
« Last Edit: June 30, 2009, 11:26:29 AM by crustpope »
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Offline Gabe

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Re: Midwest Regionals Type 1- Multiplayer winning Deck
« Reply #1 on: June 30, 2009, 11:20:13 AM »
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Thanks for the decklist and commentary!  Valuable information here.
Have you visited the Land of Redemption today?

Offline The Guardian

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Re: Midwest Regionals Type 1- Multiplayer winning Deck
« Reply #2 on: June 30, 2009, 12:58:48 PM »
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Very nice, a card I would consider adding is Tribal Elder. He makes your Jacob/Captain band stronger and he bands to your Amaziah so a single Writ/CM won't stop you. He can also grab banding chains from other territories that are without WoP letting you risk other people's Heroes, not yours.  ;D

One card I think you can do without is Kingdoms. Being that you have so few ECs, your best bet is to try and keep them in hand since they will usually just get one block in anyway. You already have The Darkness so that's any easy way to keep one of them safe.

Nice job on taking Regionals!
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Offline crustpope

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Re: Midwest Regionals Type 1- Multiplayer winning Deck
« Reply #3 on: June 30, 2009, 05:00:32 PM »
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Thanks for the input.  I think I tend to agree with Kingdoms.  I mainly use Darkness to help with late game blocks for other people.  I like to put SWS on the darkness so that if I need to stop someone who is rescuing from another person, I can just lend them my SWS so they can drag someones defense into battle to more or less ensure the block.  But I can modify my use of the darkness to protect against choose the blocker (which is basically the only reason I have Kingdoms)

I like the tribble elder idea, expecially with amaziah because that is a problem I tend to run into with amaziah.  and will probably use it to update the deck for next year along with whatever comes in the new set that fits.
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