Author Topic: Atomb  (Read 2572 times)

Offline sunpsyche

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Atomb
« on: May 24, 2010, 01:24:49 PM »
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TGT plus Abom. Here is what I got. Open to suggestions.

Cards in deck: 56
Lost Souls: 7
   Lost Soul (discarder)
   Lost Soul (female only)
   Lost Soul (N.T. only)
   Lost Soul (revealer)
   Lost Soul (shuffler)
   Lost Soul (Wanderer)
   Lost Souls (2-line)

Lamb Dominants: 4
   Angel of the Lord
   Grapes of Wrath
   New Jerusalem
   Son of God

Grim Reaper Dominants: 3
   Christian Martyr
   Destruction of Nehushtan
   Mayhem

Fortresses: 5
   High Places
   Judge's Seat
   Philistine Outpost
   Zerubbabel's Temple
   The Garden Tomb

Artifacts: 6
   Chariot of Fire
   Gifts of the Magi
   Lampstand of the Sanctuary
   The Bronze Laver
   Urim and Thummim
   Holy Grail

Teal Heroes: 2
   Joiada, Son of Eliashib
   Joshua the High Priest

White Heroes 2
  Mary Mother of James
  Salome

Gold Heroes: 5
  Eli the Priest
  Moses
  The Generous Widow
  The Woman at the Well
  Zaccheus

Green Heroes: 2
   Joanna
   Hur

Multi-Color Hero Enhancements: 3
   First Fruits
   Feast of Trumpets
   Pentecost
   
Teal Hero Enhancements: 1
    Zeal for the Lord

Gold Hero Enhancements: 4
   Furnace of God's Wrath
   Convincing Miracle
   Meeting the Messiah
   Repentance and Restitution

Black Evil Characters: 5
   King Amon
   Manasseh
   Philistine Armor Bearer
   Philistine Garrison
   The Twelve-Fingered Giant

Greeks: 2
   Antiochus IV Epiphanes
   The Winged Leopard

Black Evil Enhancements: 5
   Abomination of Desolation
   Bringing Fear
   Devourer
   Land Dispute
   Pushed Back

Offline hi123

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Re: Atomb
« Reply #1 on: June 02, 2010, 07:27:04 AM »
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TGT plus Abom. Here is what I got. Open to suggestions.

Cards in deck: 56
Lost Souls: 7
   Lost Soul (discarder)
   Lost Soul (female only)
   Lost Soul (N.T. only)
   Lost Soul (revealer)
   Lost Soul (shuffler)
   Lost Soul (Wanderer)
   Lost Souls (2-line)

Lamb Dominants: 4
   Angel of the Lord
   Grapes of Wrath
   New Jerusalem
   Son of God

Grim Reaper Dominants: 3
   Christian Martyr
   Destruction of Nehushtan
   Mayhem

Fortresses: 5
   High Places
   Judge's Seat
   Philistine Outpost
   Zerubbabel's Temple
   The Garden Tomb

Artifacts: 6
   Chariot of Fire
   Gifts of the Magi
   Lampstand of the Sanctuary
   The Bronze Laver
   Urim and Thummim
   Holy Grail

Teal Heroes: 2
   Joiada, Son of Eliashib
   Joshua the High Priest

White Heroes 2
  Mary Mother of James
  Salome

Gold Heroes: 5
  Eli the Priest
  Moses
  The Generous Widow
  The Woman at the Well
  Zaccheus

Green Heroes: 2
   Joanna
   Hur

Multi-Color Hero Enhancements: 3
   First Fruits
   Feast of Trumpets
   Pentecost
   
Teal Hero Enhancements: 1
    Zeal for the Lord

Gold Hero Enhancements: 4
   Furnace of God's Wrath
   Convincing Miracle
   Meeting the Messiah
   Repentance and Restitution

Black Evil Characters: 5
   King Amon
   Manasseh
   Philistine Armor Bearer
   Philistine Garrison
   The Twelve-Fingered Giant

Greeks: 2
   Antiochus IV Epiphanes
   The Winged Leopard

Black Evil Enhancements: 5
   Abomination of Desolation
   Bringing Fear
   Devourer
   Land Dispute
   Pushed Back

I like this deck! But Here are some of the changes I would Make:

Take Out-

Judges Seat
Urim, and Thumim
Lampstand.
The Genorous Widow
Convincing Miracle
Furnace of God's Wrath


Ya Really Need to add theese to make a better TGT deck-

Ark of the Cov.
Holy Grail
Ethiopian Tresurer
AOC, or AOCP
Reach.
Word's of Encouragement.

56 Card's!
Looking for VA Playgroup

Offline Minister Polarius

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Re: Atomb
« Reply #2 on: June 02, 2010, 12:09:06 PM »
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Did you seriously just suggest taking out TGW in an Abom deck?
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Red

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Re: Atomb
« Reply #3 on: June 02, 2010, 12:13:17 PM »
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Did you seriously just suggest taking out TGW in an Abom deck?
Or lampstand.
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Offline sunpsyche

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Re: Atomb
« Reply #4 on: June 02, 2010, 10:46:06 PM »
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This is an Abom deck with TGT elements just thrown in for extra offense. Plus Holy Grail is in the deck.

Offline Mr.Hiatus

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Re: Atomb
« Reply #5 on: June 03, 2010, 02:24:15 AM »
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I like the idea, but it won't block long enough to get Abomb going. Bump it up with more defense, or slim out some offense for more evil.

Offline sunpsyche

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Re: Atomb
« Reply #6 on: June 03, 2010, 03:12:56 AM »
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I agree with the last post. I was talking to Gabe about this earlier today, and he suggested more defense as well. What about some sitelock?

Offline Minister Polarius

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Re: Atomb
« Reply #7 on: June 08, 2010, 05:04:02 AM »
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At first, everyone wanted me to use more defense in my Abom as well. But I rejected that advice and would advise you to do so as well. Abom should be an aggro deck, with Abom's main purpose being getting rid of any cards that would stop a normal speed deck. I've won on turn 3 with Abom many a time.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline sunpsyche

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Re: Atomb
« Reply #8 on: June 09, 2010, 01:35:39 AM »
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That being said, would a stand alone defense be a better way to go? Make it a true speed deck with the abom combo in it.

Offline Minister Polarius

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Re: Atomb
« Reply #9 on: June 09, 2010, 04:16:15 AM »
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I would say no for one reason: TGT. I know that's what Abom and Land Dispute are for, but if you don't have a defense that's pulling out EC's each turn, and lets you keep only one in your territory to block, you can very easily lose on turn 3 against a TGT deck.

The way I view my Atomb is as a speed deck that's less reliant on luck, able to win in endgame, and less susceptible to an early Gabe; trade-off being that it's a bit slower (but not too much if played properly).
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline stefferweffer

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Re: Atomb
« Reply #10 on: June 09, 2010, 03:08:30 PM »
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I made a 50 Card Abom site lock CASUAL deck that has not lost yet in CASUAL play.  The theory is that I can get Abom faster that way (And a Greek and High Places), and then with my recurring (Name of the Lord) Hur, gold Luke/John heroes, Angel of Warning TxP, Mayhem, gold battle winners (and site removal enhancement), Wastelands, lots of artifact shuffling/destruction, you can actually LOCK THE OPPONENT OUT by Aboming their site access sites/artifacts/characters.  It seemed a radical idea at first, and the opponent often gets one or two lost souls by the end, but it has done surprisingly well.  Just mentioning this  as another possibility.

Offline sunpsyche

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Re: Atomb
« Reply #11 on: June 09, 2010, 09:56:57 PM »
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You know I thought about that. 50 cards would make it even faster. But I wouldn't know what to cut, unless I took out the TGT package and another couple cards. I played some with my original build last night and it was wrecking face though.

 


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