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Quote from: YourMathTeacher on January 07, 2014, 02:10:29 PMI think the difficulty code can be just Easy, Moderate, Challenging.That is way too subjective and broad to really be very useful imo.
I think the difficulty code can be just Easy, Moderate, Challenging.
Quote from: Prof Underwood on January 07, 2014, 05:28:10 PMQuote from: YourMathTeacher on January 07, 2014, 02:10:29 PMI think the difficulty code can be just Easy, Moderate, Challenging.That is way too subjective and broad to really be very useful imo.LOL... and your system isn't subjective?
Good idea YMT. If you'll make the thread and keep it updated, then I'll sticky it for you
I would propose a scale somewhat like this:10 - Advanced Squad Leader9 - (I don't know what goes here)8 - Fortress America, Battlestar Galactica7 - Lord or the Rings RISK (trilogy edition), Samaurai Swords, RISK 2210 AD6 - Chess, Diplomacy, Shadows Over Camelot, Arimaa, RoboRally5 - RISK, Stratego, Settlers of Catan, Ticket to Ride, Pandemic, Acquire, Dominion4 - Blokus, Star Wars:Epic Duels, Heroscape, Twixt3 - Scotland Yard, Clue, Battleball, Othello, Backgammon, Checkers2 - Mancala, Connect-4, Dominoes, Battleship, Monopoly1 - Candyland, Chutes & Ladders, Yahtzee
BGG has already collected hundreds of votes on this, so its average will better reflect the gaming population than the maybe half dozen or so that would rate something here, so I question its value here unless it's for a specific purpose like suitability for children.
Your system has Checkers at a Moderate difficulty.
It sounds like you want your hand in this, so just do it your way, and I'll stand clear.
For comparison, BoardGameGeek uses a "weight" rating, 1 to 5, from very light to very heavy.
Why not just accept the criticism and work with it maturely?
There was no criticism of YMT's method, but you seemingly overtook the project...
YMT is totally justified in being upset, and his original post was great until we got derailed on your ranking of things.
And you insisted on your system...to the point of you calling him immature
I was just throwing out an idea, and I really don't have a lot of time to put into it right now. That was the other reason I was willing to step aside. Not everything is about you.
Not that I'm expecting any type of response...after all, I asked a simple question earlier in this thread with no response.
Quote from: STAMP on January 08, 2014, 04:19:03 PMNot that I'm expecting any type of response...after all, I asked a simple question earlier in this thread with no response. You asked if anyone knew the difference between two games, but I have never heard of either. Any other people like me would likewise have not responded. We're not ignoring you.... whoever you are.... I agree with Westy that this thread needs to be cleaned up, if a Moderator has time. Maybe we can separate the Ticket to Ride posts, and start a new thread with "YMT-I have a dream!" or perhaps just "Board Game Reviews." The meaningless banter (a.k.a. my posts)can be flushed.
Anyone play Christian Fluxx yet? Is it much different than regular Fluxx?
Christian versions are almost always worse IMO.
On Christian Fluxx: the very first Google result is to BoardGameGeek's page for it, which has pictures of all 7 of the new cards. It's a mini expansion to regular Fluxx with 3 goals, 2 keepers, one rule, and one action. It looks extremely inessential, a shoddily done cash grab for a briefly entertaining game.
3. Stamp: I value you as person and read your posts, but I have not played Fluxx or its Christian counterpart to comment on it.
At times, I find it humorous to try out dry, straight-face humor in written media. I'm not good at it, but I try to emulate some of my favorite authors. What I find so humorous about that type of humor is that it rarely (and theoretically shouldn't) translate well to the written medium. But then I find humor in most things that others do not. Again, sorry, I'll use more emoticons, and quell my desire to elicit a laugh...even it's only from myself.
2. I like AJ's 5 point rating (deeper than YMT's and not as involved as ProfU's)
6. Because you asked Mark (& this of course is just my opinion because I rank by ease of learning the game by non-gamers), I would have... moved up the scale: Yahtzee (by 1--rank 2), Monopoly (by 1--rank 3), Clue, the new one (by 1--rank 4), Othello (by 1--rank 4), and Diplomacy (by 2 or 3---rank 8 or 9)moved down the scale: Blokus (by 1--rank 3), Ticket to Ride (by 1 or 2--rank 3 or 4), RoboRally (by 1--rank 5)*I didn't slide the 2 that I mentioned, chess and checkers.For the record, the moves (other than Diplomacy, but I recognize that I may be biased against that game) weren't that grandiose which is why I only mentioned chess and checkers.
I've split the topics...so pick the thread you want to comment in: game reviews here....the merits of Christian games legitimacy elsewhere.