Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 2 Deck Advice => Topic started by: Josh on April 10, 2010, 05:21:33 PM
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So I was thinking... Could you make a fast Red T2 deck with A Soldier's Prayer x5 and Mustering for War x5? With a 105 card deck/14 lost souls, you have a 74.4% chance of drawing at least one ASP or MfW with your first D8+D3. I guess you would need a red hero too, but those odds are still pretty good to get the deck moving.
Throw in Battle Cry x5, Captain of the Host, some banding chains ending in Ira(K) and Benaiah (K)... Also, Gabriel and Amasai could thin out some of their CBN battlewinners.
And defense... How about Pale Green with TKH x5, WoD x5, FH x5, SitC x5... Throw in Hezekiah's Signet Ring x3 and keep it up all game... Now you are slowing down your opponent's deck while yours is sped up. Plus the extra drawing from TKH won't hurt either.
Thoughts?
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Why a SitC defense?
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why not? ;D
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why not? ;D
*points to quote* That's why! SITC :police: preventing it from makeing T2 players Quit!
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Might want some DOU, to help with the slowdown and never pass inative.
I could see somthing like dungeon of malachi realy throwing this deck for a loop. Currently i see capt as your only "batle winner".
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Might want some DOU, to help with the slowdown and never pass inative.
I could see somthing like dungeon of malachi realy throwing this deck for a loop. Currently i see capt as your only "batle winner".
My thought was, with 5 Words of Discouragement and 5 SitC, my opponent would really be set back. Hezekiah's Signet Ring would not let him search as well, but perhaps Blue Tassels x3 would be better, because the primary offensive strategy is Battle Cry + Captain, or Red banding chain + Ira/Benaiah. And A Soldier's Prayer x5 and Mustering for War x5 could get my banding chains and SitC out faster. I knew that CBN capture would be a problem, so I was thinking Gabriel and Amasai could thin out some of their evil battle winners...
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have you ever used SITC? it won't work with red if you don't have highplaces.
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have you ever used SITC? it won't work with red if you don't have highplaces.
How so?
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have you ever used SITC? it won't work with red if you don't have highplaces.
How so?
You'll never get a chance to play them. Most SitC lockdown users used side battle cards to play them. I think Red has one side battle card, but no way to play it before battle, and it negates evil enhancements played during the side battle. There is no way an experienced T2 player would allow you to play them in a normal battle, unless you had Assyrian Archers x4-5 each with 2kHorses on them, and a Forgotten History to go along with them. In which case your opponent will probably not attack you until he can stop them from blocking.
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I honestly didn't get it, thanks. :)
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I use high places, and some people use a crimson band to pale green with a play next and arrogance.
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What is a SitC Lockdown anyways
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It's where you have 3 SitC in your territory and no hand. So everytime you draw 3, you put them to the bottom, minus the lost souls. Sums it up.
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So I was thinking... Could you make a fast Red T2 deck with A Soldier's Prayer x5 and Mustering for War x5? With a 105 card deck/14 lost souls, you have a 74.4% chance of drawing at least one ASP or MfW with your first D8+D3. I guess you would need a red hero too, but those odds are still pretty good to get the deck moving.
Throw in Battle Cry x5, Captain of the Host, some banding chains ending in Ira(K) and Benaiah (K)... Also, Gabriel and Amasai could thin out some of their CBN battlewinners.
And defense... How about Pale Green with TKH x5, WoD x5, FH x5, SitC x5... Throw in Hezekiah's Signet Ring x3 and keep it up all game... Now you are slowing down your opponent's deck while yours is sped up. Plus the extra drawing from TKH won't hurt either.
Thoughts?
The main problem with red in type 2 is that it lets your opponents play to many cards and in type two that will be devastating.
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I mean't what does SitC stand for?
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I mean't what does SitC stand for?
Sin in the Camp.