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What is Rehoboam+DS?
How do both heroes in the side battle survive? Based on the characters you seem to be using the SB would always end with the "Placer" being discarded.
A more reliable, consistent way that my deck uses. They attack, I block with anyone, play Christian Suing Another, their hero fights mine and I play Visions of Iddo the Seer. Darius' Decree active helps, Micah to get back Visions.
Quote from: Mr.Hiatus on August 15, 2013, 12:38:48 PMA more reliable, consistent way that my deck uses. They attack, I block with anyone, play Christian Suing Another, their hero fights mine and I play Visions of Iddo the Seer. Darius' Decree active helps, Micah to get back Visions.Quick question on VoItS: it says "owner's hand", not "owners' hands"; does that make it a "take" ability and you take their hero into hand?If that is the case (I know it won't be, but it's fun to hold on to the hope that it is), then I'd be making a deck with Unity in Christ, Unified Kingdom, and VoItS to steal all my opponent's heroes.
So this combo requires having Book of the Law (for the placing), and a Temple to put it in, and Holy of Holies (to stop FBN), and Rehoboam, and a Placer (3 options here), and Drawn Sword, and Nehemiah (to make sure no one dies), and an opponent that doesn't have anything nasty that they can play on Green? And in case your opponent attacks banded you also have to have King Amon with King Manasseh and Scattered in your discard pile. So all together that requires 2 artifacts, 1 fortress, 5 characters, and 2 enhancements.This seems much harder to pull off than some of the other infiniblocks like:1 - Holy of Holies + Wandering Spirit + Trembling Demon + Gates of Hell2 - Holy of Holies + Gomer + Scribe + Gib Trick (brown) + Proud Pharisee
I like the more simpler one, Darius Decree, Christian Suing, Visions of Iddo. You can implement recur tactics, but you still have a great block against anything right there.
Placed cards are read from the perspective of the player who placed them, regardless of who controls the Hero they are on.
Quote from: Mr.Hiatus on August 15, 2013, 04:04:57 PMI like the more simpler one, Darius Decree, Christian Suing, Visions of Iddo. You can implement recur tactics, but you still have a great block against anything right there.Would you mind humoring me and explaining how that one works?
The following are counters for the above combo, assuming everything is optimal (i.e. all the pieces are in place): Thaddeus (with X>=6), Golden Calf, Confusion of Mind, Covenant with Death, something that discards a green Hero (though there can easily be several green Heroes that fit well within a Solomon's Temple deck), A New Beginning, or an opponent's Drawn Sword (which are really the only "nasty" things I can think of that a player can use on a green Hero in a side battle), Pot of Manna.
The best way is to use Rehoboam, who cares about CSA because Rehoboam pops regardless of initiatve, then select Joseph and play DS+Stillness (later jubilee to recur stillness). That's probably the best way to infinite unless I missed something.
1 - Holy of Holies + Wandering Spirit + Trembling Demon + Gates of Hell [only works on heroes with numbers 7/4 or greater]2 - Holy of Holies + Gomer + Scribe + Gib Trick (brown) + Proud Pharisee [more pharisees can be added to increase numbers]3 - Holy of Holies + Book of the Law + Temple + Rehoboam + Placer Hero + Drawn Sword + Nehemiah [only works on single heroes]4 - King Amon + King Manasseh (in discard pile) + Scattered [only works on banded heroes]5 - Holy of Holies + Rehoboam + Joseph + Drawn Sword + Jubilee + Stillness [also only works on single heroes]
Drawn Sword--the one card that lets a Hero directly discard another Hero [anywhere in the Field of Battle]...
ProfU- although Micah does not get it directly back The offense usually has a Search in hand that you can pre block play, play in battle, or side battle Rehobaum to get that visions and use Micah again to get another. There are plenty of counters, but it is a simple way to infiniblock if one would want to.
Mark, Darius' Decree is a staple for every T2 deck. If you have that active your opponent cannot play any GE's in the side battle. As long as it's mutual destruction, you have initiative to keep playing.
1 - Holy of Holies + Wandering Spirit + Trembling Demon + Gates of Hell [only works on heroes with numbers 7/4 or greater]2 - Holy of Holies + Gomer + Scribe + Gib Trick (brown) + Proud Pharisee [more pharisees can be added to increase numbers]3 - Holy of Holies + Book of the Law + Temple + Rehoboam + Placer Hero + Drawn Sword + Nehemiah [only works on single heroes]4 - King Amon + King Manasseh (in discard pile) + Scattered [only works on banded heroes]5 - Holy of Holies + Rehoboam + Joseph + Drawn Sword + Jubilee + Stillness [also only works on single heroes]6 - Holy of Holies + Temple + Darius Decree + Rehoboam + Ezekiel + Search + Drawn Sword + Visions of Iddo [single heroes again]
Quote from: Gabe on August 16, 2013, 09:32:07 AMMark, Darius' Decree is a staple for every T2 deck. If you have that active your opponent cannot play any GE's in the side battle. As long as it's mutual destruction, you have initiative to keep playing.Ah, that was the missing piece. Thanks.So now our current infiniblocks are:Quote from: Prof Underwood on August 15, 2013, 03:14:42 PM1 - Holy of Holies + Wandering Spirit + Trembling Demon + Gates of Hell [only works on heroes with numbers 7/4 or greater]2 - Holy of Holies + Gomer + Scribe + Gib Trick (brown) + Proud Pharisee [more pharisees can be added to increase numbers]3 - Holy of Holies + Book of the Law + Temple + Rehoboam + Placer Hero + Drawn Sword + Nehemiah [only works on single heroes]4 - King Amon + King Manasseh (in discard pile) + Scattered [only works on banded heroes]5 - Holy of Holies + Rehoboam + Joseph + Drawn Sword + Jubilee + Stillness [also only works on single heroes]6 - Holy of Holies + Temple + Darius Decree + Rehoboam + Ezekiel + Search + Drawn Sword + Visions of Iddo [single heroes again]
Visions does not return Heroes in the main battle unless we changed the ruling about "in battle" only referring to cards in the side battle. Visions would need to say "Field of Battle" in order to return all the Heroes in the main battle, right?
In 5 you don't need hoh because irl you just plot, trick, or infinite scattered everything that is BTN. If you absolutely needed a block you can still use part of the combo since Rehoboam is cbn with his fort and Drawn Sword is CBP.In 1 you really need crown of thorns and temple or you can't really block much.
I believe he'd be using the crimson Rehoboam since it would fit better with Babylonians which are required for DS if you're not expecting to have to have one of the 2 copies of Ezekiel in your deck out. It also makes Drawn Sword a lot more useful since you can play it defensively. I agree, HoH isn't entirely necessary because if you have Drawn Sword to begin with you should be okay but you can't use plot or trick.
How is Gates of Jerusalem + Household Idols + King Rehoboam + Gabriel + In the Clouds + Hero 10/10 or high not on the list yet?
It would probably be better if you added Gates of Jerusalem to numbers 3, 5, and 6.
1 - Holy of Holies + Wandering Spirit + Trembling Demon + Gates of Hell [only works on heroes with numbers 7/4 or greater]2 - Holy of Holies + Gomer + Scribe + Gib Trick (brown) + Proud Pharisee [more pharisees can be added to increase numbers]3 - Holy of Holies + Book of the Law + Temple + Rehoboam + Placer Hero + Drawn Sword + Nehemiah [only works on single heroes]4 - King Amon + King Manasseh (in discard pile) + Scattered [only works on banded heroes]5 - Holy of Holies + Rehoboam + Joseph + Drawn Sword + Jubilee + Stillness [also only works on single heroes]6 - Holy of Holies + Temple + Darius Decree + Rehoboam + Ezekiel + Search + Drawn Sword + Visions of Iddo [single heroes again]7 - Holy of Holies + Temple + Household Idols + King Rehoboam + Gabriel + In the Clouds + Hero 10/10 or higher