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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 2 Deck Advice => Topic started by: RTSmaniac on March 29, 2011, 11:15:39 AM

Title: Need T2 multi ideas for NATS.
Post by: RTSmaniac on March 29, 2011, 11:15:39 AM
What would make a good T2 multi deck for NATS?

Disciples/Heritics sounds good to me. Maybe Job.dek?
Title: Re: Need T2 multi ideas for NATS.
Post by: Warrior_Monk on March 29, 2011, 11:16:38 AM
Straight Disciples is not good in multi. Too slow.

Job does okay, but you'll destroy your opponent, and is again, slow.
Title: Re: Need T2 multi ideas for NATS.
Post by: RTSmaniac on March 29, 2011, 11:19:25 AM
ok how about Prophets with Obadiahs Cave for all the writ/charm lovers and i can shuffle my opponents EC so they dont lose them entirely...
Title: Re: Need T2 multi ideas for NATS.
Post by: Rawrlolsauce! on March 29, 2011, 11:37:22 AM
Sounds good. Throw in some silver too. And a Phar defense with SWS ;D
Title: Re: Need T2 multi ideas for NATS.
Post by: Carl deuty on March 29, 2011, 12:17:02 PM
duh duh duhhh.... white women!! For real! words x5, he is risen x5, consider x5, 8 to 10 ladies to help out suzzy. you should be recurring the same card with consider and not he is risen
Title: Re: Need T2 multi ideas for NATS.
Post by: Mr.Hiatus on March 29, 2011, 12:25:43 PM
Prophets won't be good due to the amount of Nazareth's in T2 multi. I think a Pharisees will be good due to Pretension and speed. I want to do Pharisees/Magicians so I can have speed/divination with Pretension for additional speed and hurt top scoring hero's. I am not sure on the offense yet.
Title: Re: Need T2 multi ideas for NATS.
Post by: EmJayBee83 on March 29, 2011, 12:58:24 PM
duh duh duhhh.... white women!! For real! words x5, he is risen x5, consider x5, 8 to 10 ladies to help out suzzy. you should be recurring the same card with consider and not he is risen
(Covenant of) Abraham says, "Bring 'em on!"   ;)
Title: Re: Need T2 multi ideas for NATS.
Post by: Rawrlolsauce! on March 29, 2011, 01:15:55 PM
Who said anything about Search or ANB? Prophets still have some epic protection from capture, good banding, and a legit battle winner in Two Bears.

I just said phars beings everyone at the t2 only was running them. Imagine 4 people all playing with Phars. Now imagine you also have SWS to get around wall.
Title: Re: Need T2 multi ideas for NATS.
Post by: Warrior_Monk on March 29, 2011, 02:49:42 PM
Or have three people play phars and you play a nicodemus deck. With SWS and Gomer for epic banding to all their Phars.
Title: Re: Need T2 multi ideas for NATS.
Post by: TheHobbit13 on March 29, 2011, 02:58:54 PM
In multi I have found that you don't need a legitimate defense, only one that can block a few RA's. I use my defenses to mostly complement my offense. Bronze laver helps this out alot.
Title: Re: Need T2 multi ideas for NATS.
Post by: Mr.Hiatus on March 29, 2011, 05:44:26 PM
That's why I suggested what I did. Pharisees/Magicians with High Priest's Palace and Magic Charms, and UW inside the palace is nasty. Divination to set up, Pharisees for speed, and Pretension/Magic Charms to hurt players who are attacking the weaker defense at the time.
Title: Re: Need T2 multi ideas for NATS.
Post by: Professoralstad on March 30, 2011, 11:44:35 AM
I think that any competitive T2 Multi deck should be Silver and something. Whether that's Silver and Job, Silver and TGT ladies, Silver and Judges, or Silver and Prophets, you're doing yourself a disservice if you don't use some silver. There are way too many Writs, Charms, and Balaam's Disobedience's around to afford not having some Silver.
Title: Re: Need T2 multi ideas for NATS.
Post by: Warrior_Monk on March 30, 2011, 12:21:37 PM
Blue Tassels and Obadiah's Caves solves that problem. Usually, the Writs and Charms don't start flying until towards the end, so you'll have time to grab them from your deck.
Title: Re: Need T2 multi ideas for NATS.
Post by: TheHobbit13 on March 30, 2011, 01:05:41 PM
still better to use silver than bt that way all of your opponents heroes are writ targets.
Title: Re: Need T2 multi ideas for NATS.
Post by: Warrior_Monk on March 30, 2011, 01:15:28 PM
Better, but a deck without silver should still be able to be competitive.
Title: Re: Need T2 multi ideas for NATS.
Post by: Mr.Hiatus on March 30, 2011, 01:19:18 PM
I see silver/white being good. Multiple searches, slight drawing, and good versatility.
Title: Re: Need T2 multi ideas for NATS.
Post by: The Guardian on March 31, 2011, 12:45:42 AM
I think that any competitive T2 Multi deck should be Silver and something. Whether that's Silver and Job, Silver and TGT ladies, Silver and Judges, or Silver and Prophets, you're doing yourself a disservice if you don't use some silver. There are way too many Writs, Charms, and Balaam's Disobedience's around to afford not having some Silver.

+1

Even if it's just a couple copies of The Strong Angel.

I tend to use lots of Heroes in T2 MP so that I am rarely unable to attack due to lack of Heroes. This means I usually have room for a few "splash" Heroes who aren't necessarily part of my main offense, (though it's even better if they do fit in some ways).
Title: Re: Need T2 multi ideas for NATS.
Post by: Carl deuty on March 31, 2011, 07:56:56 AM
there are no freebies in redemption. >:(
Title: Re: Need T2 multi ideas for NATS.
Post by: TheHobbit13 on March 31, 2011, 11:43:38 AM
Sure there are almost every game I give you a free soul or two. Sometimes you have to even out the scores and not waste your defense on the loser.
Title: Re: Need T2 multi ideas for NATS.
Post by: STAMP on March 31, 2011, 11:45:53 AM
Sure there are almost every game I give you a free soul or two. Sometimes you have to even out the scores and not waste your defense on the loser.

Exactly.  My one pet peeve is that some players do not understand this concept when playing multi-player.
Title: Re: Need T2 multi ideas for NATS.
Post by: Rawrlolsauce! on March 31, 2011, 01:41:12 PM
But some times you just want MJB to lose by 7, so you have to block him.
Title: Re: Need T2 multi ideas for NATS.
Post by: Professoralstad on March 31, 2011, 01:41:36 PM
Sure there are almost every game I give you a free soul or two. Sometimes you have to even out the scores and not waste your defense on the loser.

Exactly.  My one pet peeve is that some players do not understand this concept when playing multi-player.

That does get annoying. It's even worse in Booster draft. Even if I'm the one who's about to win because a player with an available soul exhausted all of their defense trying to stop the person with 2 souls, it's still kind of lame.

But some times you just want MJB to lose by 7, so you have to block him.

Of course, this is true. I will occasionally try to stop someone who's losing because either A) I don't like him or B) Keeping his LS's rescued down will allow me to place higher.
Title: Re: Need T2 multi ideas for NATS.
Post by: Rawrlolsauce! on March 31, 2011, 01:46:28 PM
That does get annoying. It's even worse in Booster draft. Even if I'm the one who's about to win because a player with an available soul exhausted all of their defense trying to stop the person with 2 souls, it's still kind of lame.
Oh hush. I still think I made the right choice. Justin had to be blocked at least once if I wanted a shot to win that game, and I didn't think he'd be able to kill my fish.
Title: Re: Need T2 multi ideas for NATS.
Post by: SomeKittens on March 31, 2011, 02:36:18 PM
Sure there are almost every game I give you a free soul or two. Sometimes you have to even out the scores and not waste your defense on the loser.

Exactly.  My one pet peeve is that some players do not understand this concept when playing multi-player.
That's your only pet peeve?

Also: I agree to everyone above.
Title: Re: Need T2 multi ideas for NATS.
Post by: STAMP on March 31, 2011, 03:42:57 PM
Sure there are almost every game I give you a free soul or two. Sometimes you have to even out the scores and not waste your defense on the loser.

Exactly.  My one pet peeve is that some players do not understand this concept when playing multi-player.
That's your only pet peeve?

Also: I agree to everyone above.

Well...that's my one pet peeve while playing.  I think I may have more than one when it comes to hosting, judging, deck-checking, etc.   :P
Title: Re: Need T2 multi ideas for NATS.
Post by: Mr.Hiatus on March 31, 2011, 03:52:40 PM
I don't like having a target on my head just cuz I sit down to play a friendly game of type 2 multiplayer.
Title: Re: Need T2 multi ideas for NATS.
Post by: Red on March 31, 2011, 04:05:15 PM
I don't like having a target on my head just cuz I sit down to play a friendly game of type 2 multiplayer.
I feel the same way with type 1 multi.
Title: Re: Need T2 multi ideas for NATS.
Post by: The Guardian on March 31, 2011, 09:50:07 PM
I don't like having a target on my head just cuz I sit down to play a friendly game of type 2 multiplayer.

"It doesn't matter if everyone else has 3 Lost Souls rescued and Justin has 0. Justin is still winning."

--Quote from an actual tournament game.  :P
Title: Re: Need T2 multi ideas for NATS.
Post by: EmJayBee83 on March 31, 2011, 11:30:06 PM
But some times you just want MJB to lose by 7, so you have to block him.
Ha.  I'll lose by seven whether you block me or not!  :P

I don't like having a target on my head just cuz I sit down to play a friendly game of type 2 multiplayer.

"It doesn't matter if everyone else has 3 Lost Souls rescued and Justin has 0. Justin is still winning."
That's right--you should just let the best player at the table have Lost Souls for no reason.  ::)

As a person who has played T2 multi games where I have been hit with double-digit dominants, I don't understand this plaint at all.  If I have an early Falling Away in my hand, I would have absolutely no qualms about playing it against either of you even if you were behind. People do the same to me.
Title: Re: Need T2 multi ideas for NATS.
Post by: Mr.Hiatus on April 01, 2011, 03:01:12 AM
Quote
As a person who has played T2 multi games where I have been hit with double-digit dominants, I don't understand this plaint at all.  If I have an early Falling Away in my hand, I would have absolutely no qualms about playing it against either of you even if you were behind. People do the same to me.
There is no problem with that. What Justin and I are saying is that Falling Away would be played on us if we were behind and someone else was in front. And yes the double digit dominants are no fun, but when you are behind and get them is what is most frustrating.
Title: Re: Need T2 multi ideas for NATS.
Post by: TheHobbit13 on April 01, 2011, 12:58:48 PM
yes, it is also frusterating  when someone announces before the game, "this guy is really good play all your dominants on him".  :P

I got hit with Gabriel like 4 times when the guy wasn't even attacking me. CM when I had zero and one person had 3-4 withought playing sog nj. I think I took one FA, Burial, 2x CM.. I cant remmeber. needless to say i lost.
Title: Re: Need T2 multi ideas for NATS.
Post by: Mr.Hiatus on April 01, 2011, 01:28:00 PM
I guess that's what we get for winning.  :-\
Bryon came over one game at nationals and had to give a warning to the other two players at one of my games. They would only block each other if they could hurt me somehow, and all dominants went on me, and I was the only one really being blocked. I'm playing type 2 multi at nationals this year and I haven't played sine California because of that game, so I'm hoping it goes better. My favorite type 2 multi games are the top table ones, where you know everyone is a potential threat, and everyone knows what they are doing.
Title: Re: Need T2 multi ideas for NATS.
Post by: TheHobbit13 on April 01, 2011, 02:55:26 PM
I am thinking BD, with the new cards and all, will take away a lot of the new players from type two multi (the nature of it exculdes many new players right of the bat anyways). I bet it is going to be small yet quite skilled type 2 multi. Should be a blast.
Title: Re: Need T2 multi ideas for NATS.
Post by: STAMP on April 01, 2011, 03:11:55 PM
I guess that's what we get for winning.  :-\
Bryon came over one game at nationals and had to give a warning to the other two players at one of my games. They would only block each other if they could hurt me somehow, and all dominants went on me, and I was the only one really being blocked. I'm playing type 2 multi at nationals this year and I haven't played sine California because of that game, so I'm hoping it goes better. My favorite type 2 multi games are the top table ones, where you know everyone is a potential threat, and everyone knows what they are doing.

Well, I know Bryon didn't say anything to me or TJ, so I know it wasn't our game (2009 Nats T2 multi).  That being said, you were on the short end of the stick in that game.  Although we didn't intentionally gang up on you, I knew most of TJ's deck and how to abuse it to win.  That happens a lot in later rounds of any tournament multi game.  At the top table that year in a later round, RDT blocked an RA by Ron Sias fully knowing an AoCP was coming.  Josh and I were just getting our offense going and RDT used the knowledge of our decks he gained in a previous round to weaken our position.  That's just strategy.

But I have been the target of a gang, so I know what you guys mean.
Title: Re: Need T2 multi ideas for NATS.
Post by: EmJayBee83 on April 01, 2011, 08:32:24 PM
Bryon came over one game at nationals and had to give a warning to the other two players at one of my games. They would only block each other if they could hurt me somehow, and all dominants went on me, and I was the only one really being blocked.
Just to be clear--this is way outside what I was talking about.

That said if I am at a table with two average players and someone of the caliber of you or Justin you are going to get targeted until there is a reason to go after one of the other two. Now, am I going to play SoG defensively to stop you from getting your first LS? No, but I would have absolutely no compunction against using a Falling Away against you even if one of the other players was nominally ahead (say 3-2 or 3-1). At that point you are still going to be the biggest threat to me winning the game. That is one of the burdens that superior players need to bear.

Quote
I'm playing type 2 multi at nationals this year and I haven't played sine California because of that game, so I'm hoping it goes better.  My favorite type 2 multi games are the top table ones, where you know everyone is a potential threat, and everyone knows what they are doing.
I have played T2-multi pick up games at Wild Bill's game nights where having only a second place at Nationals meant you were the weak sister. T2-multi at Nats this year is going to rock.  Unless...

yes, it is also frusterating  when someone announces before the game, "this guy is really good play all your dominants on him".  :P
That is an unfair characterization.  I merely mentioned to the two RLK at our table that you were a reigning National Champion and almost impossible to beat (both of which were true). They came up with the idea of playing all of their dominants on you all on their own. Plus this was T1-MP and doesn't have anything to do with T2 multi.  :P

I did apologize to you after. It never dawned on me that one of them would use Falling Away to take away the single Lost Soul you had rescued when I had 4 in my land of redemption. As funny as it was to see happen, I did feel bad for you. On the bright side, you got a good story out of it.

But I have been the target of a gang, so I know what you guys mean.
With the exception of the one game discussed above with the RLKs and the Hobbit, I have never been in a game like Mr. Hiatus describes at the top. I hope my explanation clarifies where I was coming from before.
Title: Re: Need T2 multi ideas for NATS.
Post by: TheHobbit13 on April 01, 2011, 08:48:35 PM
That's okay, I know you were joking at the beginning... I don't blame you. I found it hilarious  a bit later when I realised I was pretty far down anyways. I just love referencing it.
Title: Re: Need T2 multi ideas for NATS.
Post by: Mr.Hiatus on April 01, 2011, 10:46:08 PM
Quote
I am thinking BD, with the new cards and all, will take away a lot of the new players from type two multi (the nature of it exculdes many new players right of the bat anyways). I bet it is going to be small yet quite skilled type 2 multi. Should be a blast.
Yes I am very much looking forward to type 2 multiplayer this year at nationals.

Quote
That said if I am at a table with two average players and someone of the caliber of you or Justin you are going to get targeted until there is a reason to go after one of the other two. Now, am I going to play SoG defensively to stop you from getting your first LS? No, but I would have absolutely no compunction against using a Falling Away against you even if one of the other players was nominally ahead (say 3-2 or 3-1). At that point you are still going to be the biggest threat to me winning the game. That is one of the burdens that superior players need to bear.
+1 I completely agree. I do that to other top players. I know for a fact that there are certain players that can easily come back from 3-3-3-1, them being 1 and I am all for targeting them over less experienced players, even if those players have 3. So I think we are all on the same page here. You rank consistently at top tournaments you better either not play multiplayer, or come prepared.  :laugh:
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